Keywords
Status effects, item tags and stat buffs, with how each one ticks.
Data updated
Overview
Burn, Poison and Bleed all tick on different schedules. Burn deals its stacks at the start of the unit's turn, then drops by 1. Poison deals its stacks at the start of each turn, and healing on a poisoned unit is less effective but cures 1 stack. Bleed hits at the end of the round, then grows by 1, so it gets worse the longer it stays. Doomed ticks down at the end of your turn and kills you at 0.
How it works
Brace and Thorns
Brace cuts all damage you take by X. Bleed Thorns and Poisonous punish contact, inflicting Bleed or Poison on whoever touches you.
All Keywords
Showing 207 of 207
Adrenaline
Keeps Exhaustion at 0.
+25% Crit Chance.
+25% Block Chance.All Stats Up
All Stats increased by XAll Stats Down: All Stats decreased by X
Ammo
X shots left.Appeal
Affects the quality of the stray cats that show up each dayAttraction
The thing attracting you is gone. Does nothing.Auto Revive
Revives at the end of the next round.Backflip
Backflips out of the way the next time it's targeted.Backstab Bonus
+X% Backstab Damage this turn. (Plus the default 25% backstab bonus.)Blast Resistance
Takes X less damage from explosions.Bleed
Takes X damage at the end of the round, then increase Bleed by 1.Bleed Thorns
Deals X damage and inflicts Bleed X to units that contact you.Blessing of Peace
Gain +X at the end of your turn. Lose this when you deal damage.Blind
30% miss chance for the next X turns.Bloodzerked
When you deal health damage to a bleeding unit, heal that much health.Body Guard
The next time an ally is targeted, swap places with them first.Bonus Attack
X extra basic attacks that are saved across turns if unused.Bonus Knockback
Knockback you inflict is increased by X.Bonus Knockback Damage
Knockback damage you deal is increased by X.Bonus Move
X extra basic moves that are saved across turns if unused.Bonus Range
Your next basic attack has +X range.Bounty
Takes 25% extra damage. If killed, gain X coins.Bounty
Hunted by the bounty hunter.Brace
Takes X less damage from all sources.Brimstone Rune
Imbues its owner's basic attack with +2 Damage and +2 Burn.Brittle
This item has a 25% chance to break when you take damage.Bruise
Takes X more damage from physical sources.Burn
Takes X damage at start of its turn, then decrease Burn by 1.Captured Familiar
Was once an enemy, is now on your team. Will follow you to future battles if it doesn't die.Chaos Rune
Imbues its owner with the ability to repel attackers.Charge
Gains X mana at the start of its next turn.Charge Fists
Your basic attack emits X Sparkles until the end of the turn.Charisma Up
Charisma increased by X.
Charisma affects max mana and initial mana.Charisma Down: Charisma decreased by X. Charisma affects max mana and initial mana.
Charmed
It's brainwashed!Cleave
Cuts a chunk of meat off what it hits.Comfort
Affects how often cats will breed or fight.Confusion
When performing an action, 33% chance to instead hit itself equal to its strength. Lasts X turns.Confusion
When performing an action, 33% chance to instead hit itself equal to its strength.Constitution Up
Constitution increased by X.
Constitution affects max health and post-battle health regen.Constitution Down: Constitution decreased by X. Constitution affects max health and post-battle health regen.
Counter Attack
Attack the next X things that damage you automatically.Counter Attack
Attack things that damage you automatically.Crit Chance Up
Crit Chance increased by X%Cure Random Injury
Cure a random injury that was permanently lowering one of your stats, if you have any.Cursed
This item cannot be unequipped once equipped.Damage Up
Basic attack damage increased by X.Damage Down: Basic attack damage decreased by X.
Delayed Pain
Takes X damage at the end of its turn.Dexterity Up
Dexterity increased by X.
Dexterity affects ranged attack and ranged ability damage.Dexterity Down: Dexterity decreased by X. Dexterity affects ranged attack and ranged ability damage.
