Disorders
Mental, physical, hygiene and contagious disorders with every stat change and effect.
Data updated
Overview
Plenty of disorders cut both ways. Brain Dead doubles the stats gained on level-up and adds a reroll, and Autism makes the spells a cat was born with cost 2 less mana while everything else costs 1 more. Cancer is pure trouble. At the end of each battle it takes 3 random stats permanently and gives a random mutation.
How it works
Room Health
Health in a room affects lifespan and the nightly chance to develop or cure a disorder. Let it sink and the house starts producing disorders from a pool of 31 low-hygiene ones.
Contagion and locked slots
Six disorders are marked Contagious: Bird Flu, The Common Cold, Covid, Ebola, The Flu and Pox. Ten more lock an equipment slot. Broken Limb bans trinkets and consumables and pays you back with +2 Thorns.
All Disorders
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- Acid RefluxYour basic attack becomes a lobbed shot with splash damage but deals 2 damage to you.Physical
- Acute Stress Reaction: FightGain +6 STR while you have 5 or fewer HP.Mental
- Acute Stress Reaction: FlightGain +6 SPD while you have 5 or fewer HP.Mental
- AddictStart each battle with All Stats Down 2. Gain All Stats Up 3 whenever you eat a pill. You have a 50% chance to find a pill at the end of each battle.Special
- ADHDYou have 5 seconds to make decisions, or else this cat acts on its own.Birth defect · Mental
- AlbinismFire damage you take inflicts +3 Burn. Your basic attack has a 25% chance to inflict Fear.Birth defect
- AnemiaWhen you take damage, you have a 10% chance to gain Bleed 1. Gain 2 Charge for each damage you take from Bleed.Birth defect
- Anxiety+10% Dodge chance. When you take damage, run away from the source.Mental
- AutismSpells you were born with cost -2 mana. Other spells cost +1 mana.Birth defect
- Bad GasOn the first round, take your turn last. At the start of that turn, do a Mega Fart attack that inflicts Poison 2.Disease
- Bipolar DisorderStart each battle with either +5 INT, +5 CHA, and +5 SPD or All Stats Down 2.Birth defect · Mental
- Bird FluStart each battle in Mockingbird Form. You have a 20% chance to recover at the end of each battle. Contagious.Disease
- Black FetinYou have a 10% to be AI controlled each turn. When an ally cat is downed, restore all your mana.Special
- Blessing of GlorgYou can unequip cursed items.Special
- Blood FrenzyWhen you kill a unit, take an extra turn with Madness.Mental
- Boils+1 Brace. You spawn a puddle of creep whenever you get hit. You can't equip face armor.Disease
- Borrowed Time+50% dodge chance. Doomed 3.Special
- Brain DamageYou can't use item actions. +2 Brace.Mental · Physical
- Brain DeadGain twice as many stats when you level up. +1 Reroll when leveling up.Special
- BraveTake your turn earlier. Immune to Fear and Madness. Attacks against you never miss.Mental
- Broken LimbYou can't equip trinkets or consumables. +2 Thorns.Physical
- CancerAt the end of each battle, lose 3 random stats permanently and gain a random mutation.Disease
- CharredBruise 1. You cannot be Burned.Physical
- Chungus+4 CONSpecial
- CovidStart each battle with All Stats Down, Poison 1, and Weakness 1. Your basic attack inflicts Poison 1 and Weakness 1. 15% chance of recovering at the end of each round. Contagious.Disease
- Crohn's DiseaseAt the end of your turn, you have a 20% chance to poop all over the place!Physical
- Dark OneAt end of your turn, deal 1 damage to all units and heal for the damage dealt. Whenever you down an ally gain All Stats Up.Special
- DeclawedYou can't equip weapons.Physical
- Deep CutBleed 1. You can't equip trinkets or consumables. Bonus ability: Bloodzerk.Physical
- Deja VuSpecial
- DepressionAdjacent units get All Stats Down 2.Birth defect · Mental
- DiabetesWhen you end your turn, if you haven't eaten food, gain All Stats Down and Confusion 1. Each time you eat food, cleanse all your debuffs and gain +1 INT.Birth defect · Physical
- DistemperAt the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance. Permanently. You can't equip face armor.Disease
- Down's Syndrome+3 CON, -8 INT, +7 CHABirth defect
- Dwarfism+10% dodge chance.Birth defect
- Dysentery50% chance to make a burning poop directly behind you when you end your turn.Disease · Physical
- DyskinesiaWhen you end your movement, knockback all adjacent units 1 tile.Mental
