Psychic Class
Clear your mind! Psychics are great at manipulating things from afar and moving objects with their minds! Psychics also have +5 starting mana.
Data updated

- Stat bias
- -1 CON, +1 INT, +1 SPD, +1 CHA
- Grows on level-up
- INT, CHA, SPD
- Unlock
- Clear The Moon
- Pools
- 50 abilities · 25 passives
What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.
Abilities
Attack (12)
- Telekinesis · 4 manaStarterPush a unit within your line of sight away from you 10 tiles.Upgraded: Push a unit within your line of sight away from you 10 tiles with Chain Knockback.
- Suggestion · 6 manaStarterCause an enemy within your line of sight to attack another enemy if it can.Upgraded: Cause enemies in a target area within your line of sight to each attack another enemy if they can.
- Mind Control · 15 manaCharm an enemy within your line of sight for the rest of the battle.Upgraded: Charm an enemy within your line of sight for the rest of the battle. That unit immediately takes an extra turn.
- Psychic Choke · 5 manaDeal damage to and inflict Bruise on a unit within your line of sight.Upgraded: Deal damage to and inflict Bruise on a unit within your line of sight. This damage counts as physical damage and scales with STR.
- Supernova · 10 manaDeal damage to and inflict Blind on every unit within your line of sight.Upgraded: Deal damage to and inflict Blind on every unit within your line of sight, excluding your allies.
- Ping · 0 manaStarterDeal 1 damage to any unit within your line of sight. RELOAD: Spend manaUpgraded: Deal 1 damage to any unit within your line of sight. RELOAD: Spend mana Bonus Passive: +2 INT.
- Order · 8 manaForce a unit within your line of sight to move and attack one of its enemies.Upgraded: Give a unit within your line of sight All Stats Up and force it to move and attack one of its enemies.
- Become Entropy · 14 manaVaporize everything on a tile within your line of sight. Against a boss, this deals 10 damage and inflicts Stun instead.Upgraded: Vaporize everything on a tile within your line of sight. Against a boss, this deals 25 damage and inflicts Stun instead.
- Cumulative Blast · 6 manaStarterDeal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle.Upgraded: Deal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle. (This spell costs less.)
- Asteroid · 9 manaMake an asteroid fall onto a tile within your line of sight. The asteroid deals damage and leaves a rock.Upgraded: Make an asteroid fall onto a tile within your line of sight. The asteroid deals damage, bruises and leaves a boulder.
- Puppet · 3 manaForce an enemy within your line of sight to attack in the direction it's facing.Upgraded: Force a unit within your line of sight to attack in the direction it's facing.
- Gravity Wave · 6 manaDeal damage with Knockback 4 and Chain Knockback in a cone.Upgraded: Deal damage with Knockback 4, Chain Knockback and inflict Bruise 1 in a cone.
Movement (10)
- Psyflutter · 5 manaTeleport exactly three tiles away.Upgraded: Teleport exactly three tiles away. (This spell costs less.)
- Flicker · 4 manaTeleport two tiles away. Displace any units you teleport into.Upgraded: Teleport two tiles away. Displace any units you teleport into and inflict them with Confusion 2 and Blind 2.
- Flash Forward · 7 manaStarterTeleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into.Upgraded: Teleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into. (This spell costs less.)
- Fast Forward · 4 manaEvery ally that hasn't taken their turn yet takes their turn right after yours. You go first next round.Upgraded: Every ally that hasn't taken their turn yet takes their turn right after yours. Those units get +4 temporary SPD. You go first next round.
- Chaos Swap · 2 manaSwap positions with a random unit.Upgraded: Swap positions with a random unit. If that unit was an enemy, you inflict Confusion on it.
- Manifest · 6 manaTeleport in a straight line into a unit within your line of sight. Deal damage and displace it.Upgraded: Teleport into a unit within your line of sight. Deal damage and displace it.
- Withdraw · 5 manaPull any unit within your line of sight to a tile adjacent to you.Upgraded: Pull any unit within your line of sight to a tile adjacent to you. (This spell costs less.)
- Inversion · 4 manaSwap positions with a unit in your line of sight.Upgraded: Swap positions with a unit in your line of sight. (This spell costs less.)
- Echo · 1 manaTeleport to the last tile you targeted with an ability if it's empty.Upgraded: Teleport to the last tile you targeted with an ability. Displace and damage any units on that tile.
- Slipstream · 5 manaDash up to three tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through.Upgraded: Dash up to five tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through.
Defense (10)
- Gravity Pull · 3 manaPull units toward a tile within range 5.Upgraded: Pull units in a larger area toward a tile at infinite range.
- Mindblast · 5 manaPush away each unit near you. This inflicts Madness and has a small chance to inflict Stun.Upgraded: Push away each unit near a target area. This inflicts Madness and has a small chance to inflict Stun.
- Vacuum · 5 manaTeleport all enemies within an area as close to the center of that area as possible.Upgraded: Teleport all enemies within a large area as close to the center of that area as possible and inflict Confusion on those units.
