Items
Weapon, trinket, consumable, head, face and neck gear with rarity and set membership.
Data updated
Overview
Gear sits in six slots: weapon, trinket, consumable, head, face and neck. Face and neck armor carry plenty of the odd rules, like the Rune of Perthro, a Rare neck piece that counts toward every item set. Put three pieces of one set on a cat and the set bonus switches on.
How it works
Rarity and curses
Rarity runs Common, Uncommon, Rare and Very Rare, with separate Quest and Side Quest tiers for story items. Cursed items can't be taken off once equipped. The Black Candle lets you remove other cursed pieces but stays stuck itself, and a cat with the Blessing of Glorg disorder can unequip cursed gear freely.
Fragile and Brittle
Two keywords decide how armor dies. Fragile pieces break when the wearer is downed. Brittle ones have a 25% chance to break every time you take damage, which makes the Alloy set bonus (no more Brittle) a bigger deal than it looks.
All Items
Showing 3 of 3
- Ball-Peen HammerUse: A melee attack. If used on an ally, give +1 use to all of their items instead of dealing damage. 5% chance to break when used to repair items.Rare · Weapon
- Barbed PawUse: A melee attack that inflicts Bleed 1. Passive: +1 Thorns.Uncommon · Weapon
- BatteryUse: A ranged lightning attack with a 10% chance to Stun.Uncommon · Weapon


