Hell operates on a trickle-down treasurenomics system, and these tiny troublemakers are sick of demonic inequality. The Levatee Darkasso collective have seen right through the unfair structure that constrains them, benefitting the treasure chest hoarding “Bosses” while leaving nothing but a few scant gems for regular enemies - but no longer! These goblinoid thieves are redistributing stolen treasures amongst the demonic masses, so please don’t disturb them.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
How it fights
- Walks through walls. Terrain does not stop it.
- Health × your level. Multiplied by your character level at the moment it spawns, then locked in.
- Fixed direction. Charges along one line instead of tracking you.
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that. This one also multiplies its health by your character level as it spawns, so it gets tougher the better your run is going.



Room 1665