Butcher Class
Meat Meat Meat Meat Meat! Butchers are great at cleaving chunks of meat off of things and have a hook to pull stuff towards them!
Data updated

- Stat bias
- +2 STR, +3 CON, -2 SPD
- Grows on level-up
- CON, STR, LCK
- Unlock
- Clear The Core
- Pools
- 50 abilities · 25 passives
What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.
Abilities
Attack (17)
- Fartoom! · 5 manaLose 25% of your current HP, deal that much damage to adjacent units, and deal Knockback to them.Upgraded: Lose 25% of your HP, deal that much damage to nearby units, and deal Knockback to them.
- Mutilate · 8 manaAttack 3-5 times for 1 damage each. These attacks inflict Bleed.Upgraded: Attack 3-10 times for 1 damage each. These attacks inflict Bleed.
- Skull Bash · 5 manaA range 1 dash attack that inflicts Stun and knockback. Also stuns yourself.Upgraded: A range 4 dash attack that inflicts Stun and knockback. Has a 50% chance to stun yourself.
- Shred · 12 manaAttack five times for 1 damage each. These attacks inflict all status effects your basic attack does.Upgraded: Attack five times with damage that scales with STR. These attacks inflict all status effects your basic attack does.
- Chomp · 6 manaStarterA melee attack with Life Steal. If used on an ally, gain +1 STR. If used on a pickup, gain double that pickup's effects.Upgraded: A wide melee attack with Life Steal. If used on an ally, gain +1 STR. If used on a pickup, gain double that pickup's effects.
- Body Slam · 6 manaStarterJump to a tile within range 2. Damage both yourself and units you land on equal to 25% of your current HP.Upgraded: Jump to a tile within range 2. Damage both yourself and units you land on equal to 25% of your current HP. This attack inflicts Bruise and has a chance to Stun.
- Slice and Dice · 9 manaStarterDash forward one tile and do a spin attack with Cleave, then repeat twice more.Upgraded: Dash forward one tile and do a spin attack with Cleave, then repeat four more times.
- Monch · 5 manaA melee attack with lifesteal. This spell does more damage the less health you have.Upgraded: A melee attack with lifesteal. This spell does more damage the less health you have. (This spell costs less.)
- Death Wind · 8 manaBlow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have.Upgraded: Blow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have. (This spell costs less.)
- Roast · 6 manaBreathe a cone of fire.Upgraded: Breathe a larger cone of fire.
- Swallow · 4 manaEat a unit and take damage equal to that unit's remaining HP. You can't swallow bosses or large units.Upgraded: Eat a unit within range 2 and take damage equal to half of that unit's remaining HP. You can't swallow bosses or large units.
- Fire Fart · 5 manaInflict Poison 2 and Burn 2 on a unit in melee range.Upgraded: Inflict Poison 2 and Burn 2 in a small cone.
- Rough Toss · 6 manaThrow an adjacent unit to an empty tile, dealing a lot of damage to that unit.Upgraded: Throw an adjacent unit to another tile (even if it isnt empty), dealing a lot of damage to that unit and whatever it lands on.
- Reflux · 7 manaTake 2 damage and gain Burn 2, then fire a projectile that spawns a lava tile at short range.Upgraded: Take 2 damage and gain Burn 2, then fire a projectile that spawns a lava tile at long range.
- Hook Bind · 6 manaMelee attack that immobilizes.Upgraded: Melee attack that immobilizes and inflicts Bleed 2.
- Lodge Hook · 0 manaInflict Bleed 10 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.)Upgraded: Inflict Bleed 10, Immobilize 2, and Bruise 2 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.)
- Butcher · 5 manaKill every unit with 3 or less health. They become meat.Upgraded: Kill every unit with 3 or less health. They become meat. Gain 5 health for each unit killed.
Movement (11)
- Hog Rush · 7 manaStarterTrample over to a tile with meat on it.Upgraded: Trample over to a tile with meat on it and Cleave all units in your way.
- Trudge · X manaMove four tiles. Costs less mana the lower your HP is.Upgraded: Trample over four tiles. Costs less mana the lower your HP is.
- Lunch Time · 3 manaJump to a food pickup in range 4.Upgraded: Jump to any food pickup.
- Tromp · 3 manaStarterTrample over one tile. If you trample over a unit, you inflict Bruise on that unit and yourself.
