Challenge · Challenge
Boss Rash
The monsters want entertainment, and if we win their game, the loot is ours for the taking. Let us face these recycled assets and do what we do best… survive! The clock runs to 15:00, and 30 enemies are already on screen when you land.
Hidden here
Relic
Atlas GateNormal, Hyper and Inverse
| Stat | Normal | Hyper | Inverse |
|---|---|---|---|
| Gold | — | +50% | ×2 |
| Enemy health | ×1.5 | +50% | ×2 |
| Enemy speed | ×1.25 | +0.65 | — |
| Your speed | ×1.25 | +0.65 | — |
| Projectile speed | — | +0.15 | — |
| Luck | — | +10% | +20% |
| Per minute survived | — | — | +5% HP, +0.5% speed |
Normal and Inverse are multipliers on the stat. The Hyper column is what Hyper adds on top, which is how the game states it. Hyper stays locked until you meet this map's requirement. Inverse needs Gracia's Mirror out of Eudaimonia M.
Run length
Starting spawns
Breakables
Arcana chest
Track
Minute by minute
One row per minute of the run, straight out of the stage’s own wave table. The bar is how many enemies the game keeps alive that minute, peaking at 20 on this map. Every named spawn links to its Bestiary entry.
- —1 alive+3 unindexed
- 1:001 alive+5 unindexedBat swarmEvolution chest · 1% for five
- 2:001 alive
- 3:001 alive
- 4:001 alive
- 5:001 alive
- 6:001 alive
- 7:001 alive
- 8:001 alive+6 unindexedDragon swarmEvolution chest · 1% for five
- 9:001 alive
- 10:001 alive+1 unindexedArcana chest · Reaper TraineeEvolution chest · 1% for five
- 11:001 alive
- 12:0020 alive+4 unindexedEvolution chest · 1% for five
- 13:0020 alive
- 14:0020 aliveTri-AnchorsEvolution chest · 1% for five
- 15:001 aliveThe ReaperTable loops
Bosses (10)
Enemies (6)
44 more spawn here as scaling variants and event spawns. The game gives those no Bestiary entry, so the Bestiary has no page for them.


