Thief Class
Attack from the shadows! Thiefs are great at evading hits, collecting coins, and striking from behind!
Data updated

- Stat bias
- -1 STR, -1 CON, +4 SPD, +1 LCK
- Grows on level-up
- SPD, DEX, LCK
- Unlock
- Clear The Sewers
- Pools
- 50 abilities · 25 passives
What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.
Abilities
Attack (22)
- Assassinate · 8 manaStarterA melee attack that can only hit from behind. This attack ignores shield and has 50% crit chance.Upgraded: A melee attack that can only hit from behind. This attack ignores shield and has 100% crit chance. (This spell costs less.)
- Poison Gas · 4 manaInflict Poison 2 on all units adjacent to you.Upgraded: Inflict Poison 4 on all units adjacent to you (even diagonally).
- Poison Nail · 3 manaStarterThrow a nail that inflicts Poison and ignores shield.Upgraded: Throw 2 nails that inflict Poison and ignore shield.
- Weakening Nail · 3 manaThrow a nail that inflicts Weakness and ignores shield.Upgraded: Throw 2 nails that inflict Weakness and ignore shield.
- Sharp Nail · 3 manaThrow a nail that inflicts Bleed and ignores shield.Upgraded: Throw 2 nails that inflict Bleed and ignore shield.
- Coin Toss · X manaThrow a coin that deals damage. RELOAD: Collect a coin. This spell costs more mana each additional time you use it on the same turn.Upgraded: Throw a coin at infinite range with +50% crit chance that ignores shield. RELOAD: Collect a coin. This spell costs more mana each additional time you use it on the same turn.
- Rebound · 3 manaStarterA melee attack that rebounds you backwards 10 tiles.Upgraded: A melee attack that rebounds you backwards 10 tiles. Deal damage to any unit you collide with.
- Cut Purse · 4 manaStarterThrow a nail that knocks coins out of units it hits and ignores shield.Upgraded: Throw 2 nails that knock coins out of units they hit and ignore shield.
- Rearm · 7 manaRefresh your basic attack.Upgraded: Refresh your basic attack. (This spell costs less.)
- Nail Flurry · 10 manaThrow 10 1-damage nails that ignore shield.Upgraded: Throw 10 1-damage nails that ignore shield. Throw extra nails equal to your DEX.
- Declaw · 3 manaA melee attack that inflicts -1 Damage and Bleed.Upgraded: A 2-hit melee attack that inflicts -1 Damage and Bleed.
- Slice · 6 manaA melee attack that has all effects of your basic attack and ignores shield.Upgraded: A melee attack that has all effects of your basic attack and ignores shield. (This spell is free the 1st time you use it each turn.)
- Nightshade · 7 manaInflict Poison 4 on an adjacent unit.Upgraded: Inflict Poison 4 on an adjacent unit. (This spell costs less.)
- Slingshade · 6 manaSpawn a shadow up to 3 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.)Upgraded: Spawn a shadow up to 5 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.) (This spell costs less.)
- Pierce Shot · 5 manaThrow a nail that passes through units and ignores shield.Upgraded: Throw an infinite range nail that passes through units and ignores shield.
- Venom Barrage · 5 manaThrow a nail that inflicts Poison 1 and ignores shield at each enemy in your line of sight.Upgraded: Throw 2 nails that inflict Poison 1 and ignore shield at each enemy in your line of sight.
- Sever Artery · 4 manaStarterA weak melee attack. If this crits, inflict Bleed 5.Upgraded: A weak melee attack. If this crits inflict Bleed 5 and you gain All Stats Up.
- Steal Kidney · 4 manaA melee attack with increased critical hit chance. If this crits and your trinket slot is empty, gain a kidney, then inflict Bleed 1.Upgraded: A melee attack with increased critical hit chance that inflicts Bleed and Bruise 1. If this crits and your trinket slot is empty, gain a kidney, then inflict Bleed 1.
- Steal Luck · 3 manaA weak melee attack. If this crits, inflict -1 LCK and you gain +1 LCK.
- Triple Nails · 4 manaThrow 3 nails straight and diagonally in front of you. These nails have the effects of your basic attack and ignore shield.Upgraded: Throw 3 nails straight and diagonally in front of you 2 times. These nails have the effects of your basic attack and ignore shield.
- Chakram · 3 manaThrow a projectile that passes through units and then returns to you. This can collect pickups.Upgraded: Throw a projectile that passes through units and then returns to you. At its apex, it deals increased damage and always crits. This can collect pickups.
- Steal Time · 4 manaA melee attack. If this crits, refresh your basic attack and movement actions.Upgraded: A melee attack with +30% crit chance. If this crits, refresh your basic attack and movement actions.
Movement (10)
- Move Again · 5 manaStarterRefresh your movement action.Upgraded: Refresh your movement action. (This spell costs less.)
