Necromancer Class
Rise from the dead! Necromancers are great at playing with corpses and leeching life from enemies!
Data updated

- Stat bias
- -2 STR, +2 CON, +1 CHA
- Grows on level-up
- DEX, CHA, CON
- Unlock
- Clear The Boneyard
- Pools
- 50 abilities · 25 passives
What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.
Abilities
Attack (10)
- Pestilence · 4 manaStarterDeal 1 damage to all units.Upgraded: Deal 1 damage to all units. (This spell costs less.)
- Death Bloom · 0 manaExplode a body, dealing damage and Knockback to adjacent units.
- Leeches · 3 manaInflict Leech 1 on a unit.Upgraded: Inflict Leech 1 and Mana Leech 1 on a unit.
- Blood Geyser · 6 manaStarterTake damage equal to half of your max HP, then deal that much damage and inflict Fear 2 on another unit.Upgraded: Take damage equal to half of your max HP, then deal that much damage and inflict Fear 2 on units in an area.
- Giga Drain · X manaSpend all of your mana, then drain that much HP from an adjacent unit. Ignores shield.Upgraded: Spend all of your mana, then drain that much HP from a unit in range 3. Ignores shield.
- Debone · 7 manaDeal damage and inflict Weakness on an adjacent unit. If you have no weapon, equip a bone.Upgraded: Deal damage, inflict Weakness and Immobile on an adjacent unit. If you have no weapon, equip a bone.
- Carrion Shot · 6 manaStarterDeal 1 damage and inflict Leech 1. This spell is stronger and castable while you're downed.Upgraded: Deal 2 damage and inflict Leech 2. This spell is stronger and castable while you're downed.
- Lifedrain · 6 manaDrain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp.Upgraded: Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with max hp.
- Leech Swarm · 12 manaInflict Leech 3 on all units, except yourself.Upgraded: Inflict Leech 1 on each allied unit and Leech 3 on all other units, except yourself.
- Spider Egg · 3 manaInflict Infested 1 on a unit in range 3.Upgraded: Deal 1 damage and inflict Infested 1 on any unit.
Movement (9)
- Rebirth · 5 manaStarterTeleport into a body, destroying it to heal 4 HP, gain +1 INT and +1 CON.
- Scare · 6 manaTeleport in front of an enemy then Knockback each adjacent unit 4 tiles.Upgraded: Teleport in front of an enemy then inflict Knockback 4 and Fear on each adjacent unit.
- Dark Step · 4 manaTeleport to an open tile.Upgraded: Teleport to a tile. If you teleport into a unit you both take 5 damage, then inflict Fear on it.
- Replace · 3 manaTeleport into a familiar and destroy it. Refresh your basic attack.Upgraded: Teleport into a familiar and destroy it. Refresh your basic attack and heal 5 HP.
- Reap · 7 manaTeleport into a unit with 5 or less health and destroy it.Upgraded: Teleport into a unit with 10 or less health and destroy it. (This spell costs less.)
- Coffin Flop · 6 manaStarterJump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting Madness.Upgraded: Jump to an open tile in range 3. This spell is stronger and castable while you're downed. When downed you can land on units anywhere dealing damage and inflicting Madness 2.
- Reaper Step · 6 manaTeleport to an open tile in range 1. Whenever a unit dies, this spell's range increases by 1.Upgraded: Teleport to a tile in range 1, dealing damage to units you land on. Whenever a unit dies, this spell's range and damage increase by 1.
- Gravecrawl · 8 manaStarterDig to any tile and unearth a body.
- Dig Up the Dead · 16 manaDig to any tile and unearth 4 zombies.Upgraded: Dig to any tile and unearth 4 zombies. (This spell costs less.)
Defense (11)
- Weakness · 5 manaInflict Weakness 5 on a unit.Upgraded: Give a unit Weakness 5 and All Stats Down.
- Evil Incarnate · 12 manaInflict Fear on all enemies.Upgraded: Inflict Fear 1 and Weakness 2 on all enemies.
- Blood Rain · 3 manaTake 1 damage and heal all allies 1 HP.Upgraded: Take 1 damage, heal all allies 1 HP and give them +1 mana.
- Soul Transfer · 1 manaGive a unit +1 CON and heal it 4 HP. You gain -1 CON and lose 4 health.Upgraded: Give a unit +1 CON and heal it 4 HP. You gain -1 CON and lose 4 health. This spell can revive units. If the unit revived was an enemy it gets charmed for the battle.
- Whisper · 5 manaInflict Fear and Madness on an adjacent unit.Upgraded: Inflict Fear 1 and Madness 2 on a unit in range 4.
- Shriek · 9 manaInflict Fear 1, Confusion 2, and Madness 2 on units within a cone.Upgraded: Inflict Fear 1, Confusion 2, Madness 2 and drain 2 HP from units within a cone.
