Cleric Class
Be the best friend! Clerics are great at keeping your team alive and helping them recover from taking hits!
Data updated

- Stat bias
- -1 DEX, +2 CON, -1 SPD, +2 CHA
- Grows on level-up
- CHA, INT, CON
- Unlock
- Clear The Alley
- Pools
- 50 abilities · 25 passives
What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.
Abilities
Attack (9)
- Open Wounds · 8 manaStarterA spell that deals more damage the less health the target unit has. (based on their health percent)Upgraded: A spell that deals even more damage the less health the target unit has. (based on their health percent)
- Heretic Mark · 10 manaInflict Ostracized 2 on a unit.Upgraded: Inflict Ostracized 4 on a unit.
- Rally · 8 manaStarterForce a unit to attack one of its enemies.Upgraded: Force units in an area to each attack one of their enemies.
- Rebuke · 5 manaDeal damage to a unit equal to the damage that unit last dealt.Upgraded: Deal damage to a unit equal to twice the damage that unit last dealt.
- Friend or Foe · 5 manaStarterA ranged spell that heals allies and damages enemies.Upgraded: An infinitely ranged spell that heals allies and damages enemies.
- Holy Light · 12 manaHeal allies and damage enemies in an area. This spell has half effect outside its center.Upgraded: Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)
- An Eye for an Eye · 5 manaA melee attack that inflicts Blind 5 and Bleed 1.Upgraded: A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.
- Wrath of God · 10 manaDeal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.Upgraded: Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.
- Holy Weapon · 0 manaStarterA dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)Upgraded: A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)
Movement (10)
- Buddy Up · 4 manaJump to an open tile next to an ally.Upgraded: Jump to an open tile next to an ally. (This spell costs less.)
- Healing Fall · 8 manaJump to an open tile, then heal each adjacent unit.Upgraded: Jump to an open tile, then heal each adjacent unit. (This spell costs less.)
- Holy Dash · 8 manaStarterDash forward, heal a unit and give it a random stat up.Upgraded: Dash forward, heal a unit and give it 3 random stat ups.
- Crusade · 3 manaYou and your allies move toward the nearest enemy.Upgraded: You and your allies move toward the nearest enemy and gain +1 STR.
- Swift Servant · 4 manaGive a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.Upgraded: Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.
- Stand In · 2 manaSwap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.Upgraded: Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.
- Emergency · 5 manaRun next to the ally with the most missing health. Trample all in the way.Upgraded: Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)
- Stimulants · 4 manaYou and adjacent units gain +2 SPD.Upgraded: You and adjacent units gain +2 SPD and +1 INT.
- Call Over · 2 manaMake an ally move toward you.Upgraded: Make an ally move toward you. Infinite range.
- Turn Foe · 2 manaForce a nearby unit to move away from you.Upgraded: Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.
Defense (17)
- Healing Word · 5 manaStarterHeal a unit at range.Upgraded: Heal other units in an area at range.
- Cure Wounds · 5 manaHeal an adjacent unit.Upgraded: Heal all adjacent units.
- Prayer · 4 manaStarterHeal units in an area.Upgraded: Heal units in a larger area. Infinite range.
- Cleanse · 3 manaStarterRemove all debuffs from a unit.Upgraded: Remove all debuffs from units in an area.
- Zealot · 7 manaStarterGain +1 Holy Shield.Upgraded: Gain +1 Holy Shield. (This spell costs less.)
- Reverse Damage · 4 manaReverse the last damage an adjacent unit took.Upgraded: Reverse the last damage a unit within range took.
- Wish · 3 manaTarget an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)Upgraded: Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)
- Ethereal · 16 manaGain 4 Holy Shield, 3 Shield, heal 2 HP, and Brace 1.Upgraded: Gain Thorns 6, Reflect 5, 4 Holy Shield, 3 Shield, heal 2 HP and Brace 1.
- Benediction · 5 manaHeal EVERYTHING for 2 HP.Upgraded: Heal EVERYTHING for 2 HP. (This spell costs less.)
- Adoubment · 5 manaHeal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.Upgraded: Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.
- Divine Protection · 10-X × 6 manaGive a unit +1 Holy Shield and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.Upgraded: Give a unit anywhere +1 Holy Shield and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.
- Divine Gift · 10-X manaGain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)Upgraded: Gain All Stats Up and +1 Holy Shield. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)
- Fury Heal · 5 manaHeal an adjacent unit 2 to 6 times.Upgraded: Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.
- Guardian Angel · 8 manaMake a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.Upgraded: Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.
- Booster · 6 manaHeal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.Upgraded: Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.
- Circle of Protection · 8 manaGive +1 Holy Shield to each unit within 2 tiles of you.Upgraded: Give +1 Holy Shield and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)
- Healing Salve · 4 manaYou or an adjacent unit gains +1 Health Regeneration.Upgraded: You or an adjacent unit gains +2 Health Regeneration.
Utility (11)
- Malaise · 5 manaInflict Weakness on units in an area.Upgraded: Inflict Weakness and Poison on units in an area.
- Convert · 6 manaInflict Charm 2 on an adjacent unit.Upgraded: Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.
- Haste · 3 manaGive a unit +10 SPD until the end of its next turn.Upgraded: Give units in an area +10 SPD until the end of their next turns.
- Witch Hunt · 4 manaPut a bounty on a unit. When that unit dies, its killer gains All Stats Up.Upgraded: Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)
- Revive · 8 manaRevive a body to 50% HP and cure one of its injuries.Upgraded: Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.
- Born Again · 10 manaRevive a body to 100% HP and give it All Stats Up, then you fall asleep.