- Blinding Flash · 5 manaInflict Blind 2 on each unit near you in your line of sight.Upgraded: Inflict Blind 2 on each enemy within five tiles of you in your line of sight.
- Future Sight · 5 manaA unit within your line of sight backflips out of the way the next time they're targeted by an enemy.Upgraded: A unit within your line of sight backflips out of the way the next time they're targeted by an enemy. (This spell costs less.)
- Reset · 16 manaRevive all bodies, fully heal all units, and clear all status effects. (This spell can be cast only once per battle.)Upgraded: Revive all bodies, fully heal all units, and clear all status effects. Castable while you're downed. It costs 0 mana if you're downed. (This spell can be cast only once per battle.)
- Stasis · 8 manaInflict Freeze on a unit within your line of sight.Upgraded: Inflict Freeze 1, Blind 2, and Confusion 2 on a unit within your line of sight.
- Gravity Blast · 6 manaDeal 10 Knockback to adjacent units. If you cast this from full mana, the units take 10 damage on collision.Upgraded: Deal 10 Knockback to adjacent units. If you cast this from full mana, the units take 10 damage on collision and get stunned.
- Increase Gravity · 3 manaStarterInflict Slow 1 on a unit within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage.Upgraded: Inflict Slow 1 on each unit in an area around a tile within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage.
- Flip · 4 manaTurn a unit within your line of sight 180 degrees. Inflict Confusion 1 on that unit.Upgraded: Turn a unit within your line of sight 180 degrees. Inflict Confusion 2 and Magic Weakness 1 on that unit.
Utility (17)
- Mega Grav · 5 manaDamage and throw each unit near you to random tiles.Upgraded: Damage and throw each unit in a target area to random tiles.
- Shatter the Sky · 3 manaStarterCreate floating glass shards on a tile within your line of sight.Upgraded: Create floating glass shards in an area within your line of sight.
- Alter DNA · X manaSpend all your mana. Give a unit within your line of sight a random stat up for every 3 mana spent (rounded up). Give enemies random stat downs instead.Upgraded: Spend all your mana. Give a unit within your line of sight a random stat up for every 2 mana spent (rounded up). Give enemies random stat downs instead.
- Mind Meld · 10 manaStarterGive another unit an extra turn after this one. This spell can't be cast during extra turns.Upgraded: Give another unit +10 mana and an extra turn after this one. This spell can't be cast during extra turns.
- Temporal Shards · 7 manaGive a unit within your line of sight +3 temporary Bleed Thorns until the end of its turn.
- Reality Scramble · 6 manaRandomize the positions of all units. Enemies get Confused.Upgraded: Randomize the positions of all units. Enemies get Confused. Non-boss enemies have a 10% chance to be erased from existence.
- Glare · 7 manaStarterInflict Madness on a unit in your line of sight.Upgraded: Inflict Madness and Confusion on a unit in your line of sight.
- Snatch · 1 manaCollect any pickup within your line of sight.Upgraded: Collect any pickup within your line of sight. Gain +1 LCK.
- Mass Mana Leech · 5 manaInflict Mana Leech 2 and Weakness 2 on all units within 3 tiles of you.Upgraded: Inflict Mana Leech 2 and Weakness 2 on all units within 5 tiles of you.
- Ancestral Recall · 8 manaUpgrade one of your spells at random for the rest of the battle.Upgraded: Target yourself or a unit within your line of sight and upgrade one of their spells at random for the rest of the battle.
- Hallucinate · 7 manaSpawn a friendly illusion of a random unit that fades away after one turn.Upgraded: Spawn a friendly illusion of a random unit that fades away after one turn. The illusion gets +4 SPD and +2 Damage.
- Extra Turn? · 4 manaTake an extra turn. You're stunned and don't regenerate mana on that turn. (This spell can't be cast on extra turns.)Upgraded: Take an extra turn. You have a 75% chance to be stunned and don't regenerate mana on that turn. (This spell can't be cast on extra turns.)
- Mindcrack · 7 manaStarterInflict Magic Weakness 2 on all units in your line of sight.Upgraded: Inflict Magic Weakness 2 and Confusion 1 on all non-allied units in your line of sight.
- Mimic · 7 manaTarget an allied cat within your line of sight. Cast one of their spells at random for free (or use their basic attack if theres no good spells).Upgraded: Target an allied cat within your line of sight. Cast one of their spells at random for free (or use their basic attack if theres no good spells). (This spell costs less.)
- Pass · 3 manaGive a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn. (This can't be cast on extra turns.)Upgraded: Give a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn other than your movement action. (This can't be cast on extra turns.)
- Think Deep · 5 manaRestore all of your mana and fall asleep. (Castable once per turn.)Upgraded: Restore all of your mana and fall asleep. (Castable once per turn. This spell costs 0 mana.)
- Look Away · 2 manaEvery unit within your line of sight turns away from you.Upgraded: Every unit within your line of sight turns away from you and is inflicted with Blind 1.
