Items
Weapon, trinket, consumable, head, face and neck gear with rarity and set membership.
Data updated
Overview
Gear sits in six slots: weapon, trinket, consumable, head, face and neck. Face and neck armor carry plenty of the odd rules, like the Rune of Perthro, a Rare neck piece that counts toward every item set. Put three pieces of one set on a cat and the set bonus switches on.
How it works
Rarity and curses
Rarity runs Common, Uncommon, Rare and Very Rare, with separate Quest and Side Quest tiers for story items. Cursed items can't be taken off once equipped. The Black Candle lets you remove other cursed pieces but stays stuck itself, and a cat with the Blessing of Glorg disorder can unequip cursed gear freely.
Fragile and Brittle
Two keywords decide how armor dies. Fragile pieces break when the wearer is downed. Brittle ones have a 25% chance to break every time you take damage, which makes the Alloy set bonus (no more Brittle) a bigger deal than it looks.
All Items
Showing 120 of 120
- .22 RifleUse: Fire a shot anywhere within your line of sight.Rare · Weapon
- Air HornSide Quest Item. You are Ambushed every battle. Use to make some noise!Side Quest · Weapon
- Alien BlasterUse: A laser attack. Gains +1 damage for the rest of the battle each time it's used.No rarity · Weapon
- Alien TechUse: Target an area. Unleash a hyper beam attack in that area at the start of your next turn. (Usable once per battle.)Rare · Weapon
- American FlagUse: Force a unit to attack one of its enemies. (Usable once per battle.)Rare · Weapon
- Amplified Air HornUse: Apply Madness to a unit within 5 tiles in your line of sight. (Usable once per battle.)Rare · Weapon
- Anarchist CookbookUse: Summon 3-5 grenades that explode at the end of the round or when destroyed.Uncommon · Weapon
- Anointing OilUse: Cleanse debuffs from an adjacent unit or yourself. (Usable once per battle.)Rare · Weapon
- Arrow of InfinityUse: Your next basic attack has +5 range, +100% Crit Chance, ignores shield and can't miss. (Usable once per battle.)Rare · Weapon
- Bag o' GlassUse: Spawn Glass on an adjacent tile. 5% chance to break when used.Uncommon · Weapon
- Bag o' GlitterUse: Inflict Blind 2 on an adjacent unit. 5% chance to break when used.Uncommon · Weapon
- Bag o' MeatUse: Spawn Meat on an adjacent tile. 5% chance to break when used.Uncommon · Weapon
- Bag o' StuffUse: Spawn a random pickup on an adjacent tile. 5% chance to break when used.Common · Weapon
- Bag Of ChumUse: Spawn a Charmed Maggot.Rare · Weapon
- Bag of RocksUse: A melee attack that inflicts Bruise.Rare · Weapon
- Ball-Peen HammerUse: A melee attack. If used on an ally, give +1 use to all of their items instead of dealing damage. 5% chance to break when used to repair items.Rare · Weapon
- Barbed PawUse: A melee attack that inflicts Bleed 1. Passive: +1 Thorns.Uncommon · Weapon
- BatteryUse: A ranged lightning attack with a 10% chance to Stun.Uncommon · Weapon
- Battle AxeUse: A melee spin attack. This uses up both your movement and attack action.Rare · Weapon
- Bear TrapsUse: Place a Bear Trap.Uncommon · Weapon
- Bent SpoonUse: Pull any unit 1 tile toward you and deal 1 damage to it.Rare · Weapon
- Big SpringUse: Throw an adjacent unit to a tile.Uncommon · Weapon
- Big StickUse: A melee attack with +2 reach.Uncommon · Weapon
- Biggest StickUse: A melee attack with +3 reach.Rare · Weapon
- Black MushroomUse: A ranged attack that inflicts Weakness 2. (Usable once per battle.)Common · Weapon
