Abilities
Mana cost, targeting, damage and the upgraded version for every class spell.
Data updated
Overview
Each regular class has 50 active abilities, 10 of them flagged as starters, plus a basic attack. The + version improves a spell: Assassinate, a Thief backstab that costs 8 mana, goes from 50% to 100% crit chance and gets cheaper to cast. Collarless cats draw from their own pool of 108 spells, while the Jester has only 4 of its own.
How it works
Mana
Spells are priced in mana, and the + version often costs less. Psychics start with +5 starting mana, and the Mage item set adds another +5.
Path spells
The Collarless pool holds Path spells such as Path of the Fighter. It sets your INT to 0 until the end of the battle, then becomes a random Fighter spell permanently.
All Abilities
Showing 3 of 3
- Way of the OwlFor the rest of the battle, the first spell you cast each turn is cast twice.Monk · 13 mana
- MeditateHeal yourself for 8 HP and gain +8 Shield, All Stats Up 2, and Sleep 8.Monk · 8 mana
- Five Point Palm Exploding Heart TechniqueA melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead.Monk · 7 mana


