Necromancer ability
Blood Rain
Take 1 damage and heal all allies 1 HP.
- Mana
- 3
- Class
- Necromancer
- Kind
- Defense
Effect
- Heals 1
- Range 0–4
- Area: All 1
Upgraded
Take 1 damage, heal all allies 1 HP and give them +1 mana.
- Heals 1
- Range 0–4
- Area: All 1
Necromancer ability
Take 1 damage and heal all allies 1 HP.
Take 1 damage, heal all allies 1 HP and give them +1 mana.
Abilities
Mana cost, targeting, damage and the upgraded version for every class spell.
Data updated
Each regular class has 50 active abilities, 10 of them flagged as starters, plus a basic attack. The + version improves a spell: Assassinate, a Thief backstab that costs 8 mana, goes from 50% to 100% crit chance and gets cheaper to cast. Collarless cats draw from their own pool of 108 spells, while the Jester has only 4 of its own.
Spells are priced in mana, and the + version often costs less. Psychics start with +5 starting mana, and the Mage item set adds another +5.
The Collarless pool holds Path spells such as Path of the Fighter. It sets your INT to 0 until the end of the battle, then becomes a random Fighter spell permanently.