- Chosen Warrior · 6 manaGive a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.Upgraded: Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)
- Awaken · 1 manaRevive a body to 1 HP.Upgraded: Revive a body to 1 HP. Give that unit +1 Holy Shield and All Stats Up.
- Pray · 4 manaGive another unit +5 LCK until the end of its next turn.
- Blinding Lights · 4 manaInflict Blind 1 on each unit in an area.Upgraded: Inflict Blind 2 on each unit in a larger area.
- Grace · 3 manaYou or an adjacent unit gains a random positive effect.
- Enlighten · 8 manaAnother unit's next spell is free.Upgraded: Another unit's next spell is free. Infinite range. (This spell costs less.)
- Hallowed Ground · 5 manaStarterSpawn a blessing pickup on an empty tile in range.Upgraded: Spawn a blessing pickup on any empty tile.
- Anoint · 4 manaGive +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.Upgraded: Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.
Passives
- Healing Aura+1 Health Regeneration Your Health Regeneration also applies to your allies.Upgraded: +2 Health Regeneration Your Health Regeneration also applies to your allies. You and your allies have uncapped HP.
- Natural HealerYour heals heal for 2 extra.Upgraded: Your heals heal for 4 extra. Start each battle at full HP.
- EternalWhen you are downed for the 1st time each battle, take no injuries and revive with half HP.Upgraded: When you are downed for the 1st time each battle, take no injuries and revive with half HP, All Stats Up 2, and immediately take an extra turn.
- BlessedGain +1 to 2 random stats at the start of each turn.Upgraded: +3 Health Regeneration Gain +1 to 3 random stats at the start of each turn.
- Evil PatronYour healing abilities deal damage to enemies. Gain +2 range on tile-targeted healing spells.Upgraded: Your healing abilities deal damage to enemies. Holy element damage you deal is doubled. Gain +2 range on tile-targeted healing spells.
- Angelic InspirationWhen you heal an ally, they also gain +2 mana.Upgraded: When you heal an ally, they also gain mana equal to half the amount healed.
- Top OffWhen you heal another unit over their max HP, you both gain +1 Shield.Upgraded: When you heal another unit over their max HP, you both gain +2 Shield.
- Sharing is CaringWhen you pick up a non-coin pickup, allies gain the same effects.Upgraded: When you pick up a non-coin pickup, allies gain the same effects. Start each battle with pickups nearby.
- CaretakerWhen you heal another unit, heal yourself for half that amount.Upgraded: When you heal another unit, heal yourself for the same amount.
- Morale BoostAllies gain All Stats Up whenever you kill something.Upgraded: Allies gain All Stats Up whenever you kill something. When you kill something, refresh your basic attack.
- Ranged MedicYour basic attack is a ranged lobbed attack that heals allies and damages enemies.Upgraded: +2 Range. Your basic attack is a ranged lobbed attack that heals allies and damages enemies.
- GodspeedWhen you heal something, gain +2 SPD.Upgraded: When you heal something, gain +4 SPD and +1 to a random stat.
- God WarriorWhen you kill an enemy, gain +1 Holy Shield.Upgraded: When you kill an enemy, gain +1 Holy Shield and refresh your movement action.
- Breath of LifeWhen you heal a downed unit, revive it.Upgraded: When you heal a downed unit, revive it and heal it for 3 times the number you healed.
- Thou Shalt Not KillWhen an enemy downs another unit, they take 10 holy damage.Upgraded: When an enemy downs another unit, they take 10 holy damage and become Stunned.
- Thou Shalt Not CovetWhen an enemy takes damage from an ability, it drops a random pickup.Upgraded: When an enemy takes damage from an ability, it drops 2 random pickups.
- Blessing of Holy FireHoly-element spells deal double damage to enemies instead of healing and inflict Burn 2. This blessing is lost when you kill a unit.Upgraded: Holy-element spells deal triple damage to enemies instead of healing and inflict Burn 3. This blessing is lost when you kill a unit.
- Alms for the PoorWhen you gain coins, all allies heal +1 HP and gain +1 LCK.Upgraded: When you gain coins, you gain +1 Holy Shield and all allies heal HP and gain LCK equal to the number of coins gained.
- PurifierYour basic attack removes debuffs from allies.Upgraded: Your basic attack removes debuffs from allies and gives them All Stats Up.
- Venerated TouchYour basic attack inflicts Confusion 2 on enemies and gives +2 Shield to allies.Upgraded: Your basic attack inflicts Confusion 3 on enemies and has a 50% chance to Stun. It also gives +3 Shield to allies and a 50% chance for All Stats Up.
- Protect the WeakAllies with 5 or fewer HP gain +50% dodge chance.Upgraded: Allies with 10 or fewer HP gain +50% dodge chance.
- Thou Shalt ObeyAt the end of each round, inflict Charm on a random adjacent enemy.Upgraded: At the end of each round, inflict Charm on the closest enemy.
- Enchanted RelicYour trinket's passive and active effects are doubled.Upgraded: Your trinket's passive and active effects are tripled.
- Blessing of SpiritWhen you end your turn, you and all allies heal 2 HP and gain 2 mana. This blessing is lost when you cast a spell.Upgraded: When you end your turn, you and all allies heal 3 HP, gain 3 mana and gain +1 to 3 random stats. This blessing is lost when you cast a spell.
- Heathens!At the start of the battle, inflict Weakness 3 on all enemies.Upgraded: At the start of the battle, inflict Weakness 4 and Magic Weakness 4 on all enemies.











































































