Fighter Class
Punch your way to victory! Fighters are great at doing big strong melee attacks and smashing things to pieces!
Data updated

- Stat bias
- +2 STR, -1 INT, +1 SPD
- Grows on level-up
- STR, CON, SPD
- Unlock
- From the start
- Pools
- 50 abilities · 25 passives
What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.
Abilities
Attack (22)
- Spin · 6 manaStarterAttack everything around you 3 times.Upgraded: Attack everything around you in a wide area 3 times.
- Fire Punch · 7 manaStarterA melee attack that inflicts Burn 3.Upgraded: A melee attack that inflicts more Burn the more STR you have.
- Ice Punch · 7 manaA melee attack that inflicts Freeze.Upgraded: A much stronger melee attack that inflicts Freeze.
- Thunder Punch · 7 manaA melee attack that has a 25% chance to inflict Stun.Upgraded: A melee attack that inflicts Stun.
- Fury Swipes · 6 manaStarterA weak melee attack that has a chance to hit multiple times.Upgraded: A melee attack that has a chance to hit multiple times.
- Side Slash · 7 manaStarterAn attack that hits a half circle around you.Upgraded: An attack that hits a half circle around you and inflicts Bruise.
- Uppercut · 7 manaPunch a unit into the air, lobbing it back 3 tiles.Upgraded: Punch a unit into the air, lobbing it back 3 tiles. Refresh your movement action.
- Tail Whip · 6 manaAn attack that hits 2 tiles in front of and behind you.Upgraded: An attack that hits 4 tiles in front of and behind you.
- Poke · 2 manaA melee attack that deals 1 damage.Upgraded: A melee attack that deals 1 damage. (This spell costs less.)
- Falcon Punch · 2 manaCharge up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.)
- Cosmic Punch · 5 manaPunch a unit into SPACE! They will fall back down at the end of the round.Upgraded: Punch a unit into SPACE! They will fall back down at the end of the round. (This spell costs less.)
- Exhausting Blow · 2 + X × 2 manaDash forward one tile and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)Upgraded: Dash forward any number of tiles and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)
- Meteor Slam · 10 manaJump up to 2 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units. (Adjacent units take half damage.)Upgraded: Jump up to 5 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units.
- Muscle Memory · 8-2 × X manaA melee attack that deals 8 damage. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)Upgraded: A melee attack that deals 8 damage and inflicts Bruise. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)
- One-Two Punch · 8 manaA melee attack that hits twice. Each punch inflicts Bruise 1.Upgraded: A melee attack that hits thrice! Each punch inflicts Bruise 1.
- Synchro Spin · 8 manaYou and each allied cat do a spin attack at the same time.Upgraded: You and each allied cat do a spin attack at the same time. (This spell costs less.)
- Rage Punch · 4 manaA melee attack that increases its damage by 1 each time you take damage.Upgraded: A melee attack that increases its damage by 1 each time you take damage. (This spell starts at 5 damage.)
- Breaking Point · 15-X manaDeal damage, knockback, and knockback damage equal to your STR. Reduce this spell's mana cost by 1 each time you take damage. (Castable once per turn.)Upgraded: Deal damage, knockback, and knockback damage equal to your STR. Reduce this spell's mana cost by 2 each time you take damage. (Castable once per turn.)
- Assert Dominance · 4 manaA weak melee attack. If this kills anything, you become the Alpha. If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise.Upgraded: A weak melee attack. If this kills anything, you become the Alpha and gain +2 STR. If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise.
- Hurl · 5 manaToss an adjacent unit at a random unit.Upgraded: Toss an adjacent unit at a random unit. (This spell costs less.)
- Big Punch · 3 + X × 2 manaA melee attack. This spell's mana cost increases by 2 each time it's cast.Upgraded: A melee attack. This spell's mana cost increases by 1 each time it's cast.
- Paw Breaker · 5 manaA huge punch that breaks your paw... (You get -1 STR permanently.)Upgraded: A huge punch that inflicts Bruise and Stun, and breaks your paw... (You get -1 STR permanently.)
Movement (9)
- Bull Rush · 6 manaStarterDash forward and attack with knockback.Upgraded: Dash forward and attack with knockback. Repeat this if you hit something.
- Leap · 6 manaJump to an open tile within range, then inflict Bruise on all adjacent units.Upgraded: Jump to an open tile within range, then damage and inflict Bruise on all adjacent units.
- Tumble · 2 manaMove one tile diagonally.Upgraded: Move two tiles diagonally.
- Confront · 7 manaStarterMove in front of an enemy.Upgraded: Move in front of an enemy. Your next action has +30% critical chance. (This spell costs less.)
