The Selfless
Rank BStallShieldsBackupThe Selfless
passiveAfter Stall (10), Salvation targets all Heroes.
Backup Only: After Stall (20 and Stall 40), apply 200 (+200 per ) Shields to all Heroes and heal them for half that amount.
The Saint
For demo patch 0.5.13.
Take at Rank B
After Stall (15) each Salvation permanently gives its target the primary stat of every class they have, once per combat plus once more per rank. Those stats carry into every fight after.
Instead
The bench pick: Salvation hits all Heroes after Stall (10), and from the reserve she Shields and heals the whole team after Stall 20 and 40. Most Grace runs keep her in the reserve, and this is why.
Instead
Backup: whenever a Mystic Shields a Hero, that Hero gains Attack and Magic. Build it around a Mystic Shield team.
On the board take Stall Certainty and Shield Magnification; in the reserve, Sideline Empowerment and Sideline Support.
Range 4 healer. After Stall (20) Salvation can resurrect a dead Hero, so she's the last unit you want to lose.
Casts at 110 Mana
Bless the lowest % Max HP Hero, applying 125 (+150/300/600/900% ) Shields for 6 (+25% ) seconds and healing them for half that amount.
After Stall (20), this ability can target and resurrect dead Heroes.
| Stat | Rank C | Rank B | Rank A | Rank S | Per rank |
|---|---|---|---|---|---|
| Max HP | 575 | +12.5% | +25% | +37.5% | +12.5% |
| Attack | 0 | 6 | 12 | 18 | +6 |
| Magic | 0 | 12 | 24 | 36 | +12 |
| Defense | 25 | 41 | 57 | 73 | +16 |
| Attack Speed | 0 | 10 | 20 | 30 | +10 |
| Crit | 15 | 19 | 23 | 27 | +4 |
| Mana Regen | 8 | 13 | 18 | 23 | +5 |
Max HP grows by a share of its Rank C value; the table shows that bonus as a percentage.
After Stall (10), Salvation targets all Heroes.
Backup Only: After Stall (20 and Stall 40), apply 200 (+200 per ) Shields to all Heroes and heal them for half that amount.
On cast after Stall (15), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1 per ) times per combat.
The bookish one in a family of athletes, Grace never expected to end up in a rift. Then her awakened powers turned up a rare healing affinity, and the Department of Guild Affairs fielded her before she'd decided if she wanted it. Frightened before every fight, frightened after every one, and back again for the next anyway. It's exactly the story Frontline's self-improvement campaigns are built to tell.
Give her the confidence she's missing. Believe in her, and she becomes the backbone of your team.