Boss
Invoker
Behaviour
Mutation 0: Every two seconds creates a area of projectiles around the players that spawn after a second of priming. Mutation 1(75%HP/30 sec): More projectiles spawn in a much wider area around the player. Mutation 2(40%HP/60 sec): Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.
HP and damage by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| HP | 15000 | 18000 | 21750 | 25500 | 29250 |
| Contact damage | 1 | 7 | 15 | 22 | 30 |
| Projectile damage | 1 | 6 | 11 | 17 | 23 |
Base 15000 HP +750 per wave, 1 contact damage +1.5 per wave, 1 projectile damage +1.15 per wave. Danger 3 and up add their own HP and damage bonus on top.
Details
- Speed
- 200
- Armor
- 0
- Knockback resistance
- 100%
- Materials dropped
- 10
- Consumable drop chance
- 100%
- Crate drop chance
- 100%
Where it spawns
Elites and bosses are scheduled by the wave manager, not by the regular spawn lists.


