DLC
Calamities only feel the opposite of the expression carved into their faces, except every Tuesday when the emotion matches the appearance. Unless of course it happens to be the 12th or 22nd of the month, in which case they’re slightly to the emotional right of how they look. Said to be the elemental manifestation of the malign influence spreading across Pulchra and Beyond, saving the witchdom might require a mystical therapy session to bring them back to neutrality.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
How it fights
- Walks through walls. Terrain does not stop it.
- Fixed direction. Charges along one line instead of tracking you.
- Petrifies. Carries the Medusa skill.
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that. The engine ships 5 versions of this creature at different scaling; the Bestiary indexes this one.

Emerald Diorama