Passives
- AntigravityYou have Flying Movement. When you use a Gravity element ability gain +1 SPD. Gravity element spells cost -1 mana.Upgraded: You have Flying Movement. When you use a Gravity element ability gain +2 SPD. Gravity element spells cost -2 mana.
- Soul ShatterWhen you kill a unit, deal 1 damage to all enemies.Upgraded: When you kill a unit, deal 2 damage to all enemies.
- GlowYour basic attack inflicts Blind.Upgraded: All damage you deal inflicts Blind.
- Blink33% chance to teleport to a random tile when targeted by an enemy.Upgraded: 50% chance to teleport to a random tile when targeted by an enemy.
- Full PowerWhile at full mana, your basic attack deals triple damage and has +3 Knockback.Upgraded: While at full mana, your basic attack deals triple damage and has +3 Knockback. Bonus Ability: Grow Head.
- Reality ShatterGravity element abilities spawn Floating Glass.Upgraded: Gravity element abilities spawn Floating Glass and inflict Bleed 1.
- Mental StormGain +1 Charge when you cast a spell.Upgraded: Gain +2 Charge when you cast a spell.
- WitherGravity element abilities inflict a random negative status effect when used on enemies.Upgraded: Gravity element abilities inflict a random negative status effect when used on enemies. When you inflict a negative status effect, inflict +1 of that status effect.
- FlourishGravity element abilities do not harm allies. Gravity element abilities give a random positive status effect when used on allies. When you inflict a positive status effect, inflict +1 of that status effect.Upgraded: Gravity element abilities do not harm allies. Gravity element abilities give a random positive status effect when used on allies. When you inflict a positive status effect, inflict +2 of that status effect.
- Psy SmackKnockback damage you and your allies deal is doubled.Upgraded: Knockback damage and distance you and your allies deal is doubled and has Chain Knockback.
- BeckonYour basic attack has +4 Knockback.Upgraded: Your basic attack has +4 Knockback and Chain Knockback.
- Mind TempestAfter every sixth spell you cast, gain All Stats Up and +1 Magic Damage.Upgraded: After every sixth spell you cast, gain All Stats Up, +1 Magic Damage, and reduce the cost of your spells by 1 mana.
- OverflowWhile at full mana, gain +2 Brace and Flying Movement. Your mana is uncapped.Upgraded: While at full mana, gain +2 Brace and Teleportation. Your mana is uncapped.
- OmniscienceYou can see EVERYTHING. Line of sight restrictions are ignored.Upgraded: You can see EVERYTHING. Line of sight restrictions are ignored.
- Psionic RepelUnits that attack or contact you get knocked back 10 tiles.Upgraded: Units that attack or contact you get knocked back 10 tiles and are Immobilized.
- EnlightenedWhile at full mana, the first spell you cast each turn is free.Upgraded: While at full mana, all of your spells are free to cast once a turn.
- Mad VisageAll injuries you get are Disfigured. While at full mana, your basic action inflicts Madness. While you have 0 or less CHA you can attack an additional time each turn.Upgraded: All injuries you get are Disfigured. Units that contact or attack you get Madness. While at full mana, your basic attack inflicts Madness. While at 0 CHA you can attack 2 additional times each turn.
- Power UpWhen you gain excess mana, gain +1 Magic Damage and +1 INT.Upgraded: When you gain excess mana, gain +1 Magic Damage, +1 INT. and +1 Holy Shield.
- True SightYou and your allies can't miss enemies within your line of sight.Upgraded: You and your allies can't miss enemies within your line of sight. Allied physical attacks gain +50% critical hit chance against those enemies.
- BraingeyserWhen you gain excess mana, emit that many Sparkles.Upgraded: When you gain excess mana, emit that many Sparkles and remove all your debuffs.
- Gravity WellWhen a unit is knocked through a tile adjacent to you, stop it and inflict Stun.Upgraded: When a unit is knocked through a tile adjacent to you, stop it, inflict Stun and deal 5 damage to it.
- DragUnits that you knockback take 1 damage for each tile they pass through.Upgraded: Units that you knockback take 2 damage for each tile they pass through.
- TwiddleYour basic attack deals 0 damage, but you can use it 2 additional times each turn.Upgraded: Start each battle with +5 Bonus Attacks. Your basic attack deals 0 damage, but you can use it 2 additional times each turn.
- Repressed MemoriesWhen you spend mana, cast a random Psychic spell that costs less than the mana spent.Upgraded: When you spend mana, cast a random spell from any class that costs less than the mana spent.
- Eldritch VisageAt the start of your turn, inflict Magic Weakness 1 on all enemies in your line of sight.Upgraded: At the start of your turn, inflict Magic Weakness 1 and Marked on all enemies in your line of sight.











































































