Hunter Class
Shoot things from afar! Hunters are great at hitting things from a distance while staying out of danger themselves!
Data updated

- Stat bias
- +3 DEX, -1 CON, -2 SPD, +2 LCK
- Grows on level-up
- DEX, SPD, INT
- Unlock
- From the start
- Pools
- 50 abilities · 25 passives
What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.
Abilities
Attack (19)
- Line Shot · 7 manaAn attack that hits all units in a straight line.Upgraded: A stronger attack that hits all units in a straight line.
- Hail of Nails · 9 manaAn attack that hits all units in a perpendicular line.Upgraded: An attack that hits and Immobilizes all units in a perpendicular line.
- Scatter Shot · 10 manaStarterFire a bunch of shots randomly in an area.Upgraded: Fire a bunch of shots randomly in a large area.
- Bramble Shot · 7 manaStarterFire a shot that spawns brambles in an area.Upgraded: Fire a shot that spawns brambles in a large area.
- Twin Shot · 9 manaShoot twice.Upgraded: Shoot thrice.
- Cross Shot · 7 manaShoot four projectiles in an X shape.Upgraded: Shoot four penetrating projectiles in an X shape.
- Bomb Shot · 7 manaToss a bomb that explodes and knocks units away.Upgraded: Toss a large bomb that explodes and knocks units away.
- Fire Shot · 7 manaShoot a projectile that inflicts Burn 2 and lights fires.Upgraded: Shoot a projectile with infinite range that inflicts Burn 4 and lights fires.
- Focus Shot · 7 manaAim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.Upgraded: Shoot a projectile that always crits and ignores shield.
- Chaos Shot · 3 manaShoot a random unit within range.Upgraded: Shoot a random unit within range, twice!
- Spike Trap · 6 manaSet a trap that deals 8 damage.Upgraded: Set a trap that deals 13 damage.
- Flea Shot · 6 manaStarterShoot a flea at a unit.Upgraded: Shoot a Champion flea at a unit.
- Arrow Flurry · 8 manaShoot 5 weak shots, each one has a 50% chance to miss.Upgraded: Shoot 5 weak shots, each one has a 50% chance to miss and 50% chance to crit!
- Heavy Shot · 5 manaStarterShoot a high damage shot with a 50% chance to miss.Upgraded: Shoot a high damage shot with a 50% chance to miss and a 50% chance to crit. (This spell has increased range.)
- Ball of Spiders · 9 manaThrow a spider egg that spawns 3 spiderlings on impact.Upgraded: Throw a stronger spider egg that spawns 3 spiderlings on impact.
- Snipe · 6 manaFire a shot exactly 6 tiles away that ignores shield and can't miss.Upgraded: Fire a stronger shot exactly 6 tiles away that ignores shield, can't miss, and has a 50% chance to crit.
- Infest · 4 manaToss a spider egg that deals low damage and inflicts Infested.Upgraded: Toss a spider egg that deals low damage and inflicts Infested 2.
- Scout Me · 7 manaUntil next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn.)Upgraded: Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn. This spell costs 0 mana.)
- Vivisect · 4 manaA melee attack that spawns a baited bear trap if it kills a unit or destroys a body.
Defense (15)
- Spawn Maggot Friend · 3 manaSpawn a maggot familiar.Upgraded: Spawn a Champion maggot familiar.
- Spawn Pooter Friend · 7 manaStarterSpawn a pooter familiar.Upgraded: Spawn 2 pooter familiars.
- Bear Trap · 5 manaStarterSet a trap within 5 tiles that damages and immobilizes units that walk over it.Upgraded: Set a trap on any tile that damages and immobilizes units that walk over it.
- Bait Trap · 5 manaStarterSet a bait trap that attracts enemies.Upgraded: Set a bait trap that attracts enemies and inflicts Poison and Slow when eaten.
- Summon Brambles · 4 manaSpawn brambles on any tile.Upgraded: Spawn brambles in an area.
- Web Trap · 4 manaSet a trap that webs non-bug units that walk through it.Upgraded: Set a web trap on any tile that webs non-bug units that walk through it.
- Cupid's Arrow · 12 manaA shot that damages and inflicts Charm.Upgraded: A shot that damages and inflicts Charm 2. (This spell costs less.)
- Diversion · 4 manaShoot a pebble. All enemies within 3 tiles move toward it.Upgraded: Shoot a pebble. All enemies within 3 tiles move toward it and gain Confusion.
- Sentry Mode · 6 manaThe next time an enemy ends movement in your basic attack range, attack it.
