Tank Class
Get in the way! Tanks are great at absorbing damage and pushing enemies around!
Data updated

- Stat bias
- -1 DEX, +4 CON, -1 INT
- Grows on level-up
- CON, STR, SPD
- Unlock
- From the start
- Pools
- 50 abilities · 25 passives
What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.
Abilities
Attack (13)
- Chew · 5 manaStarterA melee attack with Lifesteal.Upgraded: A melee attack with Lifesteal that inflicts Bleed 2 and ignores shield.
- Batter Up · 5 manaStarterKnock a unit back 10 tiles.Upgraded: Knock a unit back 10 tiles with Chain Knockback.
- Suplex · 5 manaGrab a unit in front of you and slam it into the tile behind you.Upgraded: Grab a unit in front of you and slam it into the tile behind you, inflicting Bruise 3 and Immobile.
- Tantrum · 3 manaHit all adjacent units, then spawn a rock.Upgraded: Hit all adjacent and diagonally adjacent units, then spawn a rock.
- Earthquake · 7 manaStarterDeal damage in a cone with a 10% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)Upgraded: Deal more damage in a cone with a 20% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)
- Rock Toss · 5 manaThrow a rock with a 10% chance to Stun.Upgraded: Throw a rock with a 33% chance to Stun.
- Rock Blast · 6 manaShoot a rock forward.Upgraded: Shoot a rock forward with Chain Knockback. (This spell costs less.)
- Big Rock · 7 manaDrop a boulder on an adjacent tile, damaging and displacing units it lands on.Upgraded: Drop a boulder on an adjacent tile, damaging, Stunning and displacing units it lands on.
- Lunge · 0 manaDash forward one tile and attack with Knockback. This spell uses up your movement action.Upgraded: Dash forward one tile, attack with Knockback and inflict Stun. This spell uses up your movement action.
- Gang Up · 9 manaToss a unit to an empty tile within 3 tiles of you, then your allies attack it if they can.Upgraded: Toss a unit to an empty tile within 6 tiles of you and inflict Bruise, then your allies attack it if they can.
- Aftershock · 4 manaAll units on dirt tiles get tossed to random nearby tiles and take damage when they land.Upgraded: All units on dirt tiles get tossed to random tiles and take damage when they land. Bonus Passive: All of your spells have Earth element.
- Fault Line · 5 manaFling all units in a straight line onto nearby tiles.Upgraded: Fling all units in a straight line onto nearby tiles, dealing more damage.
- Full Force · 8 manaDeal damage equal to your CON and inflict Stun. Also stuns yourself.Upgraded: Deal damage equal to your CON and inflict Stun and Bruise 4. Also stuns yourself.
Movement (9)
- Belly Flop · 6 manaStarterJump to a tile and Immobilize anything you land on.Upgraded: Jump to a tile and Immobilize units in an area.
- Trample Dash · 6 manaDash forward with Trample, then spawn a rock.Upgraded: Dash forward with Trample, then spawn a rock. Deals more damage and has a 20% chance to inflict Stun.
- Swap · 5 manaStarterSwap positions with any ally.Upgraded: Swap positions with any unit.
- To the Rescue! · 5 manaJump to a tile adjacent to an ally. Damage and displace any units you land on.Upgraded: Jump to a tile adjacent to an ally. Damage and displace any units you land on, or are adjacent to.
- Bowl Over · 2 manaTrample over one tile diagonally.Upgraded: Trample over two tiles diagonally with a 10% chance to inflict Stun.
- Rock Crusher · 4 manaJump on top of a rock, exploding it. Deal damage and knock back all adjacent units.Upgraded: Jump on top of a rock, exploding it. Deal high damage and knock back all adjacent units.
- Gore · 5 manaDash 3 tiles, damage, inflict Bruise and throw what you hit towards your original tile.Upgraded: Dash 10 tiles, damage, inflict Bruise and throw what you hit towards your original tile.
- Flip Flop · spd manaJump up to 3 tiles away, damage units you land on, then gain -1 SPD. (This spell's mana cost is equal to your SPD. At 0 SPD, this spell is Castable once per turn.)Upgraded: Jump up to 4 tiles away, damage units you land on, then gain -1 SPD. If your SPD is 0, this has increased range and damage. (This spell's mana cost is equal to your SPD. At 0 SPD, this spell is Castable once per turn.)
- Push Through · 4 manaTrample over 2 tiles in a straight line destroying any inanimate objects.Upgraded: Trample over 4 tiles in a straight line destroying any inanimate objects and inflicting Bruise 1 on units you trample.
Defense (16)
- Headbutt · 8 manaA melee attack that inflicts Stun.Upgraded: A melee attack that inflicts Stun. (This spell costs less.)
