Collarless Class
It's a cat!
Data updated

- Stat bias
- None
- Grows on level-up
- STR, DEX, CON, INT, SPD, CHA, LCK
- Unlock
- From the start
- Pools
- 108 abilities · 64 passives
What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.
Abilities
- Block · 5 manaGain +2 Shield.Upgraded: Gain +5 Shield.
- Rest · 2 manaHeal some HP, then fall asleep.Upgraded: Heal a lot of HP, then fall asleep.
- Brace · 3 manaGain +1 temporary Brace until your next turn.
- Roll · 4 manaRoll up to three tiles in a straight line.Upgraded: Roll up to ten tiles in a straight line.
- Sharpen Claws · 4 manaGain +1 STR.Upgraded: Gain +1 STR. Bonus Passive: Your basic attack inflicts Bleed.
- Reach · 4 manaYour next basic attack has +1 range.Upgraded: Your next basic attack has +3 range.
- Borrow Mana · 0 manaSteal up to 5 mana from an ally. (Castable once per turn.)Upgraded: Steal all of an ally's mana. (Castable once per turn.)
- Soothing Glow · 2 manaHeal yourself 1.Upgraded: Heal yourself 1 and gain +1 to a random stat.
- Ponder · 4 manaGain +1 INT.Upgraded: Gain +1 INT and conjure a random bonus ability.
- Brainstorm · 7 manaReduce the costs of your other spells by 1 mana.
- Focus · 4 manaGain +1 DEX.Upgraded: Gain +1 DEX. Bonus Passive: +25% critical hit chance.
- Metabolize · 3 manaGain +1 CON.Upgraded: Gain +1 CON. Bonus Passive: +3 Health Regeneration.
- Claws Out · 4 manaGain +1 Thorns.Upgraded: Gain +1 Thorns. (This spell costs less.)
- Hop · 3 manaHop up to 2 tiles away.Upgraded: Hop up to 4 tiles away.
- Boost · 3 manaGain +1 Magic Damage until end of turn.Upgraded: Gain +1 Magic Damage until end of turn. (This spell costs less.)
- Steam Roller · 4 manaTrample over 1 tile.Upgraded: Trample over 3 tiles.
- Gamble · 2 manaGain +2% critical hit chance. If your next attack is critical, deal +100% more damage and spawn coins.Upgraded: Gain +2% critical hit chance. If your next attack is critical, deal +200% more damage and spawn more coins.
- Soul Reap · 3 manaDeal 1 damage to a unit within five tiles. If this kills it, gain 5 mana.Upgraded: Deal 1 damage to any unit. If this kills it, gain 5 mana.
- Hunt · 6 manaA ranged attack that turns anything it kills into meat.Upgraded: A stronger ranged attack that turns anything it kills into meat.
- Flex · 5 manaGain +1 temporary Brace until your next turn and deal 1 knockback to each adjacent unit.Upgraded: Gain +1 temporary Brace until your next turn and deal 3 knockback to each adjacent unit. (This spell costs less.)
- Dart · 5 manaThrow a nail that ignores shield.Upgraded: Throw a stronger nail that ignores shield. (This spell costs less.)
- Smack · 5 manaA weak melee attack.Upgraded: A weak melee attack with a chance to repeat.
- Spit · 4 manaSpit attack with infinite range that deals 1 damage.Upgraded: Spit attack with infinite range that deals 2 damage in an area.
- Minihook · 3 manaPull a unit towards you.Upgraded: Pull a unit towards you. Deal 1 damage and inflict 1 Bleed on them.
- Over There! · 2 manaAdjacent units turn away from you.Upgraded: Units within three tiles of you turn away from you.
- Butt Scoot · 4 manaMove 1 tile, leaving a maggot familiar behind you.Upgraded: Move up to 3 tiles, leaving a maggot familiar behind you.
- Confusion · 5 manaInflict Confusion 2 on a unit.Upgraded: Inflict Confusion 4 on units in an area.
