DLC
A shapeless mass of Red Moon disciples, Congregation was born from a ritual gone wrong. Thirteen bodies were welded together, but only seven of the original souls remained conscious, tormented by perpetual, excruciating pain. The remaining six allegedly got lucky: they died during the ritual. The truth, unfortunately, is that the dead ones occasionally come back to life, just long enough to relive the horror of their physical form and feel its deadly, relentless pain. They bring with them terrifying memories from the hells their souls have passed through. Before dying again, they share those hellish visions with the rest, leaving the living souls in anguish and desperation, knowing that not even death will end their suffering.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
How it fights
- Walks through walls. Terrain does not stop it.
Resists
The game publishes a magnitude for each of these and never says what the scale is, so treat them as effects that land badly rather than as percentages.
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that.

Red Moon Manor
