Collarless ability
Nerf
Inflict -1 Damage on a unit.
- Mana
- 4
- Class
- Collarless
Effect
- Damage Up -1
- Range 0–3
Upgraded
Inflict -1 Damage and -1 on a unit.
- Damage Up -1
- Constitution Up -1
- Range 0–3
Collarless ability
Inflict -1 Damage on a unit.
Inflict -1 Damage and -1 on a unit.
Abilities
Mana cost, targeting, damage and the upgraded version for every class spell.
Data updated
Each regular class has 50 active abilities, 10 of them flagged as starters, plus a basic attack. The + version improves a spell: Assassinate, a Thief backstab that costs 8 mana, goes from 50% to 100% crit chance and gets cheaper to cast. Collarless cats draw from their own pool of 108 spells, while the Jester has only 4 of its own.
Spells are priced in mana, and the + version often costs less. Psychics start with +5 starting mana, and the Mage item set adds another +5.
The Collarless pool holds Path spells such as Path of the Fighter. It sets your INT to 0 until the end of the battle, then becomes a random Fighter spell permanently.
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