- Reflect · 6 manaReflect the next projectile that hits you back at the attacker.Upgraded: You or another unit reflects the next projectile that hits them back at the attacker.
- Play Dead · 0 manaDown yourself. You don't get injured.Upgraded: Down yourself. You don't get injured. Revive at the end of the next round at full HP.
- Healing Bolt · 7 manaA lightning bolt that heals and has a chance to Stun.
- Slip Through · 4 manaRoll up to two tiles in a diagonal line.Upgraded: Roll any number of tiles in a diagonal line.
- Dump · 3 manaSpawn a poop on an adjacent tile.Upgraded: Spawn a poop on an adjacent tile. Inflict Poison 3 and a 15% chance to Stun if you poop on a unit.
- Snacks · 3 manaHeal yourself or another unit within four tiles 1 HP.Upgraded: Heal yourself or another unit 1 HP. 50% chance to also give +1 CON.
- Feather Feet · 4 manaGain +1 SPD.Upgraded: Gain +1 SPD. Bonus Passive: You're unaffected by tile effects.
- Reduce · 5 manaGain +20% dodge chance, +4 SPD, and -2 Damage. (Castable once per battle.)Upgraded: Gain +20% dodge chance, +4 SPD, and -2 Damage. (This spell costs 0 mana. Castable once per battle.)
- Nerf · 4 manaInflict -1 Damage on a unit.Upgraded: Inflict -1 Damage and -1 CON on a unit.
- Trip · 4 manaImmobilize an adjacent unit. This only has a 25% chance to work on boss units and large enemies.
- Copycat · 5 manaThis spell is a copy of the most recent spell an allied cat cast.Upgraded: This spell is an upgraded copy of the most recent spell an allied cat cast.
- Metronome · 5 manaCast a random spell.Upgraded: Cast a random upgraded spell.
- Doll Up · 2 manaGain +1 CHA.Upgraded: Gain +1 CHA. Bonus Passive: You have a chance to inflict Charm on units that contact or attack you. This chance increases with your CHA.
- Stack the Deck · 4 manaGain +1 LCK.Upgraded: Gain +1 LCK. You have +99 LCK during your next action.
- Tunnel · 3 manaDig to any open tile. (Castable once per battle.)Upgraded: Dig to any open tile. (Castable once per battle. This spell costs 0 mana.)
- Burst · 7 manaFire a magical blast. (Castable once per battle.)Upgraded: Fire a magical blast. (This spell costs 0 mana. Castable once per battle.)
- Stun · 5 manaChuck a rock at a unit, inflicting Stun on that unit. (Castable once per battle.)Upgraded: Chuck a rock at a unit, inflicting Stun on that unit. (This spell costs 0 mana. Castable once per battle.)
- Second Wind · 8 manaRefresh your basic attack, movement, weapon, and trinket action. (Castable once per battle.)Upgraded: Refresh your basic attack, movement, weapon, and trinket action. (This spell costs 0 mana. Castable once per battle.)
- Rat Roulette · 6 manaDeal 1 damage to a random unit. If you kill that unit, take an extra turn.Upgraded: Deal 2 damage to a random unit. If you kill that unit, take an extra turn. (This spell costs less.)
- Cat Nap · 2 manaRemove all of your debuffs, then fall asleep.Upgraded: Remove all of your debuffs, gain All Stats Up, then fall asleep.
- Number One · 2 manaSpawn "water" tiles in an area around yourself.Upgraded: Spawn "water" tiles in a larger area around yourself.
- Find a Rock · 4 manaDig up a small rock.Upgraded: Dig up a small rock. (This spell costs less.)
- Burgeoning Blast · 0 manaA spell that deals X damage. Increase this spell's damage by 2 at the end of each turn. (Castable once per battle.)Upgraded: A spell that deals X damage. Increase this spell's damage by 3 at the end of each turn. (Castable once per battle.)