- Cannon Ball! · 4 manaTarget any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, stun it. (Castable once per turn.)Upgraded: Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, damage and stun it. (This spell costs less.) (Castable once per turn.)
- Bad Gas · 6 manaFart on a unit, inflicting Poison 3 and propelling yourself 3 tiles.Upgraded: Fart on a unit, inflicting Poison 3 and propelling yourself ten tiles. Units in your path get trampled over.
- Purge · 2 manaPuke on the tile in front of you. You get -1 CON and +2 SPD.Upgraded: Puke on a tile in range. You get -1 CON and +2 SPD.
- Track · 3 manaTrample one tile toward the nearest food pickup.Upgraded: Trample two tiles toward the nearest food pickup.
- Tainted Offering · 4 manaJump to any open tile and fall asleep. While asleep, inflict Rot 1 and Poison 1 on units that contact you.Upgraded: Jump to any open tile and fall asleep. While asleep, inflict Rot 2 and Poison 2 on units that contact you.
- Grapnel · 5 manaLob a hook at an object and pull yourself to it. Trample over tiles in your path.Upgraded: Lob a hook at an object and pull yourself to it. Trample over tiles in your path. (This spell costs less.)
- Chonkwalk · 2 manaDeal 5 damage to yourself. Refresh your movement action.Upgraded: Deal 5 damage to yourself. Refresh your movement action. PASSIVE: You have Trample.
Defense (7)
- Burp · 5 manaInflict Rot on a unit and it moves away from you.Upgraded: Inflict Rot 2 and Poison 2 on a unit and it moves away from you.
- Force Feed · 3 manaHeal an adjacent unit and give that unit +1 CON and -1 SPD.
- Binge · 2 manaGain -1 SPD, +1 CON, and +1 STR.Upgraded: Gain -1 SPD, +1 CON, +1 STR, and heal 4 HP.
- Gib · 5 manaAttack a unit in melee range. If this kills it, it becomes 3 food pickups.Upgraded: Attack a unit in melee range for more damage. If this kills it, it becomes 3 food pickups.
- Delicious Scent · 10 manaInflict Attraction on all enemies within range 4.
- Yawn · 5 manaYou and adjacent units fall asleepUpgraded: You and adjacent units fall asleep. You gain all stats up and heal 4.
- Regurge · 3 manaTake 2 damage and spawn a food pickup.Upgraded: Take 2 damage and spawn a big food pickup.
Utility (14)
- Self Harm · 2 manaAttack yourself with Cleave to gain +2 STR.Upgraded: Attack yourself at half damage with Cleave to gain +2 STR.
- SUCC · 2 manaStarterCollect a pickup within two tiles of you.Upgraded: Collect all pickups within two tiles of you.
- Consume · 3 manaCollect all pickups, then become drowsy.Upgraded: Collect all pickups, then become drowsy. Gain double the effects of these pickups.
- Blood Magic · 0 manaTake 5 damage and gain 5 mana. (Castable once per turn.)Upgraded: Take 5 damage and gain 10 mana. (Castable once per turn.)
- Smell Blood · 7 manaUntil your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit.Upgraded: Until your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit. (This spell costs less.)
- Vurp · 4 manaStarterVomit up the last consumable you ate this battle and equip it. (Castable once per battle.)Upgraded: Vomit up the last consumable you ate this battle and equip it. (Castable once per turn.)
- Lighten the Load · 2 manaTake 25 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.)Upgraded: Take 15 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.)
- Spoil · 6 manaStarterTurn all food pickups into Rot Flies.Upgraded: Turn all food pickups into Rot Flies. (This spell costs less.)
- Grill · 2 manaStarterLight a fire under a food pickup on any tile.Upgraded: Light a fire under any tile.
- My Turn! · 4 manaSteal an allied cat's next turn for yourself.Upgraded: Steal an allied cat's next turn for yourself. (This spell costs 1 mana.)
- Sharpen · 4 manaStarterYour weapon gains +1 damage for the rest of the battle.Upgraded: Your weapon gains +1 damage for the rest of the battle and you gain +1 Damage.
- Cough · 3 manaTake 2 damage. Summon a Rot Fly.Upgraded: Take 2 damage. Summon a Champion Rot Fly.
- Rehook · 3 manaRefresh your weapon ability.Upgraded: Refresh your weapon and movement action.
- Contaminate · 2 manaCollect an adjacent pickup. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle.Upgraded: Collect a pickup in range 5. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle.
