Keep your Block between turns, then Body Slam it into their face.
Data from build 23811903, updated

The Ironclad
The last soldier of the Ironclads. Crushes foes with sword and flame against his will.
Barricade stops Block from expiring, and Unmovable doubles your first Block card each turn. Stack a wall in the first few turns, then let Juggernaut and Body Slam turn it into damage. Slow in short fights, nearly unkillable in long ones.
Parrying ShieldUncommon6 damage to a random enemy whenever you end a turn with at least 10 Block. With Barricade up, that's most turns.
OrichalcumUncommon6 Block if you end a turn with none. A free floor while you set the wall up.
Bronze ScalesCommon3 Thorns from turn one. Pairs with Flame Barrier for incidental damage.
3BarricadeRare PowerBlock is not removed at the start of your turn.Block stays up between turns. The whole deck exists to land this by Act 2.
1Body SlamCommon AttackDeal damage equal to your Block.Hits for your Block, and costs 0 once upgraded. Play it last, after the wall is built.
2UnmovableRare PowerThe first time you gain Block from a card each turn, double the amount gained.Doubles the first Block card each turn. Open with Impervious and it's 60.
2ImperviousRare SkillGain 30 Block. Exhaust.30 Block in one card. It's an enormous number once Barricade keeps it.
2JuggernautRare PowerWhenever you gain Block, deal 6 damage to a random enemy.6 damage to a random enemy every time you gain Block. It's your spread damage and your second win condition.Take these on sight. The build doesn't work without them.
Strong once the core is in. Take them over anything below.
Fine until something better shows up. First to go when a shop offers removal.
Does little in this deck. Skip the reward and keep the deck thin.
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