- Call of the Wild · 9 manaSpawn a charmed Tom Tom.Upgraded: Spawn a charmed Tom Tom on any tile.
- Charm Trap · 6 manaSpawn a trap that deals damage and inflicts Charm 1.Upgraded: Spawn a trap that deals damage and inflicts Charm 1. (This spell costs less.)
- Picnic · 7 manaYou and adjacent units each heal 5 HP.Upgraded: You and adjacent units each heal 5 HP and gain +1 Damage.
- Soothing Shot · 7 manaA ranged shot that heals and inflicts Charmed 1.
- Slop the Pigs · 6 manaEach familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 CON and heal 2 HP.Upgraded: Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 CON and heal 2 HP. (This spell costs less.)
- Hedge In · 4 manaSpawn bear traps on each adjacent tile.Upgraded: Spawn bear traps on each tile exactly 2 tiles away.
Utility (16)
- Marked · 5 manaStarterInflict Marked on a unit.
- Shards · 3 manaShoot a projectile that spawns glass.Upgraded: Shoot a projectile that spawns glass in an area and inflicts Bleed 2.
- Terrain Walk · 4 manaStarterTeleport to any grass or water tile.Upgraded: Teleport to any grass or water tile. Gain Stealth.
- Extend · 3 manaGive a unit +3 range and reach until the end of their next turn.
- Needle Shot · 2 manaStarterShoot a needle that deals damage, gives Thorns, and ignores shield.Upgraded: Shoot a needle that deals damage, gives Thorns, and ignores shield. This deals extra damage to enemies and gives extra Thorns to allies.
- Last Hit · 3 manaDeal 1 damage to a unit. If this kills it, refresh your basic attack.Upgraded: Deal 1 damage to a unit. If this kills it, refresh your basic attack. This ignores shield and can't miss. (This spell costs less.)
- Stake Out · 3 manaEnd your turn. On your next turn, your ranged abilities deal double damage. (Castable only if you haven't taken any other actions this turn.)Upgraded: End your turn. On your next turn, your ranged abilities deal double damage. (Costs 0 mana. Castable only if you haven't taken any other actions this turn other than your movement action.)
- Arrowsmith · 5 manaGain +1 Bonus Attack at the start of your next turn.Upgraded: You or another unit gains +1 Bonus Attack at the start of their next turn.
- Tactical Retreat · 6 manaTeleport up to 5 tiles away. Set a bear trap on the tile you teleported from.Upgraded: Teleport up to 5 tiles away. Set a baited bear trap on the tile you teleported from.
- Collect Pelt · 4 manaDestroy a body. Equip a piece of Cat Hide armor to an empty armor slot.Upgraded: Destroy a body. Create a big food pickup and equip a piece of Cat Hide armor to an empty armor slot.
- Pheromones · 5 manaInflict Charm on a unit. If it's an enemy, it takes an extra turn immediately.
- Craft Arrow · 2 manaCollect an adjacent pickup and gain +1 Bonus Attack instead of its normal effects.Upgraded: Collect all pickups within two tiles of you. Gain +1 Bonus Attack for each pickup instead of their normal effects. (This spell costs 1 mana.)
- Bounce Shot · 3 manaShoot a projectile that bounces everything adjacent to it back 3 tiles.Upgraded: Shoot a projectile that bounces everything adjacent to it back 3 tiles. They take 5 damage if they collide with something.
- Poison Lace · 5 manaGive yourself or an adjacent unit +1 Poison Lace.Upgraded: Give yourself or any other unit +1 Poison Lace.
- Egg Sac Trap · 4 manaSpawn a spider egg trap that inflicts Infested 4.Upgraded: Spawn a spider egg trap that deals damage and inflicts Infested 4.
- Persistent Hunt · 0 manaInflict Marked 5 on a unit. RELOAD: Kill an enemy.Upgraded: Inflict Marked 5 on a unit. RELOAD: Kill an enemy. This spell starts reloaded.
Passives
- Take AimGain +1 range and damage at the start of each turn. You lose this when you move.Upgraded: Gain +2 range and damage at the start of each turn. You lose this when you move.
- Hunter's BoonThe first time you kill a unit each turn, gain 5 mana.Upgraded: The first time you kill a unit each turn, restore all your mana.
- Brood MotherYour familiars and units you charm gain +2 Damage and +5 HP.Upgraded: Your familiars and units you charm gain +3 Damage, +10 HP, and inflict Poison.
