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Weather

What each weather does to a battle.

Data updated

Overview

Some weather helps. Pay Day adds extra coins to every battle, and Firefly Swarm gives all allies +2 luck. Some grinds a team down: Sandstorm deals 1 damage to everything each round, and Acid Rain deals 2 with a chance to lower a random stat. Rain, Snow and Firestorm make Water, Ice or Fire a persistent element for the fight.

How it works

Heat Wave

Cats do not heal after battle and all heals are reduced by 1. Water can mitigate it.

Low Gravity

Jumps, throws and projectiles gain +2 range, and physical abilities gain +1 Knockback. Other Knockback abilities get +1 as well.

All Weather (55)

  • Clear Skies

    There are no weather effects.
  • Fog

    All attacks and abilities have a +10% chance to miss.
  • Rain

    Persistent Water Element.

    Leaves Water on the field.

  • Heavy Rain

    Persistent Water Element. There are extra water tiles in every battle.

    Leaves Water on the field.

  • Windy

    At the end of each round, wind blows everything 1 space in a random direction.

    Leaves Wind on the field.

  • Sandstorm

    At the end of each round, damages everything by 1.
  • Overgrowth

    There are extra tall grass and bramble tiles in every battle.
  • Earthquake

    There was an earthquake! Objects in each battle have been destroyed and there are rocks everywhere!
  • Wildfire

    There is fire everywhere!
  • Heat Wave

    Cats do not heal after battle. All heals are reduced by 1. Can be mitigated with water.

    Leaves Heat on the field.

  • Snow

    Persistent Ice Element.

    Leaves Ice on the field.

  • Acid Rain

    At the end of each round, damages everything by 2 with a chance to lower a random stat as well.
  • Meteor Shower

    After each turn there's a chance for a flaming meteor to fall onto a random tile.
  • Thunderstorm

    Persistent Water Element. At the end of each round, wind blows everything 1 space in a random direction. After each turn, there's a chance for a random lightning strike.

    Leaves Water, Wind on the field.

  • Flash Flood

    Persistent Water Element. There are a ton of extra water tiles in every battle.

    Leaves Water on the field.

  • Trash Day

    There is extra junk in every battle.
  • Raining Frogs

    There are extra neutral frogs in every battle.
  • Pipe Blockage

    There is extra poop and sewage in every battle.
  • Pay Day

    There are extra coins in every battle.
  • Hunting Season

    There are extra bear traps in every battle.
  • Restless Dead

    Zombies spawn at the end of each round.
  • Firefly Swarm

    All allies have +2 luck.
  • Butterfly Swarm

    All allies have +2 luck.
  • Fly Swarm

    At the end of each turn, there's a chance to get bitten for 1 damage and 1 Bleed.
  • Low Gravity

    Jumps, throws, and projectile abilities have +2 range. All physical abilities have +1 Knockback. Other abilities that cause Knockback have +1 Knockback as well.
  • Firestorm

    Persistent Fire Element. Fires no longer burn out. Parts of the map are on fire.

    Leaves Fire on the field.

  • Meteornado

    At the end of each round, damages everything by 1 with a 33% chance to Bruise.
  • Robot Uprising

    2-4 robots spawn in each battle. All robots have gone rogue!
  • Haunted Night

    2-4 ghosts spawn in each battle. All ghosts have gone rogue!
  • Bird Migration

    1-2 extra birds spawn in each battle.
  • Cockroach Infestation

    All units have a 25% chance to start each battle with Fear or Poison.
  • Judgement Day

    Some tiles will get Raptured at the end of each round during the battle. More tiles are affected every round.
  • Pandemonium

    All units have a 25% chance to have Madness each round.
  • The Hollowing

    At the end of the round, each corpse has a 25% chance to revive at half health with Madness 5.
  • Oil Spill

    A puddle of tar appears in each battle.
  • Blizzard!

    Persistent Ice Element. At the end of each round, wind blows everything 1 space in a random direction. After each turn, there's a chance for a random lightning strike.

    Leaves Ice, Wind on the field.

  • Hurricane!

    At the end of each round, wind blows everything 10 spaces in a random direction.

    Leaves Wind on the field.

  • Strange Spikes!

    At the end of the round, all units gain +1 Thorns.
  • Blessed Day!

    All units have +3 Health Regen. Persistent Holy Element.

    Leaves Holy on the field.

  • Stealth Mission

    All units gain Stealth at the start of the battle.
  • Infestation

    All non-tiny units explode into a charmed maggot when they die.
  • Eruption

    A mini volcano spawns in each battle.
  • Drug Awareness Day

    There is extra catnip in every battle. Find a random pill after every battle.
  • Training Day

    A punching bag with Kinetic Spikes 5 spawns in each battle.
  • Tornadoes

    Twisters spawn each round.
  • Crazy Weather

    The weather around here is crazy! It's different every battle!
  • Bounty Hunting

    A random unit in each battle has a bounty. A Bounty Hunter is here to collect.
  • Minesweeper

    There are extra land mines in every battle.
  • Alien Invasion

    2-4 aliens spawn in each battle. Aliens are invading!
  • Birdemic

    2-4 birds spawn in each battle. All birds are stronger, and angry!
  • Solar Flare

    A solar flare strikes a large area at the end of each round, Burning and inflicting Blind.
  • Geomagnetic Storm

    All rocks levitate at the end of the round. Extra rocks spawn in each battle.
  • The Shimmer

    All units gain a random status effect at the start of each round. Cats gain a random mutation at the end of each battle.
  • Strange Eggs

    3-6 strange eggs spawn in each battle. Kill them before they hatch!
  • Alien Overgrowth

    A few bramble patches spawn in each battle, but something is strange about them...