Disorders
Mental, physical, hygiene and contagious disorders with every stat change and effect.
Data updated
Overview
Plenty of disorders cut both ways. Brain Dead doubles the stats gained on level-up and adds a reroll, and Autism makes the spells a cat was born with cost 2 less mana while everything else costs 1 more. Cancer is pure trouble. At the end of each battle it takes 3 random stats permanently and gives a random mutation.
How it works
Room Health
Health in a room affects lifespan and the nightly chance to develop or cure a disorder. Let it sink and the house starts producing disorders from a pool of 31 low-hygiene ones.
Contagion and locked slots
Six disorders are marked Contagious: Bird Flu, The Common Cold, Covid, Ebola, The Flu and Pox. Ten more lock an equipment slot. Broken Limb bans trinkets and consumables and pays you back with +2 Thorns.
All Disorders
Showing 3 of 3
- The Common ColdStart each battle with All Stats Down. 30% chance of recovering at the end of each round. Contagious.Disease
- The FluStart each battle with Slow 5 and Weakness 5. Your basic attack inflicts Slow 1 and Weakness 1. 20% chance of recovering at the end of each round. Contagious.Disease
- The HungerYour basic attack has lifesteal. If you don't deal damage to a unit on your turn, gain Madness 1.Special


