Druid Class
One with nature! Druids are great at summoning animal friends and come with a special Crow counterpart!
Data updated

- Stat bias
- -2 CON, +3 CHA, +1 LCK
- Grows on level-up
- CHA, INT, STR
- Unlock
- Clear The Crater
- Pools
- 50 abilities · 25 passives
What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.
Abilities
Attack (12)
- Squirrel Squad · 13 manaSummon 5 baby squirrels.Upgraded: Summon 5 adult squirrels.
- Summon Squirrel · 6 manaStarterSummon a squirrel.Upgraded: Summon a squirrel to any tile.
- Summon Snake · 6 manaSummon a snake.Upgraded: Summon a slippery snake! (It has a 66% dodge chance.)
- Summon Toad · 6 manaStarterSummon a toad.Upgraded: Summon a super toad! (It has more damage, health, and can move an extra time each turn)
- Summon Bear · 12 manaSummon a bear.Upgraded: Summon a furious bear! (It has Fury Swipes.)
- Bramble Burst · 5 manaExplode a familiar causing damage to all adjacent units and spawning brambles.Upgraded: Explode a familiar causing damage to all units in range 2 and spawning brambles.
- War Cry · 5 manaEach familiar attacks their closest enemy immediately if they can.Upgraded: Your allies and familiars all attack their closest enemy immediately if they can.
- Form of the Wolf · 0 manaStarterEnter Wolf Form, gaining +2 STR, +2 SPD, -2 LCK, and -2 INT. Your basic attack becomes Wolf Claws and this becomes Pounce.Upgraded: Enter Wolf Form, gaining +2 STR, +2 SPD, -2 LCK, and -2 INT. Your basic attack becomes Wolf Claws+ and this becomes Pounce+.
- Summon Caterpillar · 5 manaSummon a caterpillar. It gains All Stats Up at the end of each turn. It becomes a moth at All Stats Up 5.Upgraded: Summon a caterpillar with All Stats Up 2. It gains All Stats Up at the end of each turn. It becomes a moth at All Stats Up 5.
- Death Metal · 13 manaA song that explodes a random enemy. If this hits a boss, it instead inflicts Fear.Upgraded: A song that explodes a random enemy. If this hits a boss, it instead inflicts Fear. Inflict Madness on each other enemy.
- Throw Egg · 7 manaThrow an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its second turn.Upgraded: Throw an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its first turn.
- From the Trees! · 8 manaSummon a random animal that falls from the sky onto a random enemy, dealing damage.Upgraded: Summon a random animal that falls from the sky onto a random enemy, dealing more damage. (This spell costs less.)
Movement (8)
- Step In · 3 manaSwap positions with a familiar.Upgraded: Swap positions with any unit.
- Flower Feet · 6 manaMove 3 tiles. Plant flowers as you move.Upgraded: Move 5 tiles. Plant flowers as you move and where you end up.
- Thorny Feet · 6 manaMove 3 tiles. Plant brambles as you move.Upgraded: Move 3 tiles. Plant brambles as you move. (This spell costs less.)
- Form of the Raccoon · 0 manaEnter Raccoon Form, gaining +2 INT, and -2 STR. Your basic attack becomes Pilfer and this becomes Scavenge.
- Hydro Pump · 4 manaShoot a blast of water that deals 3 Knockback. This spell has recoil.Upgraded: Shoot a long blast of water that deals 10 Knockback. This spell has recoil.
- Control Air · 4 manaBlow a unit ten tiles away from you. This doesn't deal Knockback damage.Upgraded: Blow a unit ten tiles away from you. This doesn't deal Knockback damage. (This spell costs less and has infinite range.)
- Windy Step · 4 manaGive a unit +1 Bonus Move.Upgraded: Give a unit +1 Bonus Move and +1 SPD. They take their next turn earlier.
- Form of the Elk · 0 manaEnter Elk Form, gaining +8 SPD, -2 INT, -2 CON, and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe and this becomes Prance.
Defense (15)
- Song of Spring · 7 manaStarterSpawn flower tiles in an area.Upgraded: Spawn flower tiles in a large area.
- Summon Turtle · 6 manaSummon a turtle.Upgraded: Summon a turtle to any tile in range 6.
- Stand By Me · 4 manaTeleport an ally to you.Upgraded: Teleport any unit to you.
- Protection · 5 manaStarterGive a familiar +1 Holy Shield.
- Safety Dance · 5 manaStarterGive all allies +1 Shield.Upgraded: Give all allies +2 Shield.
- Form of the Turtle · 0 manaStarterEnter Turtle Form, getting +2 CON, +10 Shield, -2 INT, and -2 SPD. Your basic attack becomes Head Bash and this becomes Harden Shell.