Dodge
Dodges the next X attacks.Dodge Chance
Dodge Chance increased by X%.Doomed
Ticks down at the end of your turn. When it hits 0, Die.Doomed
Ticks down at the end of your turn. When it hits 0, Die (without being injured).Double Action
The next ability you use is used an additional time for free.Double Cast
The next spell you cast is cast an additional time for free.Double Cast (This Turn)
The next spell you cast this turn is cast an additional time for free.Double Ranged Damage
All ranged physical attacks and abilities deal double damage.Drowsy
Falls asleep at the end of its turn.Elite Buff: Absorbent
Drains all unused mana from units when they end their turn, and deals damage to them equal to the amount of mana drained.Elite Buff: Bouncy
When hit, bounces itself and its attacker apart.Elite Buff: Creepy
Basic attack inflicts Poison. Leaves a trail of creep.Elite Buff: Damaging
+2 DamageElite Buff: Depressing
While alive, its enemies have -1 to all stats.Elite Buff: Evolving
At the end of each round, gain a random Elite Buff.Elite Buff: Flaming
Fire Immune. Leaves a trail of fire. Applies Burn 1 to attackers.Elite Buff: Flaming
Fire Immune. Leaves a trail of fire.Elite Buff: Hardy
Immune to stuns.Elite Buff: Healthy
+3 Health Regen. +20 unfilled max health.Elite Buff: Infested
Spawns a fly swarm when it dies.Elite Buff: Lucky
+3 . +10% Crit Chance. +10% Dodge Chance.Elite Buff: Mad
Madness. Gains +1 all stats and heals 4 when it gets a kill.Elite Buff: Mad
Madness. Takes an extra turn per round. Gains +1 all stats and heals 4 when it gets a kill.Elite Buff: Mega
Takes one less turn per round. +50% health and damageElite Buff: Mirror
Reflects all projectiles. Takes 2 damage when it reflects a projectile.Elite Buff: Plow
Trample. Moves one space towards attackers when damaged.Elite Buff: Protected
At the end of each turn, set to 1 if it had no . -20% max health.Elite Buff: Reactive
+1 Kinetic SpikesElite Buff: Resonant
Whenever an enemy casts a spell, gain All Stats Up 1 and heal 1.Elite Buff: Sandy
+10% Dodge Chance. Starts a sandstorm when it dies.Elite Buff: Shielded
At the start of each round, if it has less than 4 , set to 4. -20% max health.Elite Buff: Shielded
At the start of each round, if it has less than 8 , set to 8. -20% max health.Elite Buff: Shielded
At the start of each round, if it has less than 12 , set to 12. -20% max health.Elite Buff: Shielded
At the start of each round, if it has less than 16 , set to 16. -20% max health.Elite Buff: Shielded
At the start of each round, if it has less than 3 , set to 3. -20% max health.Elite Buff: Shielded
At the start of each round, if it has less than 5 , set to 5. -20% max health.Elite Buff: Shielded
At the start of each round, if it has less than 7 , set to 7. -20% max health.Elite Buff: Shielded
At the start of each round, if it has less than 9 , set to 9. -20% max health.Elite Buff: Slightly Depressing
While alive, adjacent enemies have -1 to all stats.Elite Buff: Speedy
+4Elite Buff: Spiky
+1 ThornsElite Buff: Spiky
+2 ThornsElite Buff: Static
Arcs 1 electric damage to neighbors whenever it moves.Elite Buff: Sticky
Anything that contacts or attacks this gets Tarred 1.Elite Buff: Tough
+1 BraceElite Buff: Tough
+2 BraceElite Buff: Twin
Half health. Comes with a twin.Elite Buff: Undying
Revives to 50% health at the end of the round.Elite Buff: Undying
Revives to 50% health at the end of the round. +2 Corpse Health.Empty Mind
Spells are disabled. Whenever it gets a kill, it takes an extra turn.Energized
Takes an extra turn. Cannot be Energized again until after that turn ends.Enrage
Entangled
Immobile. Use basic attack to break free.Exhaustion
Takes X unblockable damage at the start of its turn, then increase Exhaustion by 1. Whenever it would gain mana or health, gain X less mana or health. Combat regen disabled. Cannot be removed. It's time to finish the fight.Extra Attacks
Can attack X extra times each turn.Extra Moves
Can move X extra times each turn.Fear
Moves as far away from enemies as it can at the start of its turn.Flammable
This item burns up when hit with fire.Flying
Ignores tiles and can pass over units and objects.Fragile
This item breaks when you're downed.Free Spell
The next spell you cast costs 0 mana.Freeze
Cannot take damage. Unfreezes at the start of its turn.Grappled
Immobile as long as it's next to the thing that grappled it.Health Regen
Regenerate X health at the end of its turn.Health Regen (Diminishing)
Regen X health at the end of its turn, then decreases Health Regen by 1.Heat Wave
Heals are reduced by 1. Does not heal after battle. Can be mitigated with water.Heavier Hits
Physical damage inflicts Bruise X this turn.Heavy Hits
Basic attack inflicts Bruise X this turn.Hex
Spells cost X more mana to cast.Hexagram Rune
Imbues its owner with +1 Movement Range and +3 Trample DamageHoly Shield
Blocks an entire instance of incoming damage.HP Health
Affects lifespan and chance to develop or cure disorders each nightImmobile
Cannot move.Infested
The things infesting this pop out when it dies, destroying its corpse.Infested
The spiders infesting this pop out when it dies, destroying its corpse.Initiative Up
You take your turn earlier in the round.Initiative Down: You take your turn later in the round.
Injury Immunity
Cannot receive Injuries for any reason. Lasts X turns.Insight
Spells cost X less mana to cast.Insight
Spells cost X less mana to cast, excluding Brainstorm.Insight
Spells cost X less mana to cast until the end of the turn.Intelligence Up
Intelligence increased by X.
Intelligence affects mana regen.Intelligence Down: Intelligence decreased by X. Intelligence affects mana regen.