- Black ShardUse: Absorb a unit with 1 or less health to power this item up. Transforms after 20 absorptions. (Saves its power across multiple runs.) (Usable once per battle.)Quest · Weapon
- BlackjackUse: A melee attack with a 5% chance to Stun. Automatically use this when you stop next to an enemy or an enemy stops next to you.Uncommon · Weapon
- Blessed Anointing OilUse: Cleanse debuffs and heal an adjacent unit or yourself.Very Rare · Weapon
- Blood BucketUse: A lobbed attack that creates a creep puddle.Very Rare · Weapon
- Bloody Bag of GlassUse: Throw a projectile that creates glass.Very Rare · Weapon
- Bloody Bear TrapsUse: Place a Bear Trap.Very Rare · Weapon
- Bloody KnifeUse: A multi-hit melee attack with Lifesteal that inflicts Bleed. (Usable once per battle.)Very Rare · Weapon
- Bloody Meat HookUse: Pull a unit towards you, Cleaving and inflicting Bleed 1.Very Rare · Weapon
- Bloody Soul ClawUse: A melee attack that deals damage equal to the number of uses this has left. When this weapon kills a unit, it gains +2 uses and you heal 5 HP.Very Rare · Weapon
- Bloody Spikes+1 Thorns. Use: A ranged attack.Very Rare · Weapon
- Bloody Stick+1 Health Regen. Use: A melee attack with +1 reach.Very Rare · Weapon
- BoUse: A melee attack. On hit, jump forward 2 tiles.Rare · Weapon
- BombUse: Throw a bomb that explodes.Uncommon · Weapon
- Bone ClubUse: A melee attack. This weapon has a 15% chance to break each time it's used.Uncommon · Weapon
- Book Of BelialUse: Gain +3 Damage. RELOAD: Kill an enemy.Rare · Weapon
- BottlesUse: A lobbed attack that spawns a glass tile.Common · Weapon
- Bottles of BloodUse: A lobbed attack that creates glass tiles in an area.Very Rare · Weapon
- BricksUse: A lobbed attack that inflicts Stun. (Usable once per battle.)Rare · Weapon
- BubblesUse: Throw a bubble with Wind and Water Element that inflicts Confusion.Rare · Weapon
- Bucket of BloodUse: Gain +2 CON and -1 SPD, then heal 4 HP.Very Rare · Weapon
- Bucket of LardUse: Gain +2 CON and -1 SPD, then heal 4 HP.Uncommon · Weapon
- BugYour basic attack is Metronome. Use: Cast a random spell.Rare · Weapon
- Bunga's BoneUse: A melee attack with Knockback 5.Rare · Weapon
- Burning CoalsUse: A lobbed attack that inflicts Burn 2 and +2 SPD. Passive: Gain Burn 1 and +2 SPD at the start of each turn.Rare · Weapon
- Butcher's CleaverUse: A melee attack with Cleave that can hit diagonally.Rare · Weapon
- Butterfly KnifeUse: A multi-hit melee attack that inflicts Bleed. (Usable once per battle.)Rare · Weapon
- Car BatteryUse: An electric melee attack that has a 50% chance to chain to another enemy within 3 tiles. Can only be used while at full mana.Uncommon · Weapon
- Cat PawUse: A melee attack that has a 25% chance to refresh itself when used.Rare · Weapon
- ChainsawUse: A multi-hit melee attack with a 25% chance to Cleave. (Usable once per battle.) Passive: +2 Thorns.Rare · Weapon
- Charged Soul DaggerUse: A melee attack with Lifesteal. If this weapon damages an allied cat, gain one of their spells at random in your bonus ability slot. Loses its charge at the end of the battle.No rarity · Weapon
- CheeseUse: Gain +1 CON and heal 2 HP.Rare · Weapon
- Chum BucketUse: A lobbed attack that creates a creep puddle.Common · Weapon
- Creepy PhotoUse: A melee attack that inflicts Fear 1. (Usable once per battle.)Uncommon · Weapon
- Crisp PaperUse: A ranged attack that inflicts Bleed 3. (Usable once per battle.)Uncommon · Weapon
- CrossbowUse: A ranged attack that ignores shield and inflicts Bleed 1.Rare · Weapon
