Animated by the devilish stone-sorcerer Bomarzo, these diabolic golems are composed of ogre dieties caught in a moment of intense embarrassment. Before their petrification, these ogres feasted on the flesh of liars, but all came to the same end - caught mid-bathroom-break by Bomarzo and transformed into automatons of his wicked will.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
How it fights
- Health × your level. Multiplied by your character level at the moment it spawns, then locked in.
- Cannot be pushed. Published knockback is zero.
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that. This one also multiplies its health by your character level as it spawns, so it gets tougher the better your run is going.



Room 1665