- Call the Wind · 4 manaBlow all units back one tile.Upgraded: Blow all units back three tiles. Allies are immune to knockback damage during this.
- Cha Cha Slide · 5 manaDeal 10 Knockback to all units in a random direction. Allies are immune to Thorns, tile and Knockback damage during this effect.Upgraded: Deal 10 Knockback to all units in a random direction. Allies gain +3 temporary Thorns and are immune to Thorns, tile and Knockback damage during this effect.
- We Will Rock You · 4 manaInflict Petrify on a familiar and give it +6 Shield.Upgraded: Inflict Petrify on a familiar and give it +6 Shield and +2 Thorns.
- Form of the Tree · 0 manaEnter Tree Form, gaining -2 INT, +5 Shield, and Brace 2. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize.Upgraded: Enter Tree Form, gaining -2 INT, +5 Shield, and Brace 4. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize+.
- Control Water · 4 manaCreate a water tile, then all allies on water element tiles heal 2 HP.Upgraded: Create a water tile, then all allies on water element tiles heal 2 HP and have their debuffs cleansed.
- Entangle · 5 manaEntangle units in an area.Upgraded: Entangle units in an area and spawn bramble tiles.
- Lullaby · 12 manaInflicts Sleep on units in an area.Upgraded: Inflicts Sleep on units in an area. (This spell costs less and has increased range.)
- Nature's Blessing · 9 manaGrow tall grass tiles in an area and give units in that area +3 Diminishing Health RegenerationUpgraded: Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration (This spell costs less and has infinite range.)
- Serenade · 5 manaGive Health Regeneration 1 to units in an area.Upgraded: Give Health Regeneration 1 to units in a larger area. (This spell costs less.)
Utility (15)
- Bloom · 6 manaGive 5 mana to allies in an area.Upgraded: Give 5 mana to allies in a large area.
- Grant Life · 2 manaGive a unit All Stats Up. You get All Stats Down.Upgraded: Give a unit All Stats Up, Charge 2, and heal them 2. You get All Stats Down.
- Battle Cry · 8 manaStarterGive all familiars in an area +2 Damage.Upgraded: Give all familiars +3 Damage.
- Encourage · 8 manaStarterGive a familiar an extra turn after this one.Upgraded: Give a familiar an extra turn after this one. (This spell costs less and has increased range.)
- Promote · 5 manaThe next familiar you spawn becomes a Champion champion.
- Form of the Monkey · 0 manaEnter Monkey Form, gaining +2 DEX, +2 LCK, -2 CON, and -2 CHA. Your basic attack becomes Throw Poop and this becomes Monkey Toss.
- Inspirational Song · 4 manaStarterHeal all allies and give them +1 Temporary Damage.Upgraded: Heal all allies and give them +2 Temporary Damage.
- Bestow Wisdom · 3 manaGive +1 INT to a unit.Upgraded: Give +1 INT and +2 mana to a unit.
- Resummon Crow · 11 manaSummon a new crow. Castable only if your crow is dead.
- Control Plants · 4 manaCreate a tall grass tile, then all enemies on grass element tiles take 1 damage.Upgraded: Create a tall grass tile, then all enemies on grass element tiles take 1 damage and gain Poison 1.
- We Are the Champions · 7 manaEach familiar gains All Stats Up 2 and heals to full. (Castable once per battle.)Upgraded: Each familiar gains All Stats Up 2 and heals to full. (This spell costs 0 mana. Castable once per battle.)
- Cheerlead · 10 manaMake a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice.Upgraded: Make a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice. (This spell costs less.)
- Form of the Squirrel · 10 manaSpawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel.Upgraded: Spawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel+. (This spell costs less.)
- Plant Mushroom · 4 manaSpawn a glowing mushroom that restores mana to nearby units on its turn.Upgraded: Spawn a glowing mushroom anywhere that restores mana and health to nearby units on its turn.
- Form of the Mockingbird · 0 manaEnter Mockingbird Form, gaining flying movement, +2 LCK, and -2 STR. Your basic attack becomes Mock Song and this becomes Tease.
Passives
- Super Crow!Your crow has its abilities upgraded.Upgraded: Your crow has its abilities upgraded… Twice!
- Nature's GuidanceAllied familiars are immune to damage from tiles, knockback, thorns, and trample.Upgraded: Allied familiars are immune to damage from tiles, knockback, thorns, and trample. Familiars you spawn gain +1 Holy Shield.
- Poison IvyYou and familiar you spawn are Poisonous.Upgraded: You and familiar you spawn have Poisonous 2.
- PathfinderGrass tiles are free to move through for you and familiars you spawn. Plant grass as you walk.Upgraded: Grass tiles are free to move through for you and familiars you spawn. Gain +1 HP when moving through grass tiles. Plant grass as you walk.
