Burn your own cards for Block, draw and damage. Highest ceiling, slow start.
Data from build 23811903, updated

The Ironclad
The last soldier of the Ironclads. Crushes foes with sword and flame against his will.
Dark Embrace and Feel No Pain turn every Exhausted card into a draw and Block. Fiend Fire cashes in your hand, Ashen Strike your Exhaust Pile, and Charon's Ashes chips ALL enemies on every burn. If Darv offers Dusty Tome, take it: that's Corruption, upgraded.
Charon's AshesRare3 damage to ALL enemies on every Exhaust. With Fiend Fire it clears a room by itself.
Forgotten SoulEvent1 damage to a random enemy per Exhaust. Small, but it stacks with Charon's Ashes.
Letter OpenerUncommon5 damage to ALL enemies every third Skill in a turn. Trivial to trigger once Corruption makes Skills free.
2Dark EmbraceRare PowerWhenever a card is Exhausted, draw 1 card.Every Exhausted card draws 1. It keeps the deck cycling while you thin it.
1Feel No PainUncommon PowerWhenever a card is Exhausted, gain 3 Block.3 Block per Exhaust for 1 Energy. It makes burning cards your defense.
2Fiend FireRare AttackExhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust.7 damage for every card in your hand, and it Exhausts them all. Pair it with Dark Embrace and the turn doesn't end.
1Ashen StrikeUncommon AttackDeal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.6 damage plus 3 for every card in your Exhaust Pile. It's a boss card by Act 3.Take these on sight. The build doesn't work without them.
Strong once the core is in. Take them over anything below.
Fine until something better shows up. First to go when a shop offers removal.
Does little in this deck. Skip the reward and keep the deck thin.
Drafting without a plan? The card tier list ranks every card for its own character, and those picks hold up in any deck.
Open the card tier list