Second Wind
For demo patch 0.5.13.
Take at Rank B
After Stall (10) every Duelist gains Attack Speed and Attack on each auto attack, and it's Backup, so Irini powers a Duelist board from the reserve as well as from the board.
Instead
Relics that pile up Rush and Stall triggers feed Gathering Storm, which hits harder for every trigger this game. Irini has to be on the board to cast it.
Instead
Zeus's Thunder only pays out after Irini lands 250 attacks with it. Fine if she's on the board from Act 1; a trap if she ranks up late.
Ranged (3) carry who gets better the longer a fight runs: Limitless adds Attack Speed on every hit and turns it into bonus damage after Stall (15). Keep her in the back and let the front row buy the time.
Each auto attack, gain 1 Attack Speed.
After Stall (15), auto attacks deal 0 (+100% ) bonus damage.
| Stat | Rank C | Rank B | Rank A | Rank S | Per rank |
|---|---|---|---|---|---|
| Max HP | 650 | +25% | +50% | +75% | +25% |
| Attack | 0 | 12 | 24 | 36 | +12 |
| Magic | 0 | 6 | 12 | 18 | +6 |
| Defense | 29 | 37 | 45 | 53 | +8 |
| Attack Speed | 20 | 45 | 70 | 95 | +25 |
| Crit | 15 | 23 | 31 | 39 | +8 |
| Mana Regen | 4 | 5 | 6 | 7 | +1 |
Max HP grows by a share of its Rank C value; the table shows that bonus as a percentage.
After Stall (10), whenever a Duelist auto attacks it gains 0 (+1 per ) Attack Speed and 0 (+1 per ) Attack. Backup.
Gain the unique quest item Zeus's Thunder.
A champion athlete, until a shoulder injury ended her career. Her powers awakened soon after, healing her - but making her too strong to fairly compete against ordinary people. Frontline signed her soon after. The performance guild built an entire marketing campaign around her: a champion everyone wrote off, coming back stronger than ever. In the rifts she's known for her ambition and explosive power.
A new guild is a clean track: real stakes, a team that needs her to perform rather than pose.