Boss · Abyssal Terrors
Eel
Behaviour
Mutation 0: Chases the player, firing a stream of projectiles. Mutation 1 (70%HP/25 sec): Moves randomly and spawns a spiral of projectiles centered on the player, which then move toward them. Mutation 2 (40%HP/55 sec): Chases the player while continuing to spawn spirals of projectiles and having four lines of projectiles orbiting around it.
HP and damage by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| HP | 15000 | 18500 | 22875 | 27250 | 31625 |
| Contact damage | 1 | 7 | 15 | 22 | 30 |
| Projectile damage | 1 | 6 | 11 | 17 | 23 |
Base 15000 HP +875 per wave, 1 contact damage +1.5 per wave, 1 projectile damage +1.15 per wave. Danger 3 and up add their own HP and damage bonus on top.
Details
- Speed
- 150
- Armor
- 0
- Knockback resistance
- 100%
- Materials dropped
- 10
- Consumable drop chance
- 100%
- Crate drop chance
- 100%
Where it spawns
Elites and bosses are scheduled by the wave manager, not by the regular spawn lists.