- Juiced · 4 manaYour movement range is doubled until the end of the turn.Upgraded: Your movement range is doubled and you get +4 STR until the end of the turn.
- Gravity Slam · 6 manaJump to a tile and pull enemies toward you when you land.Upgraded: Jump to a tile and pull enemies toward you when you land. (This spell costs less.)
- Zoomzerk · 0 manaYour movement action becomes a dash attack. This ability becomes Reposition.Upgraded: Your movement action becomes a dash attack. Restore all your mana. This ability becomes Reposition+.
- 1D Chess · 3 manaMove toward the closest enemy. The dumber you are, the farther you move.Upgraded: Move toward the closest enemy. The dumber you are, the farther you move. (This spell costs less.)
- Ram · 6 manaKnock back a unit 4 tiles, then dash forward and attack it.Upgraded: Knock back a unit 10 tiles, then dash forward and attack it.
Utility (19)
- Counter · 6 manaStarterCounterattack all attacks until your next turn.
- Nip · 2 manaInflict Bruise on a unit.Upgraded: Deal 1 damage and inflict Bruise on a unit.
- Push · 2 manaKnockback a unit 2 tiles.Upgraded: Turn an adjacent unit around and knock it back 2 tiles.
- Exert · 8 manaStarterRefresh your basic attack and movement action. Fall asleep at the end of the turn.
- Enrage · 3 manaGive a unit +4 STR and Confusion 2.Upgraded: Give a unit on any tile +4 STR and Confusion 2.
- Taunt! · 4 manaAll enemies within 3 tiles move toward you.Upgraded: All enemies within 5 tiles move toward you.
- Berserk · 4 manaStarterGain +5 STR and Bruise 5. This ability becomes Berserker Dash.Upgraded: Gain +7 STR and Bruise 3. This ability becomes Berserker Dash+.
- Mock · 0 manaForce a unit to move towards you. RELOAD: Kill something.Upgraded: Force a unit to move towards you. RELOAD: Kill something. Bonus Ability: Slap.
- Stoopzerk · 6 manaYour INT becomes 0. You can attack an extra time each turn for the rest of the battle. This ability becomes MORE ANGRIER!!!Upgraded: Your INT becomes 0. You can attack an extra time each turn for the rest of the battle. This ability becomes MORE ANGRIER!!!+
- Sleeper Hold · 5 manaInflict Sleep on an adjacent unit.Upgraded: Inflict Sleep and Bruise on an adjacent unit.
- Grapple · 4 manaImmobilize an adjacent unit for as long as you remain adjacent.Upgraded: Immobilize an adjacent unit for as long as you remain adjacent. (This spell costs less.)
- Think Too Hard · 2 manaTake damage equal to your INT. The next spell you cast this turn is free.Upgraded: Take damage equal to your INT, then your INT becomes 0. The next spell you cast this turn is free.
- Bloodzerk · 3 manaDrop to 1 HP. Damage you deal to bleeding units has Lifesteal. This spell becomes Lacerate.Upgraded: Drop to 1 HP. Damage you deal to bleeding units has Lifesteal. This spell becomes Lacerate+. (This spell costs 0 mana.)
- Chaos Rampage · 3 manaTake an extra turn. You have Madness 1 and Confusion 1 on that turn. (This spell can't be cast on extra turns.)
- Inhale · 3 manaSuck all units in a straight line 1 tile toward you.Upgraded: Suck all units in a straight line 3 tiles toward you.
- Flex Off · 8 manaYou and each allied cat gain +2 Shield and knockback adjacent units 2 tiles.Upgraded: You and each allied cat gain +2 Shield, +2 temporary Brace, and knockback adjacent units 2 tiles.
- Huddle · 6 manaYou and each allied cat give adjacent units +1 Damage and +2 SPD.Upgraded: You and each allied cat give adjacent units +1 Damage and +2 SPD. (This spell is free the first time it's cast each battle.)
- Sucker Punch · 5 manaThe next time an enemy moves through an adjacent tile, cancel its movement and attack it.Upgraded: The next time an enemy moves through an adjacent tile, cancel its movement and attack it. Bonus Passive: While it's not your turn, your basic attack inflicts Bruise 2.
- Stick! · 5 manaStarterEquip a temporary Stick! (Your weapon slot must be empty.)Upgraded: Equip a temporary Stick! Maybe even a big one? (Your weapon slot must be empty.) (This spell costs less.)
Passives
- FrenzyWhen you down a unit, gain +2 STR.Upgraded: When you down a unit, gain +2 STR and +2 SPD.
- AvengerWhen an allied cat is downed, gain All Stats Up 2 and heal 8.Upgraded: When an allied cat is downed, gain All Stats Up 2, heal 50% of your max HP, and take an extra turn.
