Base weapon
FireBall
Generates an expanding damaging zone. Damage multiplied by Area.
DLC
In-game note: Ignores: Amount.
Evolution
Take both FireFall, FireBall and FireWall to max level. Then open a chest dropped by a boss at 10:00 or later. No passive item involved. The two collapse into one slot, which is the point.
Base stats
- Base damage
- 10
- Cooldown
- 6s
- Projectiles
- 1
- Area
- 70%
- Speed
- 150%
- Duration
- 5s
- Max on screen
- 20
- Levels
- 1 to 6
Level by level
- Lv 2+5 damage+20% speed
- Lv 3+25% area+0.5s duration
- Lv 4+10 damage+20% speed-0.5s cooldown
- Lv 5+25% area+0.5s duration
- Lv 6+10 damage+20% speed-0.5s cooldownMax level. With the pairing above, a chest turns it into FireStall.
Limit Break
- +0.5 damage
- +0.1s durationMax 9000
- +1 projectileMax 20