Invulnerable
Does not take damage.Kinetic Spikes
When this takes damage, emit X Sparkles.Knockback
Late Bloomer
Gain All Stats Up 3 in X turns.Leeches
Drains X health at the end of the round.Lifesteal
Heals you equal to the amount of health damage dealt.Lifesteal
The next X basic attacks you do heal you for the amount of health damage they inflict.Lucifer Rune
Imbues its owner with an extra turn and the power to BiteLuck Up
Luck increased by X.
Luck affects base crit chance and all randomness.Luck Down: Luck decreased by X. Luck affects base crit chance and all randomness.
Madness
Thinks everything is an enemy. Uncontrollable.Magic Damage Up
Magic damage you inflict does X extra damage.Magic Weakness
Incoming magic damage has 100% Crit Chance and can't miss.Mana Leeches
Drains X mana at the end of the round.Marked
Incoming physical damage has 100% Crit Chance, ignores shield, and can't miss.Meaty
Turns into meat when it dies.Metal
This item is electrically conductive.Miss Chance
Miss chance increased by X%.Movement Up
Basic movement range increased by X.Movement Down: Basic movement range decreased by X.
Mutation
Adds a chance for cats to receive random mutations each night.Muted
X of your spells are disabled until the caster dies.No Health Regen
Health won't regen automatically and does not regen at the end of battle.No Mana Regen
Mana won't regen automatically.Ostracized
Every unit sees this as an enemy and will attack it with priority.Pentagram Rune
Imbues its owner with an extra turn and the power to SummonPetrify
It's a rock for X turns.Poison
Takes X damage at the start of each of its turns. Incoming healing is less effective but cures 1 Poison.Poison Lace
Basic attack inflicts +X Poison.Poison Lace (Weapon)
Your weapon inflicts +X Poison.Poisonous
Inflicts Poison X to units that contact you.Possessed
Takes X extra turns and is uncontrollable and charmed on those turns.Possessed by Dybbuk
This cat is possessed by Dybbuk. Down this cat to exorcise him.Preemptive Counter
Attack the next X things that target you before they attack you, automatically.Preemptive Counter
Attack things that target you before they attack you, automatically.Probed
It's being controlled! Attack it to break the probe!Promote
The next familiar you spawn is upgraded into a Champion.Promote+
The next familiar you spawn is upgraded into an Elite.Random Injury
Gain a random injury that lowers one of your stats by 1, permanently.Range Up
Range increased by X.Range Up (Temporary)
Range increased by X until the end of the turn.Reduce
Reflect
Reflects the next X projectiles you are hit with back at the attacker.Reload
This action starts disabled and does not refresh on its own after use. Meet the condition to refresh it.Reload
This action does not refresh on its own after use. Meet the condition to refresh it.Rot
Hatches a Fly at the end of its turn. Damage from worms and bugs always crits against this.Scrambled
Abilities are scrambled, temporarily.Sentry Mode
The next time an enemy ends its movement in your basic attack range, attack it.Sentry Mode+
When an enemy ends its movement in your basic attack range, attack it. Lasts X turns.Serrated Claws
Basic attack inflicts +X Bleed.Shield
Blocks incoming damage.Short Circuit
All actions are disabled. Cast Break Circuit to break.Sleep
Skip the next X turns. Being attacked has a chance to wake you up.Sleep (Paralysis)
You are asleep until your sleep paralysis demon is killed.Slow
Movement range is reduced to 2 for the next X turns. Takes its turn later.Soul Link
Whenever a soul linked character loses health, all soul linked characters lose that health as well.Sparkle
A projectile that deals 1 magic damage to a random enemy.Speed Up
Speed increased by X.
Speed affects movement range and turn order.Speed Down: Speed decreased by X. Speed affects movement range and turn order.
Stat Bounty
Whoever kills this gets All Stats Up X.Stealth
50% Dodge Chance. Lose Stealth when you get hit.Stealth
50% Dodge Chance. Lose Stealth when you get hit or use your basic attack.Stimulation
Affects the quality of newborn kittens.Strength Up
Strength increased by X.
Strength affects melee attack and melee ability damage.Strength Down: Strength decreased by X. Strength affects melee attack and melee ability damage.
Stun
Skip the next X turns.Switcheroo
Tarred
Speed decreased by X. Flammable.
Speed affects movement range and turn order.Taunted
Taunting
Tech
Increases the quality of the next item you craft or the next familiar you spawn.
Up to 3 Tech can be used at a time.Temporary Item
Is lost at the end of the battle.The Alpha
This is the Alpha. Certain abilities care about this.The Child's Flame
Counts down every time it gets hit. At 0, releases a pulse.The Child's Flame
Counts down every time it gets hit. At 0, unleash a wrath of holy light.The Child's Flame
Counts down every time it gets hit. At 0, unleash the holy beams.Thorns
Deals X damage to units that contact you.Trail Blazer
Trample
You can move through other units, damaging and displacing them.Transformation
Transforms when the timer hits 0.Weakness
-2 , -2 , -2 . Lasts X turns.Webbed
Immobile. Use basic attack to break free.Wet
Wet.Zombie
-2 . -2 . Takes damage from Holy Element heals. Does not get injured when downed.














