- Shadow · 4 manaStarterTeleport behind a unit. Nothin' personnel, kid.Upgraded: Teleport behind a unit. Your next action has +100% crit chance. Nothin' personnel, kid.
- Greedstep · 4 manaTeleport to a tile with coins on it.Upgraded: Teleport to a tile with coins on it, then spawn 1-2 coins on random tiles.
- Stalk · 3 manaStarterTarget any enemy. Teleport behind it at the start of your next turn. (Castable once per turn.)Upgraded: Target any enemy. Teleport behind it at the start of your next turn. (Castable once per turn. Costs 0 mana.)
- Quick Roll · 0 manaRoll in a straight line up to three tiles. RELOAD: Backstab a unit.Upgraded: Roll in a straight or diagonal line up to five tiles. RELOAD: Backstab a unit.
- Shadow Shift · 5 manaTeleport exactly 2 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.)Upgraded: Teleport up to 3 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.)
- Caltrops · 4 manaMove up to 4 tiles, spreading glass shards on the tiles you walk through.Upgraded: Move up to 10 tiles, spreading glass shards on the tiles you walk through.
- Sneak Up · 4 manaTeleport directly behind a random enemy.Upgraded: Teleport directly behind a random enemy. (This spell costs less.)
- Over Here, Over There · 0 manaSwap positions with an ally. Swap back at the end of your turn. (Castable once per turn.)Upgraded: Swap positions with any unit. Swap back at the end of your turn. If the unit was an enemy, inflict Confusion 1. (Castable once per turn.)
- Outskirts · 4 manaTeleport to a tile on the edge of the map.Upgraded: Teleport to a tile on the edge of the map. Gain +2 Damage for the rest of the turn.
Utility (18)
- Boost Backstab · 4 manaUntil end of turn, your backstabs do +75% more damage and ignore shield.Upgraded: Until end of turn, your backstabs do +75% more damage, ignore shield, and inflict Bleed and Poison.
- Time Walk · 10 manaTake an extra turn at the end of the round. (This spell can't be cast on extra turns.)Upgraded: Take an extra turn at the end of the round. (This spell can't be cast on extra turns. This spell costs less.)
- Distract · 2 manaStarterMake a unit face away from you.Upgraded: Make any unit look away from you. This has a 33% chance to inflict Confusion.
- Eagle Eye · 4 manaSpawn 2-3 coins on random tiles.Upgraded: Spawn 3-7 coins on random tiles.
- Pickpocket · 3 manaSteal 1-3 coins from a unit and give it -1 Damage.Upgraded: Steal 3-5 coins from a unit, give it -1 Damage, and apply some extra debuffs at random.
- Blur · 4 manaGain +10% dodge chance. Disable this spell if you have more than 65% dodge chance.Upgraded: Gain +15% dodge chance. Disable this spell if you have more than 80% dodge chance.
- Backflip · 4 manaStarterBackflip out of the way the next time you're targeted by an enemy.Upgraded: Backflip out of the way the next time you're targeted by an enemy. (This spell costs less.)
- Pocket Sand · 4 manaInflict Blind on all units in a small cone.Upgraded: Inflict Blind 2 on all units in a larger cone.
- Cheat · 5 manaGain temporary +5 LCK until your next turn.Upgraded: Gain temporary +10 LCK until your next turn.
- Loot Corpse · 3 manaLoot 1-3 coins from a body... and possibly something else? (This might destroy the body)Upgraded: Loot 1-3 coins from a body... and possibly something else? (This might not destroy the body) (Your chance of finding "something else" is significantly increased.)
- Fade · 10 manaGain Stealth 1.Upgraded: Gain Stealth 2.
- Sharpen Nail · 5 manaGain +1 DEX and +1 Range until the end of the battle.Upgraded: Gain +1 DEX and +1 Range until the end of the battle. Automatically cast this spell at the end of each round for free.
- Pierce · 4 manaGain +2 Range. Your attacks pass through units and ignore shield for the rest of the turn.Upgraded: Gain +4 Range. Your attacks pass through units and ignore shield for the rest of the turn. (This spell costs less.)
- Wind Up · 1 manaGain +1 Range for the rest of the turn.Upgraded: Gain +1 Range.
- Skin Disguise · 3 manaDestroy an adjacent body. Enemies won't attack you until your next turn. (Castable once per turn.)Upgraded: Destroy a body in range 3. Enemies won't attack you until your next turn. (This spell is free. Castable once per turn.)
- Jitter · 3 manaInflict Confusion 1 on each adjacent unit.Upgraded: Inflict Confusion 1 on each unit within 3 tiles of you.
- Poison Dip · X manaSpend all your mana. For every 5 mana spent, your basic attack inflicts +1 Poison. (Castable once per battle.)Upgraded: Spend all your mana. For every 3 mana spent, your basic attack inflicts +1 Poison. (Castable once per battle.)
