Abilities
Mana cost, targeting, damage and the upgraded version for every class spell.
Data updated
Overview
Each regular class has 50 active abilities, 10 of them flagged as starters, plus a basic attack. The + version improves a spell: Assassinate, a Thief backstab that costs 8 mana, goes from 50% to 100% crit chance and gets cheaper to cast. Collarless cats draw from their own pool of 108 spells, while the Jester has only 4 of its own.
How it works
Mana
Spells are priced in mana, and the + version often costs less. Psychics start with +5 starting mana, and the Mage item set adds another +5.
Path spells
The Collarless pool holds Path spells such as Path of the Fighter. It sets your INT to 0 until the end of the battle, then becomes a random Fighter spell permanently.
All Abilities
Showing 120 of 120
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- Melee AttackAttack an adjacent unit.Fighter · 0 mana
- SpinAttack everything around you 3 times.Fighter · 6 mana
- Bull RushDash forward and attack with knockback.Fighter · 6 mana
- Fire PunchA melee attack that inflicts Burn 3.Fighter · 7 mana
- Ice PunchA melee attack that inflicts Freeze.Fighter · 7 mana
- Thunder PunchA melee attack that has a 25% chance to inflict Stun.Fighter · 7 mana
- Fury SwipesA weak melee attack that has a chance to hit multiple times.Fighter · 6 mana
- Side SlashAn attack that hits a half circle around you.Fighter · 7 mana
- LeapJump to an open tile within range, then inflict Bruise on all adjacent units.Fighter · 6 mana
- UppercutPunch a unit into the air, lobbing it back 3 tiles.Fighter · 7 mana
- CounterCounterattack all attacks until your next turn.Fighter · 6 mana
- Tail WhipAn attack that hits 2 tiles in front of and behind you.Fighter · 6 mana
- PokeA melee attack that deals 1 damage.Fighter · 2 mana
- NipInflict Bruise on a unit.Fighter · 2 mana
- PushKnockback a unit 2 tiles.Fighter · 2 mana
- Falcon PunchCharge up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.)Fighter · 2 mana
- ExertRefresh your basic attack and movement action. Fall asleep at the end of the turn.Fighter · 8 mana
- EnrageGive a unit +4 STR and Confusion 2.Fighter · 3 mana
- TumbleMove one tile diagonally.Fighter · 2 mana
- ConfrontMove in front of an enemy.Fighter · 7 mana
- JuicedYour movement range is doubled until the end of the turn.Fighter · 4 mana
- Cosmic PunchPunch a unit into SPACE! They will fall back down at the end of the round.Fighter · 5 mana
- Taunt!All enemies within 3 tiles move toward you.Fighter · 4 mana
- Gravity SlamJump to a tile and pull enemies toward you when you land.Fighter · 6 mana
- BerserkGain +5 STR and Bruise 5. This ability becomes Berserker Dash.Fighter · 4 mana
- MockForce a unit to move towards you. RELOAD: Kill something.Fighter · 0 mana
- StoopzerkYour INT becomes 0. You can attack an extra time each turn for the rest of the battle. This ability becomes MORE ANGRIER!!!Fighter · 6 mana
- Sleeper HoldInflict Sleep on an adjacent unit.Fighter · 5 mana
- GrappleImmobilize an adjacent unit for as long as you remain adjacent.Fighter · 4 mana
- Think Too HardTake damage equal to your INT. The next spell you cast this turn is free.Fighter · 2 mana
- ZoomzerkYour movement action becomes a dash attack. This ability becomes Reposition.Fighter · 0 mana
- BloodzerkDrop to 1 HP. Damage you deal to bleeding units has Lifesteal. This spell becomes Lacerate.Fighter · 3 mana
- Exhausting BlowDash forward one tile and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)Fighter · 2 + X × 2 mana
- Chaos RampageTake an extra turn. You have Madness 1 and Confusion 1 on that turn. (This spell can't be cast on extra turns.)Fighter · 3 mana
- Meteor SlamJump up to 2 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units. (Adjacent units take half damage.)Fighter · 10 mana
- Muscle MemoryA melee attack that deals 8 damage. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)Fighter · 8-2 × X mana
- InhaleSuck all units in a straight line 1 tile toward you.Fighter · 3 mana
- One-Two PunchA melee attack that hits twice. Each punch inflicts Bruise 1.Fighter · 8 mana
- Synchro SpinYou and each allied cat do a spin attack at the same time.Fighter · 8 mana
- Flex OffYou and each allied cat gain +2 Shield and knockback adjacent units 2 tiles.Fighter · 8 mana
