The Bloomer
Rank BStallShieldsThe Bloomer
passiveAfter Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.
The Bloom

“Ohh.. can you smell that? This rift is alive.”
For demo patch 0.5.13.
Take at Rank B
The Earth's ChildAdds Mage
After Stall (20) the flower field adds Frost and Burn every second on top of its Poison. The Mage class adds 30 Magic and Magic growth.
Instead
Doubles the field's healing and Shields after Stall (15). Pure support for a team that only needs to survive.
Instead
Backup Debuff amplifier: 33% more Debuffs on all enemies after Stall (30), plus 33% per rank. Bench her here in a Poison team.
Range 4 support. Sanctuary of Bloom lasts 5 seconds, so drop her where the front line will be fighting.
Casts at 135 Mana
Create a flower field for 5 seconds.
Each second, inflict 1 (+1 per 5 ) Poison on enemies and apply 10 (+100% ) Shields to Heroes inside the flower field.
Each second after Stall (15), heal Heroes inside the flower field for 10 (+50% ).
| Stat | Rank C | Rank B | Rank A | Rank S | Per rank |
|---|---|---|---|---|---|
| Max HP | 575 | +12.5% | +25% | +37.5% | +12.5% |
| Attack | 0 | 6 | 12 | 18 | +6 |
| Magic | 0 | 12 | 24 | 36 | +12 |
| Defense | 30 | 46 | 62 | 78 | +16 |
| Attack Speed | 0 | 10 | 20 | 30 | +10 |
| Crit | 15 | 19 | 23 | 27 | +4 |
| Mana Regen | 8 | 13 | 18 | 23 | +5 |
Max HP grows by a share of its Rank C value; the table shows that bonus as a percentage.
After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.
After Stall (10), Sanctuary of Bloom inflicts 100% more Poison.
After Stall (30), increase the amount of Debuffs on all enemies by 33 (+33 per )%. Backup.
After Stall (20), Sanctuary of Bloom also inflicts 0 (+1 per 33 ) Frost and 0 (+1 per 25 ) Burn each second.
| Stat | Rank C | Rank B | Rank A | Rank S | Per rank |
|---|---|---|---|---|---|
| Max HP | 575 | +18.75% | +37.5% | +56.25% | +18.75% |
| Attack | 0 | 6 | 12 | 18 | +6 |
| Magic | 0 | 21 | 42 | 63 | +21 |
| Defense | 30 | 42 | 54 | 66 | +12 |
| Attack Speed | 0 | 7 | 14 | 21 | +7 |
| Crit | 15 | 21 | 27 | 33 | +6 |
| Mana Regen | 8 | 11 | 14 | 17 | +3 |
Nobody at Gaia is entirely sure where she came from. She turned up at their second meeting and never left, because her strange ideas about rifts kept turning out to be right. Her senses run stronger than anyone's: colors carry meaning, music has flavor, and a rift sings to her in a structure only she can hear. Gaia treats her as something between a daughter and a researcher.
She'll never fully leave Gaia, but she's drawn to a guild that takes on plenty of contracts. Just know she may wander off mid-contract.