- CrowbarUse: A melee attack that destroys trash bags and crates, scattering extra pickups.Rare · Weapon
- Death's ScytheUse: A spin attack. After using this, die at the end of your turn.Rare · Weapon
- DeathbotUse: Spawn a Deathbot with a flamethrower.Rare · Weapon
- Demon CoreStart each battle with Poison 5. Inflict All Stats Down 2 on bosses and minibosses at the start of the battle. Use: A melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead.Rare · Weapon
- Dry IceUse: An Ice Element melee attack that inflicts Slow.Uncommon · Weapon
- Energy DrinkUse: Gain +1 DEX and +1 SPD.Rare · Weapon
- Ether Soaked RagUse: Put an adjacent unit or yourself to sleep. That unit gets +5 Health Regen and +5 Mana Regen until it wakes up. (Usable once per battle.)Uncommon · Weapon
- Extra LimbUse: An attack that copies your basic attack.Rare · Weapon
- FateUse: Summon meteors that hit random tiles everywhere. These meteors have a chance to stun, spawn fires, or leave rocks behind.Rare · Weapon
- Feather DartsUse: A ranged attack that can hit any unit in your line of sight. Can be used 3 times per turn.Rare · Weapon
- Feathered WingUse: A wide wind attack with Knockback 3.No rarity · Weapon
- Finger BoneUse: A straight ranged attack that inflicts Immobile 3. (Usable once per battle.)Rare · Weapon
- Fire FlowerUse: Shoot a fireball that inflicts Burn 2 in an area. (Usable once per battle.)Rare · Weapon
- Flower MixUse: Plant flowers in a large area. (Usable once per battle.)Uncommon · Weapon
- Frayed WiresUse: An electric melee attack that can chain through adjacent units. (Usable once per battle.)Uncommon · Weapon
- Gambit's DiceUse: Throw a projectile that deals 1-6 damage at random. RELOAD: Cast a spell that costs exactly 6 mana.Very Rare · Weapon
- GarbageUse: A lobbed attack that inflicts Poison 1.No rarity · Weapon
- GeodeUse: A melee attack with a 5% chance to break when used. When it breaks, gain 15-30 coins.Common · Weapon
- GirderUse: A melee attack with Knockback 10 and Chain Knockback. (Usable once per battle.) Passive: +1 Brace while this weapon is usable.Rare · Weapon
- Glass CannonSide Quest Item. Fill the map with glass at the start of each battle. Use: Shoot a glass ball.Side Quest · Weapon
- Glass Cannon (Fixed)Use: Shoot a glass ball anywhere.Rare · Weapon
- Glowing Black ShardStab it into The Coven! Use: Deal 5 damage with Lifesteal, inflict Burn 5, and purge all buffs. Instantly kills The Coven. (Usable once per battle.)Quest · Weapon
- Glowing BoneGrants a random class ability, rolled when the item is found.Rare · Weapon
- Gnarled ClawUse: A melee attack. This weapon gains +1 damage and +1 use when it gets a kill. Damage resets at the end of the adventure.Rare · Weapon
- Golden PickaxeUse: A melee attack that ignores shield. If used on static or inanimate objects it destroys them and spawns a Coin. Spawn a coin on a random tile at the end of each turn.Very Rare · Weapon
- Grappling HookUse: Pull yourself toward a unit or object.Rare · Weapon
- GrenadeUse: Throw a grenade that explodes and shreds 5 stacks of random buffs off of whatever it hits.Rare · Weapon
- Grip TrainerUse: Gain +1 STR.Rare · Weapon
- Harpy's ClawUse: A melee attack that inflicts Poison 1, Bleed 1, Confusion 1, Weakness 1, and Slow 1.Very Rare · Weapon
- Heavy MaceUse: A melee attack with Knockback 2 that deals damage equal to your STR. Cleaves and deals double damage to units with Shield.Very Rare · Weapon

























































