- HuddleYou and each allied cat give adjacent units +1 Damage and +2 SPD.Fighter · 6 mana
- Rage PunchA melee attack that increases its damage by 1 each time you take damage.Fighter · 4 mana
- Breaking PointDeal damage, knockback, and knockback damage equal to your STR. Reduce this spell's mana cost by 1 each time you take damage. (Castable once per turn.)Fighter · 15-X mana
- Assert DominanceA weak melee attack. If this kills anything, you become the Alpha. If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise.Fighter · 4 mana
- 1D ChessMove toward the closest enemy. The dumber you are, the farther you move.Fighter · 3 mana
- Sucker PunchThe next time an enemy moves through an adjacent tile, cancel its movement and attack it.Fighter · 5 mana
- Stick!Equip a temporary Stick! (Your weapon slot must be empty.)Fighter · 5 mana
- HurlToss an adjacent unit at a random unit.Fighter · 5 mana
- Big PunchA melee attack. This spell's mana cost increases by 2 each time it's cast.Fighter · 3 + X × 2 mana
- Paw BreakerA huge punch that breaks your paw... (You get -1 STR permanently.)Fighter · 5 mana
- RamKnock back a unit 4 tiles, then dash forward and attack it.Fighter · 6 mana
- Lobbed ShotLob a shot over units and obstacles.Hunter · 0 mana
- Line ShotAn attack that hits all units in a straight line.Hunter · 7 mana
- Spawn Maggot FriendSpawn a maggot familiar.Hunter · 3 mana
- Spawn Pooter FriendSpawn a pooter familiar.Hunter · 7 mana
- MarkedInflict Marked on a unit.Hunter · 5 mana
- Hail of NailsAn attack that hits all units in a perpendicular line.Hunter · 9 mana
- Scatter ShotFire a bunch of shots randomly in an area.Hunter · 10 mana
- Bramble ShotFire a shot that spawns brambles in an area.Hunter · 7 mana
- Bear TrapSet a trap within 5 tiles that damages and immobilizes units that walk over it.Hunter · 5 mana
- Twin ShotShoot twice.Hunter · 9 mana
- Cross ShotShoot four projectiles in an X shape.Hunter · 7 mana
- Bait TrapSet a bait trap that attracts enemies.Hunter · 5 mana
- Bomb ShotToss a bomb that explodes and knocks units away.Hunter · 7 mana
- Summon BramblesSpawn brambles on any tile.Hunter · 4 mana
- Fire ShotShoot a projectile that inflicts Burn 2 and lights fires.Hunter · 7 mana
- Focus ShotAim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.Hunter · 7 mana
- ShardsShoot a projectile that spawns glass.Hunter · 3 mana
- Terrain WalkTeleport to any grass or water tile.Hunter · 4 mana
- ExtendGive a unit +3 range and reach until the end of their next turn.Hunter · 3 mana
- Chaos ShotShoot a random unit within range.Hunter · 3 mana
- Needle ShotShoot a needle that deals damage, gives Thorns, and ignores shield.Hunter · 2 mana
- Spike TrapSet a trap that deals 8 damage.Hunter · 6 mana
- Flea ShotShoot a flea at a unit.Hunter · 6 mana
- Web TrapSet a trap that webs non-bug units that walk through it.Hunter · 4 mana
- Last HitDeal 1 damage to a unit. If this kills it, refresh your basic attack.Hunter · 3 mana
- Cupid's ArrowA shot that damages and inflicts Charm.Hunter · 12 mana
- Arrow FlurryShoot 5 weak shots, each one has a 50% chance to miss.Hunter · 8 mana
- Heavy ShotShoot a high damage shot with a 50% chance to miss.Hunter · 5 mana
- Stake OutEnd your turn. On your next turn, your ranged abilities deal double damage. (Castable only if you haven't taken any other actions this turn.)Hunter · 3 mana
- Ball of SpidersThrow a spider egg that spawns 3 spiderlings on impact.Hunter · 9 mana
- SnipeFire a shot exactly 6 tiles away that ignores shield and can't miss.Hunter · 6 mana
- DiversionShoot a pebble. All enemies within 3 tiles move toward it.Hunter · 4 mana
- ArrowsmithGain +1 Bonus Attack at the start of your next turn.Hunter · 5 mana
- Tactical RetreatTeleport up to 5 tiles away. Set a bear trap on the tile you teleported from.Hunter · 6 mana
- InfestToss a spider egg that deals low damage and inflicts Infested.Hunter · 4 mana
- Collect PeltDestroy a body. Equip a piece of Cat Hide armor to an empty armor slot.Hunter · 4 mana
- Sentry ModeThe next time an enemy ends movement in your basic attack range, attack it.Hunter · 6 mana
- PheromonesInflict Charm on a unit. If it's an enemy, it takes an extra turn immediately.Hunter · 5 mana
- Call of the WildSpawn a charmed Tom Tom.Hunter · 9 mana

























































































