Bonus · Bonus
Whiteout
Arctic mirages and a slow, constant snowstorm make this great glacier a hostile environment. Nonetheless, the myths of a powerful weapon, a mysterious potion, and a cursed woman who hates hot springs, make for strong lures. The clock runs to 20:00, and 50 enemies are already on screen when you land. Stage rule: Enemies are slow and weak to fire.
Hidden here
Relic
AntidoteNormal, Hyper and Inverse
| Stat | Normal | Hyper | Inverse |
|---|---|---|---|
| Gold | ×1.2 | +25% | ×2 |
| Enemy health | — | — | ×2 |
| Enemy speed | ×0.9 | +0.1 | — |
| Your speed | ×1.35 | +0.65 | — |
| Projectile speed | — | +0.15 | — |
| Luck | — | — | +20% |
| Per minute survived | — | — | +10% HP, +30% speed |
Normal and Inverse are multipliers on the stat. The Hyper column is what Hyper adds on top, which is how the game states it. Hyper is available on this map from the start. Inverse needs Gracia's Mirror out of Eudaimonia M.
Run length
Starting spawns
Enemies come from
Breakables
Arcana chest
Track
Minute by minute
One row per minute of the run, straight out of the stage’s own wave table. The bar is how many enemies the game keeps alive that minute, peaking at 300 on this map. Every named spawn links to its Bestiary entry.
- —15 alive
- 1:0030 aliveMiragellos+1 unindexed
- 2:0050 alive
- 3:0040 alive+2 unindexedChest · 1% for five
- 4:0030 aliveGhost+1 unindexed
- 5:0010 alive+1 unindexedDiamond maze
- 6:0020 alive+3 unindexedChest · 1% for five
- 7:0080 alive
- 8:00100 alive+2 unindexedDiamond maze
- 9:0030 alive
- 10:0020 aliveMadd-Onna+1 unindexed
- 11:00300 alive+1 unindexedDiamond maze
- 12:0020 alive
- 13:00150 alive+1 unindexed
- 14:0020 alive
- 15:00 – 16:0060 alive
- 17:0020 aliveBambamanDiamond maze
- 18:0060 alive
- 19:00100 alive+1 unindexedDiamond maze
- 20:001 aliveThe ReaperTable loops
Bosses (2)
Enemies (5)
9 more spawn here as scaling variants and event spawns. The game gives those no Bestiary entry, so the Bestiary has no page for them.