- Empty VesselsFamiliars you spawn have +3 Health Regeneration and +10 max health.Upgraded: Familiars you spawn have +3 Health Regeneration and uncapped HP.
- Wild AnimalsFamiliars you spawn attack a random enemy within their range when they are spawned.Upgraded: Familiars you spawn attack a random enemy within their range when they're spawned, then they take an extra turn.
- Bark Skin+1 Brace. When you take damage, you get +1 temporary Brace until the start of your next turn.Upgraded: +1 Brace. When you take damage, gain +2 temporary Brace and +2 temporary Thorns until the start of your next turn.
- Love SongYour basic action has +2 area, and heals 1 additional HP.Upgraded: Your basic action has +2 area, and heals 2 additional HP. The Damage your basic action grants lasts until the end of the battle.
- TeamworkWhen one of your familiars kills something, all allies get +1 Damage.Upgraded: When one of your familiars kills something, all allies get +1 Damage and heal 5 health.
- BouquetSpawn a tall flower tile under you at the end of your turn.Upgraded: Spawn tall flower tiles under and around you at the end of your turn.
- Good VibrationsAllies have +1 Health Regeneration and +1 Mana Regeneration.Upgraded: Allies have +2 Health Regeneration and +2 Mana Regeneration.
- Versatile VocalistYour basic action deals 1 damage to enemies, and inflicts temporary -1 Damage. Your basic attack wont apply debuffs to allies or buffs to enemies.Upgraded: Your basic action has +1 area, deals 1 damage to enemies, and inflicts temporary -1 Damage. Your basic attack wont apply debuffs to allies or buffs to enemies.
- Like a FishWater tiles don't slow you down. Gain +1 Holy Shield at the end of the turn if you're wet and have no Holy Shield. Familiars you spawn also have this passive.Upgraded: Water tiles don't slow you down. Gain +1 Holy Shield at the end of the turn if you're wet and have no Holy Shield. Gain +1 Health Regeneration. Familiars you spawn also have this passive.
- EncoreWhen you use a musical ability, refresh your basic action.Upgraded: Your musical spells cost 1 less mana. When you use a musical ability, refresh your basic action.
- Super FriendsFamiliars spawned by spells gain All Stats Up 2, but that spell gets disabled until the spawned familiars die.Upgraded: Familiars spawned by spells gain All Stats Up 2, but that spell gets disabled until the spawned familiars die. Your spawning spells cost 50% less mana.
- Sneak AttackYour spells that spawn familiars cost -3 mana. Familiars spawned by your spells gain +2 Damage and +2 Movement, but die after their first turn.Upgraded: Your spells that spawn familiars cost -3 mana. Familiars spawned by your spells gain +4 Damage and +4 Movement, but die after their first turn.
- Wild StyleThe first time you shapeshift each turn, gain an extra turn.Upgraded: The first time you shapeshift each turn, gain All Stats Up and an extra turn.
- Buddy SystemWhen you lose Holy Shield, your crow gains +1 Holy Shield. When your crow loses Holy Shield, gain +1 Holy Shield.Upgraded: When you lose Holy Shield, all your familiars gain +1 Holy Shield. When your crow loses Holy Shield, gain +1 Holy Shield.
- Flower PowerUnits on flower tiles have +2 STR and +2 Brace. When you move, plant flowers on the tile you moved from.Upgraded: Units on flower tiles have +2 STR and +2 Brace. When you move, plant flowers on all tiles you move through.
- Suicide SquadYour controllable familiars gain Self Destruct as their bonus ability.Upgraded: Your controllable familiars gain Self Destruct+ as their bonus ability.
- FeralYour bonus ability is Feral Attack.Upgraded: Your bonus ability is Feral Attack.
- Rap GodYour basic action also gives temporary +4 SPD.Upgraded: Your basic action also gives temporary +4 SPD, enemies gain Confusion 2 instead.
- AnimalisticFamiliars you spawn gain +2 Damage. When you shapeshift, gain +1 Damage.Upgraded: Familiars you spawn gain +2 Damage and a Bonus Attack. When you shapeshift, gain +1 Damage and refresh your basic attack.
- MaestroYour musical spells cost 50% less mana.Upgraded: Your musical spells cost 50% less mana. When you use a musical spell, heal 1 HP and gain +1 to a random stat.
- Mega MinionsEvery 3rd familiar you spawn is upgraded into a Champion.Upgraded: The 1st and every 3rd familiar you spawn are upgraded into a Champion. (The first familiar you spawn is likely your Crow.)











































