Passives
- PutrefyYour basic attack inflicts Rot 1.Upgraded: Your basic attack inflicts permanent Rot.
- Never FullYou can heal over your max HP. Excess HP is lost between battles.Upgraded: You can heal over your max HP. Excess HP is lost between battles. Gain +1 STR for every 5 HP you have over max HP.
- Supersize Me!Food and scrap pickups you spawn are bigger.Upgraded: Food and scrap pickups you spawn are max size.
- Fresh MeatWhen you eat food, gain +1 STR.Upgraded: When you eat food, gain +1 STR and +1 to a random stat.
- MasochistWhen you take damage, gain +1 STR, CON, or SPD at random.Upgraded: When you take damage, you get +1 STR, CON, and SPD.
- GluttonWhen a food pickup spawns within 2 tiles of you, move to it.Upgraded: When a food pickup spawns within 2 tiles of you, move to it with trample.
- HookedYou can use your hook 2 additional times on your turn.Upgraded: You can use your hook 2 additional times on your turn. Your hook deals +1 damage and has Cleave.
- Stompy!You have Trample. Trample damage you deal has Cleave.Upgraded: You have Trample and +2 Bonus Moves. Trample damage you deal has Cleave.
- BarbedYour hook deals +1 damage and inflicts Bleed.Upgraded: Your hook deals +5 damage and inflicts Bleed.
- Grappling HookYour hook pulls you toward knockback-immune objects.Upgraded: Your hook pulls you toward knockback-immune objects. Refresh your movement action when you use your hook.
- RankleWhen you take damage, gain +2 Temp Damage.Upgraded: When you take damage, gain +1 Damage and +1 Temp Damage.
- Spin to WinYour basic attack is a 3x3 tile spin attack with Cleave.Upgraded: Your basic attack is a 3x3 tile double spin attack with Cleave.
- ConfrontationalWhen you take damage, trample one tile towards the source of damage.Upgraded: When you take damage, trample all the way to the source of damage.
- Heave HookYour hook can target tiles. Units pulled by your hook gain trample while being hooked.Upgraded: Your hook can target tiles. Units pulled by your hook gain trample while being hooked, this trample damage is doubled.
- HarpoonerWhen an enemy moves in range, hook it.Upgraded: When an enemy moves in range, hook it. Your hook deals +2 Damage.
- Lord of the FliesAll flies are Charmed and get +1 Damage. Whenever you inflict Rot, you inflict +1 Rot.Upgraded: All flies are Charmed and get +4 Damage. Whenever you inflict Rot, you inflict +1 Rot.
- SchadenfreudeYour STR and CON are increased by 2 for each disorder your party has.Upgraded: All of your stats are increased by 2 for each disorder your party has.
- GurgitatorWhenever you heal over your max HP, gain +1 STR.Upgraded: Whenever you heal over your max HP, gain +1 STR and +1 Weapon Damage.
- Loose MeatWhen you take damage, spawn a food pickup.Upgraded: When you take damage or move, spawn a food pickup.
- HackYour basic attack is always critical against enemies with Shield. Your basic attack's critical hits remove buffs from units.Upgraded: Your basic attack is always critical against enemies with Shield. Your basic attack's critical hits remove buffs from units. Your critical hits deal +100% damage.
- Bowling BallAdjacent and diagonal allied cats get the bonus ability Bowl.Upgraded: Adjacent and diagonal allied cats get the bonus ability Bowl+.
- TestyWhen you take damage, gain +1 movement range until the end of your turn.Upgraded: When you take damage, gain +1 movement range.
- IndigestionWhenever you heal over your max HP, fart and inflict Poison 3 on adjacent units.Upgraded: Whenever you heal over your max HP, fart and inflict Poison 3 and Burn 3 on adjacent units.
- IncubatorWhenever you heal over your max HP, spawn a rot fly.Upgraded: Whenever you heal over your max HP, spawn a rot fly with HP and damage equal to the excess healing.
- Duke of FliesAt the end of the battle, all food pickups become allied flies. Allied flies stay with you between battles.Upgraded: At the end of the battle, all food pickups become allied flies. Allied flies stay with you between battles. Your basic attack spawns flies.











































