- Tainted MotherYour familiars and units you charm gain +4 SPD and inflict Poison and Bleed.Upgraded: Your familiars and units you charm gain +4 SPD and inflict Poison and Bleed. Start each battle with 4 fly familiars.
- QuiverSave unused basic attacks for future turns.Upgraded: Save unused basic attacks for future turns. If you haven't attacked this battle, the number you save is doubled.
- Split ShotYour basic attack has +1 area but deals 50% less damage.Upgraded: Your basic attack has +2 area but deals 50% less damage.
- HazardousTile damage and effects are doubled.Upgraded: Tile damage and effects are doubled. Allies are immune to tile damage and effects.
- Thorn ArrowsYour basic attack spawns brambles.Upgraded: Your basic attack spawns brambles in an area.
- TrapsYour basic attack spawns a bear trap if you shoot an empty tile. Whenever one of your traps triggers, gain +2 DEX.Upgraded: Your basic attack spawns a bear trap if you shoot an empty tile. Whenever one of your traps triggers, gain +2 DEX and +1 Bonus Attack.
- Catch Projectiles33% chance to block enemy projectiles and a 100% chance to block allied projectiles. If you block a projectile, gain +1 Bonus Attack.Upgraded: 50% chance to block enemy projectiles and a 100% chance to block allied projectiles. If you block a projectile, gain +1 Bonus Attack and +1 All Stats Up.
- Tower DefenseWhen an enemy comes within range, shoot them for 1 damage.Upgraded: When an enemy comes within range, use your basic attack on them.
- Tricky TrapsDamage and effects from your traps are doubled.Upgraded: Damage and effects from your traps are doubled. Allies don't trigger your traps.
- Gravity FallsYour basic attack deals +1 damage for each tile you shoot beyond range 3.Upgraded: +2 range. Your basic attack deals +1 damage for each tile you shoot beyond range 3.
- BullseyeYour ranged attacks never miss. +25% critical hit chance.Upgraded: Your ranged attacks never miss. +25% critical hit chance. Gain +1 LCK each time you make a critical hit.
- SpottersYour basic attack can target tiles adjacent to allies.Upgraded: Your basic attack and spells can target tiles adjacent to allies.
- Luck Swing+50% critical hit chance but +25% chance to miss.Upgraded: +50% critical hit chance but +25% chance to miss.
- HostStart each battle with 2 tiny spider familiars. A spider egg parasite is added to your inventory. You can unequip parasites freely.Upgraded: Start each battle with 2 tiny spider familiars. A spider webber parasite is added to your inventory. You can unequip parasites freely.
- SniperCritical hits deal +100% more damage and have a 25% chance to inflict Stun.Upgraded: Critical hits deal +200% more damage and have a 33% chance to inflict Stun.
- Rubber ArrowsYour projectiles bounce to another enemy within 3 tiles.Upgraded: Your projectiles bounce to another enemy within 4 tiles, twice!
- Talk to AnimalsYour basic attack inflicts Charm 5 the first time you use it each battle.Upgraded: Your basic attack inflicts Charm 5 the first time you use it each battle. Your basic attack has a 25% chance to inflict Charm 1.
- Animal ControlYour basic attack causes units to immediately attack an enemy in range.Upgraded: Your basic attack causes units to immediately attack an enemy in range. Your basic attack can heal allies.
- Sleep DartsAt the start of each battle, you and all allies that don't have weapons gains a temporary Sleep Dart.Upgraded: At the start of each battle, you and all allies that don't have weapons gains a temporary Sleep Dart with 2 uses.
- Survivalist6 healing consumables and a full water bottle are added to your inventory. You can use consumables on allies. Store +2 food at the end of each battle.Upgraded: 4 large healing consumables are added to your inventory. You can use consumables on allies. Store +20 food at the end of each battle.
- FleabagAt the end of your turn, spawn Flea familiars equal to the number of enemies you've killed this battle.Upgraded: At the end of your turn, spawn Flea familiars equal to the number of enemies you've killed this battle plus two.
- Thrill of the HuntAt the end of each battle, if you killed at least 3 enemies, gain +1 DEX permanently and find a random consumable item.Upgraded: At the end of each battle, if you killed at least 3 enemies, gain +1 DEX permanently and find a random consumable item. +1 Range and +1 Health Regeneration for every 5 DEX you have.











































































