Data updated
Twelve shops each climb three stages, so the Bakery alone takes you through Baker, Baker II and Baker III. The early stages are cheap: Apothecary I wants 4 Building Kit I, 3 Wooden Kit I and 1 Iron Kit I. Later ones move to the II kits and start asking for ingredients such as Flesh and Fabric.
Each shop brings its own trader, and building the next stage raises that trader a tier. That is the only way to get tier 2 or 3 stock from a town shop, so a half-built Smithy means a half-stocked one.
Early stages eat Building, Wooden and Iron Kits (tier I). Later ones switch to Building II, Furniture and Sculpture Kits, and Marble Kit and Steel Screws show up as individual materials. Several stages also ask for raw goods like Flesh, Cabbage or Fabric.
Housing lots are repaired with kits rather than built. A Large House costs 16 Building Kit I, 8 Wooden Kit I and 4 Iron Kit I and pays 2 village reputation. A Block costs 16 Building Kit II, 10 Furniture Kit II and 5 Sculpture Kit II and pays 8. Every repair also gives one build-house inspiration.
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