- Throw Scrap · 5 manaStarterGive +3 Shield to a unit or spawn a scrap pickup on an empty tile.Upgraded: Give +3 Shield to units in an area and spawn scrap pickups on the empty tiles in that area.
- Chew Cud · 3 manaHeal yourself.Upgraded: Heal yourself more.
- Ass Blast · 3 manaKnock back units in an area near you 4 tiles.Upgraded: Knock back units in a larger area near you 10 tiles.
- Backbreaker · 6 manaA melee attack that Immobilizes.Upgraded: A melee attack that Immobilizes and gives -2 SPD.
- Intimidate · 5 manaInflict Fear on an adjacent unit.Upgraded: Inflict Fear on a unit up to five tiles away.
- Toss · 3 manaStarterThrow an adjacent unit to an open tile.Upgraded: Throw an adjacent unit to a tile, dealing bonus damage if it collides with something.
- Body Guard · 2 manaStarterThe next time an ally is targeted by an enemy, switch places with that ally.Upgraded: The next time an ally is targeted by an enemy, switch places with that ally and gain +4 Shield.
- Nudge · 3 manaPush a unit back 1 tile. (This spell costs 0 mana the first time it's used each turn.)Upgraded: Push a unit back 10 tiles. (This spell costs 0 mana the first time it's used each turn.)
- Stone Breath · 6 manaInflict Petrify on the first unit in a line.Upgraded: Inflict Petrify and Knockback on the first unit in a line. (This spell costs less.)
- Gorgon Glare · 10 manaInflict Petrify on all units in your line of sight.Upgraded: Inflict Petrify on all units in your line of sight. (This spell costs less.)
- Anchor · 6 manaGain +4 Brace until the next time you move.Upgraded: Gain +4 Brace until the next time you move. Bonus Passive: Knockback immunity.
- Plant Your Feet · 0 manaGain +5 Shield and -1 SPD. If you are at 0 SPD, instead cleanse all of your debuffs. (Castable once per turn.)Upgraded: Gain +6 Shield and -1 SPD. If you are at 0 SPD, instead cleanse all of your debuffs and gain All Stats Up. (Castable once per turn.)
- Iron Head · 6 manaDash forward up to 3 tiles, gain +4 Shield then damage and knock back adjacent units.Upgraded: Dash forward up to 10 tiles, gain +4 Shield then damage and knock back adjacent units with +5 knockback damage.
- Steelskin · 0 manaGain +99 Brace until your next turn, then disable this spell until you take a total of 25 damage.Upgraded: Gain +99 Brace until your next turn, then disable this spell until you take a total of 15 damage.
- Supper · 0 manaHeal 15 HP and gain -2 SPD. (Castable once per battle.)Upgraded: Heal 15 HP, gain -2 SPD and +5 Health Regeneration. (Castable once per battle.)
Utility (11)
- Barbed Wire · 3 manaGive a unit +5 Thorns until your next turn. (You can target yourself.)
- Goad · 3 manaStarterForce an enemy to move towards you.Upgraded: Force an enemy anywhere to move towards you. (This spell costs less.)
- Clap · 2 manaKnock 2 enemies in front of you together.Upgraded: Knock 2 enemies in front of you together with +2 knockback damage.
- Rock Song · 6 manaLevitate all rocks. They will automatically fling towards enemies that end movement in line with them.Upgraded: Levitate all rocks. They will automatically fling towards enemies that end movement in line with them. (This spell costs less.)
- Grab · 3 manaPull a unit within 2 tiles towards you, knocking it into you.Upgraded: Pull a unit within 4 tiles towards you, knocking it into you and inflicting Grappled.
- Fissure · 5 manaPull all units in a wide line towards the center of that line. This has a 10% chance to Petrify.Upgraded: Pull all units in a wide line towards the center of that line. This has a 15% chance to Petrify and spawns rocks.
- Eat Rock · 1 manaEat a rock to gain +5 Shield and +1 STR.
- Demolish · 3 manaTurn a tile into a dirt tile, smashing any inanimate objects into rocks.Upgraded: Turn 3 tiles into dirt tiles, smashing any inanimate objects into rocks.
- Pincushion · 0 manaStarterGain +3 Thorns. This spell uses up your movement action.Upgraded: Gain +3 Thorns and +1 Brace. This spell uses up your movement action.
- Sandstorm · 4 manaStart a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1.Upgraded: Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1. (This spell costs 0 mana the first time you cast it each turn.)
- Thicken · 2 manaGain +1 knockback damage and +1 knockback range until the end of the turn.Upgraded: Gain +1 CON. Gain +1 knockback damage and +1 knockback range until the end of the turn.
Passives
- ThornsThorns 2.Upgraded: Thorns 4. Gain +1 Thorns when you take damage.