- Lucky Penny · 1 manaCollect an adjacent pickup and gain +2 LCK instead of its normal effects.Upgraded: Collect a pickup within four tiles of you. Gain +2 LCK instead of its normal effects.
Passives
- BackstabberYour backstabs are always critical.Upgraded: Your backstabs are always critical. When you land a critical hit, gain a random stat up.
- Golden ClawsGain +1 Damage for each coin you collect.Upgraded: Gain +2 Damage for each coin you collect.
- StealthedStart each battle with Stealth.Upgraded: Start each battle with Stealth. Gain Stealth when you get a kill.
- Poison TipsYour basic attack inflicts Poison 1.Upgraded: Your basic attack inflicts Poison 1. Poison you inflict is doubled.
- BurgleYour basic attack gains you 1 coin when it deals damage.Upgraded: Your basic attack gains you 1 coin and spawns a coin pickup when it deals damage.
- More!When you kill a unit, refresh your movement action.Upgraded: When you kill a unit, refresh your movement and basic attack.
- Double ThrowYour basic attack hits twice for half damage.Upgraded: Your basic attack hits thrice for 1/3rd damage.
- Bounty HunterDuring your turn, one random enemy has a Bounty.Upgraded: During your turn, 2 random enemies have a large Bounty.
- Razor ClawsYour basic attack inflicts Bleed 1.Upgraded: All of your damaging abilities inflict Bleed 1.
- Swift LooterWhen you collect a coin pickup, refresh your movement action. 1-2 extra coins spawn in each battle.Upgraded: When you collect a coin pickup, refresh your movement action and gain +1 DEX and +1 SPD. 2-3 extra coins spawn in each battle.
- First StrikeGain an extra turn at the start of the battle.Upgraded: Gain an extra turn at the start of the battle. Damage you deal on this turn is always critical.
- ZIP!Your movement action is Shadowstep.Upgraded: Your movement action is Shadowstep. You can use your movement action an extra time each turn.
- Weak SpotYour basic attack ignores shield and inflicts Weakness 1.Upgraded: All of your damaging abilities ignore shield and inflict Weakness 2. +25% crit chance.
- PenetrateYour basic attack passes through units and ignores shield. +1 Range.Upgraded: Your basic attack passes through units and ignores shield. +10 Range.
- After ImageWhen you move, spawn a shadow where you moved from. The shadow mimics your basic action but fades away at the end of your turn.Upgraded: When you move, spawn a shadow where you moved from. The shadow mimics your basic action.
- ShivYour basic attack has +2 damage, +25% critical chance, and inflicts Bleed 1 when attacking a unit in melee range.Upgraded: Your basic attack has +2 damage, +50% critical chance, and inflicts Bleed 2 when attacking a unit in melee range.
- CriticalYour critical hits deal +100% more damage. Gain +1 LCK whenever you make a critical hit.Upgraded: Your critical hits deal +100% more damage and inflict Bleed and Weakness 1. Gain +1 LCK whenever you make a critical hit.
- Loot HoarderAutomatically collect all pickups at the end of the battle if you're not downed.Upgraded: Automatically destroy all enemy bodies and collect all pickups at the end of the battle if you're not downed.
- CrippleYour critical hits inflict Immobilize and Weakness 2.Upgraded: Your critical hits inflict Stun and Weakness 2.
- Agile+2 Movement Range. If you move fewer tiles than your full movement range, you can move a 2nd time for the rest of your movement range.Upgraded: +4 Movement Range. If you move fewer tiles than your full movement range, you can move a 2nd, 3rd and 4th time for the rest of your movement range.
- ShankWhen behind and adjacent to an enemy, your basic attack is a melee attack that hits twice.Upgraded: When behind and adjacent to an enemy, your basic attack is a melee attack that hits thrice!
- Flip a CoinWhen you gain a coin, you have a 50% chance to spawn a coin on a random tile and a 50% chance to gain +2 SPD and +2 LCK.Upgraded: When you gain a coin, you have a 50% chance to spawn 2 coins on random tiles and a 50% chance to gain +2 SPD, +2 LCK and +2 DEX.
- Shake DownYour critical hits spawn a coin and a random pickup.Upgraded: +25% critical hit chance. Your critical hits spawn a coin and two random pickups.
- Sweetspot+1 Range. Your basic attack deals more damage the farther away you are from the target.Upgraded: +6 Range. Your basic attack deals more damage the farther away you are from the target.
- PinpointYour critical hits inflict Marked.Upgraded: Your critical hits inflict Marked. Your critical hits deal 100% more damage.











































































