Enemy · Abyssal Terrors
Viperfish
Behaviour
Starts growing after spawning, after a few seconds starts chasing the player.
HP and damage by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| HP | 1 | 13 | 28 | 43 | 58 |
| Contact damage | 1 | 4 | 7 | 10 | 13 |
Base 1 HP +3 per wave, 1 contact damage +0.65 per wave. Danger 3 and up add their own HP and damage bonus on top.
Details
- Speed
- 80
- Armor
- 0
- Knockback resistance
- 0%
- Materials dropped
- 1
- Consumable drop chance
- 2%
- Crate drop chance
- 2%
Where it spawns
- The Abyss: waves 7–8, 10, 12, 15, 17, 19
- The Abyss (Danger 1+): waves 3, 19
- The Abyss (Danger 3+): wave 8
- The Abyss (Danger 5+): wave 14
- The Abyss (Danger 6+): wave 11