- Heavy Handed+2 Knockback Damage.Upgraded: +3 Knockback Damage. Your basic attack gains +3 Knockback.
- Slack OffIf you end your turn with unused movement actions, gain 8 HP.Upgraded: If you end your turn with unused movement actions, gain +2 CON, 8 HP and 5 mana.
- ScabsGain +2 Shield when you take damage from an ability.Upgraded: Gain +2 Shield when you take damage from any source.
- Thunder ThighsTrample.Upgraded: Trample 9.
- PlowWhen you knock back a unit, leave a rock where that unit was.Upgraded: When you knock back a unit, leave a rock where that unit was. All damage you deal has +1 Knockback.
- Pet RocksRocks you spawn are alive!! ...and have +3 HP. Spawn a rock at the start of the battle.Upgraded: Rocks you spawn are alive, and hot!! ...and have +7 HP. Spawn a boulder at the start of the battle.
- Toad StyleYour movement action is a jump. Landing on a unit deals damage and displaces it.Upgraded: Your movement action is a jump. Landing on a unit deals damage and displaces it.
- Chain KnockbackYour basic attack gains +1 Knockback. Units you knockback will Knockback other units.Upgraded: Your basic attack gains +1 Knockback. All knockback you deal is increased by 2 and deals +1 extra damage. Units you knockback will Knockback other units further.
- ProtectiveYour allies have Brace 1.Upgraded: Your allies have Brace 2.
- WrestlemaniacYour basic attack becomes Suplex when adjacent to enemies. You gain the ability Toss.Upgraded: Your basic attack is Suplex while you're next to a unit that can be suplexed and Your basic attack becomes Suplex when adjacent to enemies. +1 Bonus Move. You gain the ability Toss+.
- Mountain FormKnockback immunity. Tiles you walk over become dirt and may spawn rocks.Upgraded: Trample. Knockback and Fire immunity. Tiles you walk over become dirt and may spawn rocks.
- Home RunKnockback you deal is increased by 10.Upgraded: Knockback you deal is increased by 10 and inflicts Bruise 1.
- Rock AspectUnits that attack or contact you have a 10% chance to get Petrified.Upgraded: Units that attack or contact you have a 20% chance to get Petrified.
- Wide LoadWhen an adjacent ally is targeted by an enemy, swap places with the ally.Upgraded: When an adjacent ally is targeted by an enemy, gain +1 temp Thorns and temp Brace, then swap places with the ally.
- Hard HeadYou block attacks from the front.Upgraded: You block attacks from the front. Your basic attack inflicts Bruise.
- My Leg!All injuries you get are Broken Legs. If you have four broken legs, gain +4 Thorns, Trample, and adjacent allies have Toss as a bonus ability.Upgraded: All injuries you get are Broken Legs. If you have four broken legs, gain +4 Thorns, +4 Brace, Trample, and adjacent allies have Toss as a bonus ability.
- HardyHeal to full HP at the start of each battle.Upgraded: Heal to full HP at the start of each battle. +3 Health Regeneration.
- Slow and SteadyGain -2 SPD and +1 Range at the end of each turn. If your SPD is 0, you can attack an extra time each turn.Upgraded: Gain -2 SPD, +1 Range, +1 STR, and +1 INT at the end of each turn. If your SPD is 0, you can attack an extra time each turn.
- Follow UpAfter you use your basic attack, dash forward as far as you can.Upgraded: After you use your basic attack, dash forward as far as you can and do a melee attack.
- Cat-A-PultYou can throw adjacent allies up to 4 tiles on their turns without using their movement action.Upgraded: You can throw adjacent allies to any tile on their turns without using their movement action.
- Shoving MatchWhen you knock a unit into an ally, or knock an ally into an enemy, that ally uses their basic attack on the other unit. Your basic attack has +1 Knockback.Upgraded: When you knock a unit into an ally, or knock an ally into an enemy, that ally uses their basic attack on the other unit. Your basic attack has +2 Knockback. You deal no damage to allies.
- StoicIf you end your turn with unused movement actions, gain +2 Bonus Moves.Upgraded: If you end your turn with unused movement actions, gain +2 Bonus Moves, +2 Shield and +1 Brace.
- Priority TargetEnemies will attack you instead of your allies if they can.Upgraded: +2 Thorns, +2 Brace, and +2 Health Regeneration. Enemies will attack you instead of your allies if they can.
- BouncerWhen an ally takes damage, move 3 tiles toward the source of the damage and attack it if you can.Upgraded: When an ally takes damage, full move toward the source of the damage and attack it if you can.











































