- Full Moon · 3 manaStarterGive Lifesteal 1 to units in an area.Upgraded: Give Lifesteal 3 to units in an area.
- Flatline · 3 manaDown yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units.Upgraded: Down yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units. (This spell costs 0 mana.)
- Donate Blood · 6 manaHeal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.Upgraded: Heal all units in an area 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.
- Hush · 6 manaInflict Sleep 1 on an adjacent unit.Upgraded: Inflict Sleep 1 on a unit in range 4.
- Trade Life · 5 manaSwap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured.Upgraded: Swap HP with any ally. Castable while you're downed. If this spell downs you or the ally, neither are injured.
Utility (20)
- Decompose · 5 manaStarterExplode a body and spawn 3 Leeches.
- Reanimate · 5 manaStarterResurrect a body to half HP. It becomes a Zombie and joins your team.Upgraded: Resurrect a body to full HP. It becomes a Zombie and joins your team.
- Dark Ritual · 2 manaDestroy an adjacent body. The next spell you cast costs 0 mana.Upgraded: Destroy an adjacent body. The next 2 spells you cast cost 0 mana.
- Soul Link · 6 manaStarterInflict Soul Link on units in an area.Upgraded: Inflict Soul Link on units in a large area.
- We Are One · 15 manaInflict Soul Link on yourself and every enemy.Upgraded: Inflict Soul Link on yourself and every enemy. Gain +2 CON and heal 8 HP.
- Eternal Servitude · 12 manaResurrect an enemy body to full HP. It joins your team.Upgraded: Resurrect an enemy body to full HP. It joins your team and takes an extra turn after this one.
- Summon Shade · 13 manaSpawn a shadow copy of yourself that fades after its first turn. (The copy can't cast this ability or give extra turns to units.)Upgraded: Spawn a shadow copy of yourself that fades after its second turn. (The copy can't cast this ability or give extra turns to units.)
- Unearth · 5 manaDig up a body. It reanimates at the end of the round.Upgraded: Dig up a body. It reanimates at the end of the round. (This spell costs less.)
- Summon Bones · 6 manaSummon a skeleton from a body.Upgraded: Summon a skeleton from a body, anywhere. (This spell costs less.)
- Bloodletting · 8 manaRemove all status effects from another unit, then inflict Bleed 5 on it.Upgraded: Remove all status effects from another unit, then inflict Bleed 5 on it. (This spell costs less.)
- Mass Psychosis · 15 manaInflict Madness on all enemies.Upgraded: Inflict Madness on all enemies. (This spell costs less.)
- Seance · 6 manaSpawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.Upgraded: Spawn a ghost Familiar that fades after its second turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.
- Go Limp · 4 manaUntil your next turn, you won't get injured if you're downed.Upgraded: Until your next turn, you won't get injured if you're downed. When downed, inflict Confusion 10 on the unit that downed you.
- Demonic Pact · 10 manaInjure yourself and take an extra turn. (This spell can't be cast on extra turns.)Upgraded: Injure yourself and take an extra turn. (This spell costs less. This spell can't be cast on extra turns.)
- Curse · 6 manaGive a unit -4 LCK.Upgraded: Give a unit -4 LCK. (This spell has increased range)
- Feed · 2 manaDestroy an adjacent body. Your basic attack inflicts +1 Leech for the rest of the battle.
- Forbidden Famine · 0 manaInflict Weakness 5, Poison 2, and Madness 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.)Upgraded: Inflict Leech 2, Weakness 5, Poison 2, and Madness 2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.)
- Flesh Golem · 0 manaYou and all allies lose 7 HP. Summon a flesh golem with one random spell from each of those units. (Castable once per battle.)Upgraded: You and all allies lose 7 HP. Summon a flesh golem with one random spell and random passives from each of those units. (Castable once per battle.)
- Absorb Soul · 0 manaDown an ally in range 5 and steal their mana. It doesn't get injured. (Castable once per turn.)Upgraded: Down any ally and steal their mana. It doesn't get injured. (Castable once per turn.)
- Clew of Leeches · 8 manaSurround a unit with leeches.Upgraded: Surround a unit with beefy leeches.
Passives
- VampirismYour basic attack has lifesteal.Upgraded: Your basic attack has lifesteal. Your spells have 50% lifesteal.
- One With NothingIf you end your turn with 0 mana, your Mana Regeneration is doubled.Upgraded: If you end your turn with 0 mana, your Mana Regeneration is doubled. Bonus ability: Slit Wrists
- Bed BugsYou start battles with 2 beefy leech familiars.Upgraded: You start battles with 4 beefy leech familiars.
