Elite · Abyssal Terrors
Jellyfish
Behaviour
Mutation 0: Chases the player while having 4 projectiles orbiting around itself and regularly spawning a large circle of projectiles moving inward. Mutation 1 (60% HP / 25 sec): Remains stationary while still having 4 orbiting projectiles and spawning a larger circle of projectiles around itself. Also fires lines of projectiles toward the player.
HP and damage by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| HP | 1 | 3001 | 6751 | 10501 | 14251 |
| Contact damage | 1 | 7 | 15 | 22 | 30 |
| Projectile damage | 1 | 6 | 11 | 17 | 23 |
Base 1 HP +750 per wave, 1 contact damage +1.5 per wave, 1 projectile damage +1.15 per wave. Danger 3 and up add their own HP and damage bonus on top.
Details
- Speed
- 225
- Armor
- 0
- Knockback resistance
- 100%
- Materials dropped
- 10
- Consumable drop chance
- 100%
- Crate drop chance
- 100%
Where it spawns
Elites and bosses are scheduled by the wave manager, not by the regular spawn lists.