- Scars+1 Brace.Upgraded: +3 Brace.
- Hulk UpWhen you take damage, gain +2 SPD.Upgraded: When you take damage, gain +2 SPD and +10% dodge. This caps at 50%.
- FervorWhen you down a unit, you heal 5 HP.Upgraded: When you down a unit, you heal 50% of your HP.
- VengefulYour basic attack is always critical on enemies that have damaged you.Upgraded: Your basic attack is always critical on enemies units that have damaged you. Inflict Marked on units that contact or attack you.
- Hamster Style+1 Health Regeneration. Start with 2 Bonus Moves.Upgraded: +2 Health Regeneration. Start with 2 Bonus Moves. Your basic attack has a chance to attack multiple times.
- Weapon MasterYour weapon and item abilities deal +2 Damage and get +25% critical chance. A pipe is added to your inventory.Upgraded: Your weapon and item abilities deal +3 Damage and get +50% critical chance. If you don't have a weapon, gain a random temporary weapon at the beginning of the battle.
- Shoulder CheckIf you're facing a unit after you move, automatically attack it at 33% damage.Upgraded: If you're facing a unit after you move, automatically attack the unit.
- SkullcrackYour basic attack inflicts Bruise.Upgraded: Your basic attack inflicts Bruise 2.
- Turtle StyleUpgraded: +2 Brace
- OVERPOWERED!!!Excess damage you deal to units makes them explode, dealing the excess damage to units around it, except for you.Upgraded: Excess damage you deal to units makes them explode, dealing the excess damage to units within 2 tiles of it, except for you.
- UnderdogYou have +2 STR and +1 Brace for each enemy adjacent to you.Upgraded: You have +3 STR and +2 Brace for each enemy adjacent to you.
- Math?Your spells cost 3 mana to cast, but each can be cast only once per turn.Upgraded: Your spells cost 0 mana to cast, but each can be cast only once per turn.
- Dumb MuscleLose 1 INT each time you take damage. If you have 4 or less INT, gain +2 STR and your basic attack inflicts Bruise. at 0 INT, gain +100% critical hit chance.Upgraded: Lose 2 INT each time you take damage. If you have 4 or less INT, gain +2 STR and your basic attack inflicts Bruise. At 0 INT, gain +100% critical hit chance. At -10 INT, you can use your basic move and attack an additional time each turn.
- Thick SkullAll injuries you get are Concussions. You get +3 Shield for each concussion you have. This caps at 30 Shield.Upgraded: All injuries you get are Concussions. You get +3 Shield and +1 STR for each concussion you have. This caps at 30 Shield and 10 STR.
- Most Valuable CatWhen you or an ally downs another unit, they become the Alpha. If you're the Alpha, take an extra turn at the end of each round.Upgraded: You start the battle as the Alpha. Whenever you or an ally downs another unit, they become the Alpha. If you're the Alpha, take an extra turn at the end of each round.
- Rat Style+10% dodge chance.Upgraded: +30% dodge chance.
- BonedWhen you kill a unit, if you don't have a weapon, gain a Bone Club.Upgraded: When you kill a unit, if you don't have a weapon, gain a Bone Club. Bonus Ability: Throw Weapon.
- Dual WieldWhen you use your weapon, automatically use it again for free.Upgraded: When you use your weapon, automatically use it again for free, and then again! for free!
- Patellar ReflexWhen a unit damages you, counter-attack dealing 1 damage and inflicting Bruise.Upgraded: When a unit damages you, counter-attack with your basic attack and inflict Bruise.
- Hit MeWhen you take damage from an ally, basic attack in the direction you're facing. Damage you take from allies is reduced to 1.Upgraded: When you take damage from an ally, basic attack in the direction you're facing. Damage you take from allies is reduced to 1. Whenever you take damage, gain +1 to a random stat.
- Smash!Your weapons deal triple damage, but they always break when you use them. Three Sticks are added to your inventory.Upgraded: Your weapons deal triple damage, but they have a 50% chance to break when you use them. Three more Sticks are added to your inventory.
- Punch FaceYour basic attacks are critical if they hit the front of a unit.Upgraded: Your physical attacks are critical if they hit the front of a unit.
- MercilessWhen you deal 10 or more damage in a single hit, gain +2 Shield and refresh your movement action. (This doesn't trigger during your movement action.)Upgraded: When you deal 10 or more damage in a single hit, gain +2 Shield, All Stats Up, and refresh your movement action. (This doesn't trigger during your movement action.)











































