- Worm LordWhen you take damage, spawn a leech familiar.Upgraded: When you take damage, spawn a leech familiar. Your basic attack spawns leech familiars.
- Infinite RebirthAt the end of each round, if there is a body on the map and you're downed, you respawn on that tile with 1 HP and +10 temporary Speed. If that body was a party member, you spawn with full HP instead.Upgraded: At the end of each round, if there is a body on the map and you're downed, you respawn on that tile with 25% HP and +10 temporary Speed. If that body was a party member, you spawn with full HP instead.
- Sacrificial LambWhen you're downed, allies gain All Stats Up and take an extra turn.Upgraded: When you're downed, allies gain All Stats Up and take an extra turn. You can't get injuries.
- Servus MortemDestroy a random non-boss enemy at the start of each battle.Upgraded: Destroy a random enemy at the start of each battle. If this hits a boss, deal 50 damage instead.
- Offload PainWhen you heal, deal 1 damage to each enemy.Upgraded: When you heal, deal 2 damage to each enemy and you gain +1 Thorns.
- Cambion ConceptionWhen you're downed, spawn a demon kitten familiar.Upgraded: When you're downed, spawn 2 demon kitten familiars.
- Leech MotherYour basic attack spawns a leech familiar.Upgraded: Your basic attack spawns a beefy leech familiar.
- InfectedWhen you down a unit, reanimate it with 50% HP.Upgraded: When you down a unit, reanimate it with full HP.
- Last GraspWhen you're downed, deal 6 damage to each enemy and heal 6 HP to all allies. Bonus ability: SeppukuUpgraded: When you're downed, deal 10 damage to each enemy and heal 10 HP to all allies. Bonus ability: Seppuku
- Relentless DeadAt the end of each round, spawn a zombie kitten familiar onto a random tile.Upgraded: At the end of each round, spawn 2 zombie kitten familiars onto random tiles.
- Chains of GuiltWhen an enemy downs you and it wasn't a boss, it joins your party permanently.Upgraded: When an enemy downs you and it wasn't a boss, it joins your party permanently. If it was a boss, inflict Stun 3 on it.
- Dark PriestAt the start of each battle, if you don't have a weapon, gain a temporary Soul Dagger weapon.Upgraded: At the start of each battle, if you don't have a weapon, gain a temporary Soul Dagger weapon. You can use your weapon action an extra time each turn.
- UndeathWhen you're downed, reanimate each ally to 33% HP. (Once per battle.)Upgraded: When you're downed, reanimate each ally to max HP. (Once per battle.)
- Numbing LeechesYour basic attack deals 0 damage but its status and hit effects are tripled.Upgraded: Your basic attack deals 0 damage, but its status and hit effects are tripled. Your basic attack inflicts Mana Leech.
- Eternal HealthSuffer only Jinxed when downed. When your party wins a battle, if you were downed, heal to full.Upgraded: Suffer only Jinxed when downed. When your party wins a battle, if you were downed, heal to full. Your body is indestructible. When you're downed, allies get +1 LCK for each Jinxed injury you have.
- TorporWhile you're downed, your basic attack is Haunt. Your body gains +6 corpse HP.Upgraded: While you're downed, your basic attack is Haunt and your spells are Spook. Your body gains +6 corpse HP.
- Soul BondYour basic attack inflicts Soul Link.Upgraded: Your basic attack inflicts Soul Link. Inflict Soul Link on a random enemy at the start of the battle.
- SuperstitionYour basic attack inflicts -1 LCK. When a unit damages you, inflict -1 LCK on it.Upgraded: Your basic attack inflicts -1 LCK and has a 15% chance to inflict Fear. When a unit damages you, inflict -1 LCK and a 15% to Fear on it.
- Immortal LeechesWhen a unit you inflicted Leeches on dies or loses its leeches, your next basic attack inflicts that many additional leeches.Upgraded: When a unit you inflicted Leeches on dies or loses its leeches, your next basic attack inflicts that many additional leeches. Your basic attack inflicts +1 leech.
- Corpse ConnoisseurStart each battle with 2-3 corpses near you. When you destroy a corpse, heal 2 HP and spawn a food pickup.Upgraded: Start each battle with 3-4 corpses near you. When you destroy a corpse, heal 8 HP and spawn a food pickup.
- ParasiticWhen you gain health, spawn a leech familiar.Upgraded: When you gain health, spawn a leech familiar. 50% of the time, spawn a beefy leech instead.
- Spread SorrowWhen you inflict a debuff to an enemy, inflict that same debuff on another random enemy.Upgraded: When you inflict a debuff to an enemy, inflict that same debuff on 2 other random enemies.











































































