The Shackled
For demo patch 0.5.13.
Take at Rank B
Two more Attack Range and a Burn blast on everything in range at the start of combat and again after Stall (15). Since Wildfire lost its flat Burn in 0.5.5, this is how Funke gets Burn going early.
Instead
The popular pick: every cast makes enemies in range take 7 ticks of Burn at once, plus 7 per rank. Burst for when your Burn is already stacked.
Instead
Backup Magic for every Mage whenever an enemy in range takes Burn damage. A support pick for a Burn team with another Mage carrying.
Back-row Mage who clears groups. Wildfire hits everything in range, so range is damage for him.
Casts at 85 Mana
Blast a fireball at all enemies in Funke's range, dealing 175 (+200% ) damage and inflicting 0 (+75% ) Burn.
| Stat | Rank C | Rank B | Rank A | Rank S | Per rank |
|---|---|---|---|---|---|
| Max HP | 650 | +25% | +50% | +75% | +25% |
| Attack | 0 | 6 | 12 | 18 | +6 |
| Magic | 25 | 56 | 87 | 118 | +31 |
| Defense | 27 | 35 | 43 | 51 | +8 |
| Attack Speed | 0 | 5 | 10 | 15 | +5 |
| Crit | 15 | 23 | 31 | 39 | +8 |
| Mana Regen | 4 | 6 | 8 | 10 | +2 |
Max HP grows by a share of its Rank C value; the table shows that bonus as a percentage.
Gain 2 Attack Range.
At start of combat and after Stall (15), inflict 25 (+1 per 3 ) Burn on all enemies in range.
On cast, all enemies in range take 7 (+7 per ) ticks of Burn damage.
Funke's flames were never meant to be carried inside one body. He ended raids alone and took half the site with him. The incident reports stopped distinguishing between "victory" and "collateral" years ago. A Temple is the only guild that can work with him at all, and even that takes everything he has to hold back. Sometimes he goes quiet mid-thought, like he's listening to something else.
Every guild so far has wanted him smaller, contained. Be the first to ask what happens when he stops holding back, and he'll show you personally.