Enemy · Abyssal Terrors
Clam
Behaviour
Runs away if the player is too close, Fires a slow projectile that may directly target the player or somewhere near.
HP and damage by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| HP | 2 | 14 | 29 | 44 | 59 |
| Contact damage | 1 | 3 | 6 | 9 | 12 |
| Projectile damage | 1 | 4 | 8 | 12 | 15 |
Base 2 HP +3 per wave, 1 contact damage +0.6 per wave, 1 projectile damage +0.75 per wave. Danger 3 and up add their own HP and damage bonus on top.
Details
- Speed
- 130
- Armor
- 0
- Knockback resistance
- 75%
- Materials dropped
- 2
- Consumable drop chance
- 3%
- Crate drop chance
- 3%
Where it spawns
- The Abyss: waves 3, 5, 7, 12
- The Abyss (Danger 3+): wave 12


