Fill the rack with Frost, let Hailstorm do the killing.
Data from build 23811903, updated

The Defect
An automaton eternally modifying itself to survive. Deploys Orb technology when it must fight.
Stack Frost Orbs and Focus until your passive Block outruns anything the enemy throws. Hailstorm turns that safety into steady damage to ALL enemies, so you win by never being in danger.
Data DiskCommon1 Focus at the start of every fight, so each Frost Orb blocks 3 instead of 2 from turn one.
Gold-Plated CablesUncommonYour rightmost Orb, the oldest one, triggers its passive an extra time. Channel Frost first and that Orb blocks double.
Runic CapacitorShop3 extra Orb Slots every combat. With some Focus, a full rack of Frost out-blocks most hallway fights.
2GlacierUncommon SkillGain 6 Block. Channel 2 Frost.6 Block and 2 Frost for 2 Energy. You defend this turn and every turn after it.
1HailstormUncommon PowerAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.6 damage to ALL enemies at end of turn as long as you hold a Frost Orb. Your whole damage plan, so take it early.
1DefragmentRare PowerGain 1 Focus.Permanent Focus makes every Frost Orb block more, every turn. Take every copy you're offered.
1CapacitorUncommon PowerGain 2 Orb Slots.2 more Orb Slots means more Frost passives ticking at once, and fewer Frost Orbs pushed out early.
1LoopUncommon PowerAt the start of your turn, trigger the passive ability of your rightmost Orb.Triggers your rightmost Orb's passive at the start of each turn, which is free Block once Focus is up.Take these on sight. The build doesn't work without them.
Strong once the core is in. Take them over anything below.
Fine until something better shows up. First to go when a shop offers removal.
Does little in this deck. Skip the reward and keep the deck thin.
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