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Classes

Stat bias, spell pools and starters for each collar, Collarless and Jester included.

Data updated

Overview

Fighter, Hunter, Mage, Tank and Collarless are open from the start. The other nine collars begin locked. Collarless is a cat with no modifiers at all. Every other collar sets fixed stat tweaks plus the three stats the class leans on at level-up. The biggest single bumps are +4 CON on the Tank, +4 SPD on the Thief and +4 INT on the Tinkerer.

How it works

Collarless and Jester

Neither one changes your stats, and both level up all seven. Collarless cats draw from a pool of 108 spells and 64 passives. The Jester has only 4 spells and 2 passives of its own, but its item set adds 3 level-up rerolls.

Pools and starters

The other twelve classes each have 50 actives and 25 passives. Ten of those actives are starters. A Mage's include Magic Missile, an infinite-range shot that can't miss, and Mega Blast.

What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.

All Classes