- DyslexiaSwap 3's and 5's in the mana costs and damage values of your spells while in a battle. 6's and 9's are also swapped.Birth defect · Mental
- Eating DisorderDouble the effects of your consumables but you are confused on how to eat them.Mental
- EbolaStart each battle with Bleed 3. Your basic attack inflicts Bleed 2. 5% chance of recovering at the end of each round. Contagious.Disease
- ElephantiasisAt the end of each battle, gain -1 SPD and +2 starting Shield permanently. After 8 battles, gain Trample.Disease
- EmpathTake 1 damage when you deal damage. Your heals heal for 1 extra.Mental
- Eternal YouthYou are a kitten... forever! +1 Comfort, +1 Stimulation, +1 AppealSpecial
- Fatty LiverWhenever you lose HP, you permanently lose 1 CON.Physical
- Feline AidsYour basic attack inflicts Poison 3 and Weakness 1. Inflict Poison 3 and Weakness 1 on units that contact you. Gain -1 CON and -1 SPD at the end of each battle permanently.Disease · Physical
- FidgetyWhen you end your turn, automatically use your weapon on a random unit in range, for free.Mental
- Flaming FistsYour basic attacks inflict Burn 1. Start with Burn 1.Special
- Fossilized+2 Brace. Slide like a rock whenever you get hit.Physical
- Gambling Addiction+33% miss chance. 100% critical hit chance.Mental
- GargantuanYou are permanently immobile.Special
- GastritisAt the end of your turn, fart and Poison all adjacent units.Disease · Physical
- GIGACHAD-5 INT, +8 CHAPhysical
- GigantismTrample.Special
- Head TraumaYou can't equip head armor. Your Collarless spells cost -2 mana.Physical
- HypersomniaStart each battle asleep and with full health.Mental
- HypomaniaStart each battle with 3 bonus turns, then never take a turn.Mental
- ImmortalAll damage you take is reduced to 1. When you take damage, suffer a random injury.Physical
- Impostor SyndromeYou're quite suspicious…Mental
- IncontinenceWhen you take damage, pee yourself.Physical
- InfestationAt the start of your turn, you have a 50% chance to spawn a Maggot Familiar and 15% chance to spawn an enemy Flea.Disease · Physical
- InsomniaYou can't fall asleep. You can move an extra time each turn. Exhaustion sets in on round 3.Mental
- Intestinal ProlapseYou receive double damage from behind.Physical
- Irritable Bowel SyndromeWhen you take damage, poop.Disease · Physical
- KamikazeYou explode when you are downed.Physical
- Kidney StoneWhen you end your turn take 1 damage and pass a kidney stone.Physical
- LeprosyBruise 2. When you get hit, spawn a food pickup.Disease
- Lycanthropy33% chance to enter Wolf Form at the start of your turn.Disease · Mental · Physical
- Munchausen by ProxyIf you have a 2nd disorder, all other cats in your party gain it at the start of each battle.Mental
- NarcolepsyAt the end of your turn, fall asleep, heal 10 HP and gain 7 mana.Birth defect · Mental
- NecrophageAt the start of your turn, if there's a dead body near you, move towards it and eat it to gain All Stats Up and heal 4 HP.Mental
- NecrosisWhen you take damage, you get -1 CON, -1 STR, and spawn poisoned food.Disease
- Nudist+50% dodge chance. You can't wear armor.Mental
- Obsessive Compulsive DisorderBonus Ability: Groom At the end of your turn, if you didn't use Groom, take 2 damage.Birth defect · Mental
- Orange FetinYou have a 10% to be AI controlled each turn. When you kill an enemy, gain 3 mana and heal 2 hp.Special
- Osteogenesis Imperfecta+2 Bruise, +2 Bleed Thorns, and +2 Thorns. When you're downed, you get injured an extra time.Birth defect · Physical
- PacifistYou can't kill units. If you end your turn without using your basic attack gain 7 mana.Mental
- ParanoiaWhen a unit ends its movement directly behind you, attack it and gain Fear.Mental
- ParaplegicThe range of all your movement, dash, and jump abilities are capped at 1 unless they teleport. Enemies won't prioritize attacking you.Physical
- PhonyStart each battle with full mana. You can't regenerate mana.Mental
- PicaWhen you collect a coin or scrap pickup, heal instead of gaining the pickup's normal effect.Mental
- Post-Traumatic Stress DisorderWhen you take damage, gain Fear and +2 Damage.Mental
- Pox10% chance to skip your turn to scratch yourself. Your basic attack has a 50% chance to inflict Poison 1. 5% chance of recovering at the end of each round. Contagious.Disease
- Primordial Dwarf-2 STR, -2 DEX, -2 CON, -2 INT, -2 SPD, -2 CHA, +12 LCKBirth defect
