Channel Lightning fast, evoke it for splash damage with Thunder.
Data from build 23811903, updated

The Defect
An automaton eternally modifying itself to survive. Deploys Orb technology when it must fight.
Fill the rack with Lightning, then evoke it. Thunder adds 6 damage to every enemy an evoked Lightning hits, and Voltaic matches every Lightning you've channeled so far for one huge turn. Clears multi-enemy fights well.
Infused CoreStarter3 Lightning at the start of every combat, and Lightning deals 1 extra damage. Touch of Orobas, an Ancient relic, swaps your Cracked Core for it. Take it.
MetronomeRare30 damage to ALL enemies once you've Channeled 7 Orbs in a combat. The count carries across turns, so a Lightning deck gets there fast.
Data DiskCommon1 Focus from the start, so early Lightning passives hit for 4.
1ThunderUncommon PowerWhenever you Evoke Lightning, deal 6 damage to each enemy hit.Whenever you Evoke Lightning, deals 6 damage to each enemy hit. This makes every evoke a bonus attack.
1Ball LightningCommon AttackDeal 7 damage. Channel 1 Lightning.7 damage and a Lightning for 1 Energy. The cheapest way to keep the rack moving.
XTempestUncommon SkillChannel X Lightning.Channels X Lightning. A big late-game turn can fill the whole rack.
3VoltaicRare SkillChannel Lightning equal to the Lightning already Channeled this combat. Exhaust.Channels Lightning equal to the Lightning you've already Channeled this combat. Save it for turn four or five and it ends the fight.
1DefragmentRare PowerGain 1 Focus.Focus makes every Lightning passive and evoke hit harder.Take these on sight. The build doesn't work without them.
Strong once the core is in. Take them over anything below.
Fine until something better shows up. First to go when a shop offers removal.
Does little in this deck. Skip the reward and keep the deck thin.
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