Challenge · Challenge
Laborratory
Formerly the foundry where famed anti-vampiric weaponologist Santa Ladonna created many trinkets, the Laborratory now lies abandoned. Whispers echo that Santa fled from this makeshift workshop when her experimental alchemy opened a door that was never supposed to be breached. The clock runs to 20:00, and 40 enemies are already on screen when you land. Stage rule: Pull levers for bonuses.
Hidden here
No coffin, no relic. Come here for the gold and the run, not the collection.
Normal, Hyper and Inverse
| Stat | Normal | Hyper | Inverse |
|---|---|---|---|
| Gold | ×1.2 | +50% | ×2 |
| Enemy health | — | — | ×2 |
| Enemy speed | ×1.25 | +0.65 | — |
| Your speed | ×1.25 | +0.65 | — |
| Projectile speed | — | +0.15 | — |
| Luck | — | +10% | +20% |
| Per minute survived | — | — | +5% HP, +0.5% speed |
Normal and Inverse are multipliers on the stat. The Hyper column is what Hyper adds on top, which is how the game states it. Hyper is available on this map from the start. Inverse needs Gracia's Mirror out of Eudaimonia M.
Run length
Starting spawns
Enemies come from
Breakables
Arcana chest
Track
Minute by minute
One row per minute of the run, straight out of the stage’s own wave table. The bar is how many enemies the game keeps alive that minute, peaking at 200 on this map. Every named spawn links to its Bestiary entry.
- —20 aliveMerman+1 unindexed
- 1:0030 alive
- 2:0040 alive
- 3:0040 alive
- 4:0025 alive
- 5:0010 alive
- 6:0030 alive
- 7:0060 alive
- 8:0050 alive
- 9:0030 alive
- 10:0020 alive
- 11:00100 alive
- 12:0020 alive
- 13:00200 alive
- 14:00150 aliveHoly Circuit Creations+1 unindexed
- 15:0050 alive
- 16:0080 alive
- 17:0040 alive
- 18:0090 alive
- 19:0020 alive+1 unindexedJelly swarm
- 20:001 aliveThe ReaperTable loops
Bosses (2)
Enemies (7)
11 more spawn here as scaling variants and event spawns. The game gives those no Bestiary entry, so the Bestiary has no page for them.


