Classes
Stat bias, spell pools and starters for each collar, Collarless and Jester included.
Data updated
Overview
Fighter, Hunter, Mage, Tank and Collarless are open from the start. The other nine collars begin locked. Collarless is a cat with no modifiers at all. Every other collar sets fixed stat tweaks plus the three stats the class leans on at level-up. The biggest single bumps are +4 CON on the Tank, +4 SPD on the Thief and +4 INT on the Tinkerer.
How it works
Collarless and Jester
Neither one changes your stats, and both level up all seven. Collarless cats draw from a pool of 108 spells and 64 passives. The Jester has only 4 spells and 2 passives of its own, but its item set adds 3 level-up rerolls.
Pools and starters
The other twelve classes each have 50 actives and 25 passives. Ten of those actives are starters. A Mage's include Magic Missile, an infinite-range shot that can't miss, and Mega Blast.
What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.
All Classes
- FighterPunch your way to victory! Fighters are great at doing big strong melee attacks and smashing things to pieces!+2 STR, -1 INT, +1 SPDUnlocked from the start
- HunterShoot things from afar! Hunters are great at hitting things from a distance while staying out of danger themselves!+3 DEX, -1 CON, -2 SPD, +2 LCKUnlocked from the start
- MageBlast your foes! Mages are great at casting all sorts of crazy spells and dealing elemental damage!-1 STR, -1 CON, +2 INT, +2 CHAUnlocked from the start
- ClericBe the best friend! Clerics are great at keeping your team alive and helping them recover from taking hits!-1 DEX, +2 CON, -1 SPD, +2 CHAUnlock: clear The Alley
- TankGet in the way! Tanks are great at absorbing damage and pushing enemies around!-1 DEX, +4 CON, -1 INTUnlocked from the start
- ThiefAttack from the shadows! Thiefs are great at evading hits, collecting coins, and striking from behind!-1 STR, -1 CON, +4 SPD, +1 LCKUnlock: clear The Sewers
- CollarlessIt's a cat!No stat biasUnlocked from the start
- MonkA versatile combat master! Monks can switch between ranged and melee stances and attack twice per turn!-1 STR, -1 DEX, +2 INT, +2 CHAUnlock: clear The Lab
- ButcherMeat Meat Meat Meat Meat! Butchers are great at cleaving chunks of meat off of things and have a hook to pull stuff towards them!+2 STR, +3 CON, -2 SPDUnlock: clear The Core
- DruidOne with nature! Druids are great at summoning animal friends and come with a special Crow counterpart!-2 CON, +3 CHA, +1 LCKUnlock: clear The Crater
- TinkererA crafty inventor! Tinkerers are great at crafting temporary weapons and using all sorts of crazy gadgets!+4 INT, -1 CHA, -1 LCKUnlock: clear The Bunker
- NecromancerRise from the dead! Necromancers are great at playing with corpses and leeching life from enemies!-2 STR, +2 CON, +1 CHAUnlock: clear The Boneyard
- PsychicClear your mind! Psychics are great at manipulating things from afar and moving objects with their minds! Psychics also have +5 starting mana.-1 CON, +1 INT, +1 SPD, +1 CHAUnlock: clear The Moon
- JesterYou can be anything! Jesters have no limits!No stat biasUnlock: clear The Rift













