DLC
Spirits of the wood known for their divinity. The wood is what they are spirits of, and divine is the trait by which these spirits are known. Not to be confused with Infernal Bush Spookies. Ask yourself if it is in a wood, is a spirit, and is divine - if the answer to all three is “yes” then it’s probably a Divine Wood Spirit. The stunning Brilliance of the Divine Spirit should spell the end for many adventurers through the Emerald Dream, but fortunately they’re more interested in flying about and screaming than they are with eating any nearly-defeated prey.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
How it fights
- Walks through walls. Terrain does not stop it.
- Health × your level. Multiplied by your character level at the moment it spawns, then locked in.
- Cannot be pushed. Published knockback is zero.
Resists
The game publishes a magnitude for each of these and never says what the scale is, so treat them as effects that land badly rather than as percentages.
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that. This one also multiplies its health by your character level as it spawns, so it gets tougher the better your run is going.

Emerald Diorama
