DLC
Ashtart was already deep in her grey years when she became one of the followers of Baal’Thasar. In fact, she was among the first. She lived in fear that, on the day she died, she would have to face the judgement of some merciless god for the unspeakable sins she had committed in life. Her desperation to avoid the inevitable led her to become the first to experiment with human sacrifices, twisted rituals, and all sorts of abhorrent practices, all at the expense of the lesser disciples of the Order of the Red Moon. She would consume their flesh, wear their skin, graft their organs into herself. With every abominable act, she lost another piece of herself, and plunged her soul deeper into the depths of damnation. As her grotesque figure wandered apathically through the halls of Red Moon Manor, her dead cold eyes forever searching for the next victim of some vile experiment, a group of terrified disciples of the Order decided to put her at the centre of one instead. It did not move. It did not even scream. The soulless abomination that Ashtart had become simply kept throwing its dagger-like stare around, searching for the next piece of flesh to consume, while its body burned in bright flames and sharp swords plunged again and again into its abhorrent mass of organs. The relief of the disciples did not last long. The charred bones of Ashtart rose from a pile of cinders, and, somehow, even without her eyes, the disciples could feel her feral gaze picking them, one by one. No matter how deeply her remains are buried, how thoroughly her bones are shattered, or how many exorcisms are cast upon her, Ashtart’s corrupted will always comes back, clutching at anything it can control. An unstoppable force. Dark and hollow. Mindless and soulless. An evil presence with the singular goal of preying on life.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
How it fights
- Walks through walls. Terrain does not stop it.
Resists
The game publishes a magnitude for each of these and never says what the scale is, so treat them as effects that land badly rather than as percentages.
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that.

Red Moon Manor