- PsychosisAfter your first turn, you have permanent madness.Mental
- Punctured Eye+10% miss chance. You can't equip face armor. Gain an eyeball trinket.Physical
- Purple FetinYou have a 10% to be AI controlled each turn. You can reroll your level up options 3 times.Special
- RabiesYour basic attack is a melee attack. You can't equip face armor. After each battle, gain +2 STR and -1 INT. If your INT is 0 or less, you have Madness.Disease
- Savant Syndrome-2 STR, -2 DEX, -2 CON, +12 INT, -2 SPD, -2 CHA, -2 LCKBirth defect
- Scaly Scabs-2 CONPhysical
- ScatologicalHeal 5 HP when you damage poop. At the start of your turn, if you're near poop, you automatically move toward it and eat it.Mental
- SchizophreniaAt the end of your turn, spawn a hallucination. It has Madness, attacks any unit except you, and fades after its turn.Birth defect · Mental
- Schrödinger's Syndrome50% chance to start each battle dead, or alive with max hp and All Stats Up 2 and an extra turn at the start of the battle.Physical
- SclerodermaAt the start of each battle, you lose all but 1 HP, but gain that much Shield.Disease · Physical
- Sensory OverloadAll but your face slot is locked. Your face item's effects are tripled!Special
- Sensory OverloadAll but your head slot is locked. Your head item's effects are tripled!Special
- Sensory OverloadAll but your neck slot is locked. Your neck item's effects are tripled!Special
- Sensory OverloadAll but your trinket slot is locked. Your trinket's effects are tripled!Special
- Sensory OverloadAll but your weapon slot is locked. Your weapon's effects are tripled!Special
- Severed ThumbYou can't equip weapons. Spawn a Food pickup at the start of each battle.Physical
- ShunnedTake your turn last. Your heals heal for 2 less. +15% dodge chance.Mental
- SingletonYour max HP and mana are reduced to 1. Damage you take is reduced to 1. Your spells cost 1 mana.Mental
- Sleep ParalysisWhen you fall asleep, a Sleep Paralysis Demon with Madness spawns! You can't wake up until it's killed. Learn the spell Rest (if you have a free spell slot).Mental · Physical
- SociopathyYou have Madness on your first turn.Mental
- SoullessYou are immune to buffs and debuffs. When you die, you don't leave a corpse.Special
- Spina Bifida+5 DEX, -5 SPDBirth defect
- Spontaneous CombustionWhen you take damage from an ability, you have a 15% chance to inflict Burn 5 on yourself and adjacent units.Physical
- StinkyAdjacent units move away from you at the start of their turns.Physical
- Stockholm SyndromeWhenever you take damage, move toward the source.Mental
- Tachysensia-3 STR, -3 DEX, +8 SPDBirth defect
- Tainted GenesAt the end of each battle gain a random mutation. When you're downed, your corpse is destroyed.Special
- The Common ColdStart each battle with All Stats Down. 30% chance of recovering at the end of each round. Contagious.Disease
- The FluStart each battle with Slow 5 and Weakness 5. Your basic attack inflicts Slow 1 and Weakness 1. 20% chance of recovering at the end of each round. Contagious.Disease
- The HungerYour basic attack has lifesteal. If you don't deal damage to a unit on your turn, gain Madness 1.Special
- The ShiningYour attacks can't miss. +15% dodge chance and +15% chance to gain Fear at the start of each turn.Mental
- The ZoomiesYour movement action is a dash attack.Physical
- TouchedYou can no longer heal HP.Special
- Tourette's SyndromeAt the start of your turn, you have a 33% chance to cast one of your spells at a random target for free.Birth defect · Mental
- ToxoplasmosisStart each battle with a Rat Familiar. Your basic attack charms Rat enemies.Disease
- TraumatophobiaWhenever you take damage, move 1 tile away from the source.Mental
- TriskaidekaphobiaYour spells cost 0 mana. The 13th spell you cast on an adventure kills you and destroys your body.Mental
- VeganYou don't eat meat.Mental
- Violent OutburstsWhen you end your turn, dash forward 2 tiles, attack with Knockback, and take 1 damage.Mental
- Williams SyndromeYour attacks may Charm.Birth defect
- Wobbly Cat Syndrome25% chance to block attacks and get knocked back 10 tiles instead.Birth defect · Physical
- Wrenched NeckYou can't equip neck armor. Double the effects of your head armor.Physical



























































































