- Burgeoning Barrier · 0 manaGain X Shield. Increase this spell's Shield by 2 at the end of each turn. (Castable once per battle.)Upgraded: Gain X Shield. Increase this spell's Shield by 3 at the end of each turn. (Castable once per battle.)
- Burgeoning Battery · 0 manaGain X mana. Increase this spell's mana gain by 2 at the end of each turn. (Castable once per battle.)Upgraded: Gain X mana. Increase this spell's mana gain by 3 at the end of each turn. (Castable once per battle.)
- Hose Off · 5 manaSpray a unit with water, cleansing its debuffs and making a puddle. (Castable once per battle.)Upgraded: Spray a unit with water, cleansing its debuffs and making a puddle. (This spell costs 0 mana. Castable once per battle.)
- Proliferate · 8 manaDouble a unit's Poison, Bleed, and Burn. (Castable once per battle.)Upgraded: Double a unit's Poison, Bleed, and Burn. (This spell costs 0 mana. Castable once per battle.)
- Sudden Affliction · 6 manaTrigger the Poison, Bleed, and Burn effects on a unit.Upgraded: Trigger the Poison, Bleed, and Burn effects on a unit. If that unit isn't Poisoned, Bleeding, or Burning, they gain 1 of each.
- Waste Time · 1 manaDo nothing.Upgraded: Gain 1 Charge.
- Desecrate · 0 manaDestroy a body.Upgraded: Destroy a body and gain 2 mana.
- Invert · 2 manaSwap your highest and lowest stats. (Ties are chosen at random)Upgraded: Swap a unit's highest and lowest stats. (Ties are chosen at random)
- Russian Shorthair Roulette · 2 manaThere is a 1 in 6 chance this will kill you. If it doesn't, gain +1 to a random stat and 1-2 coins.Upgraded: There is a 1 in 6 chance this will kill you. If it doesn't, gain +2 to a random stat and 2-4 coins.
- Step · 0 manaMove one tile. (Castable once per turn.)Upgraded: Move two tiles. (Castable once per turn.)
- Interchange · 3 manaExchange your movement action for an additional basic attack, and vice versa.Upgraded: Exchange your movement action for an additional basic attack, and vice versa. (This spell costs 0 mana the first time you cast it each turn.)
- Look at me! · 2 manaEach unit turns to face you.Upgraded: Each unit turns to face you. 20% chance to Confuse enemies.
- Rouse · 0 manaGive an adjacent unit +2 Charge. (Castable once per turn.)Upgraded: Give any unit +2 Charge. (Castable once per turn.)
- Shift · 0 manaSwap positions with an adjacent unit. (Castable once per turn.)Upgraded: Swap positions with any unit. (Castable once per turn.)
- Make a Wish · 0 manaSpend a coin to spawn a random pickup on a random tile. (Castable once per turn.)Upgraded: Spend a coin to spawn a random pickup on an empty tile of your choice. (Castable once per turn.)
- Magnet · 0 manaPull a pickup one tile toward you. (Castable once per turn.)Upgraded: Pull a pickup all the way toward you. (Castable once per turn)
- Shrug It Off · 6 manaHeal yourself HP equal to half your STR, rounded up.Upgraded: Heal yourself HP equal to half your STR, rounded up. (This spell costs less.)
- Barf Ball · 6 manaA ranged attack that deals damage equal to half your CON, rounded up.Upgraded: A ranged attack that deals damage equal to half your CON, rounded up. (This spell costs less.)
- Dexterous Hit · 6 manaA melee attack that deals damage equal to half your DEX, rounded up.Upgraded: A melee attack that deals damage equal to half your DEX, rounded up. (This spell costs less.)
- Randomize · 2 manaSpawn a random tile anywhere.Upgraded: Tiles in an area become random tiles.
- Path of the Mage · 12 manaTransform this spell into a random Mage spell permanently.Upgraded: Transform this spell into a random upgraded Mage spell permanently.
- Path of the Hunter · 5 manaA lobbed attack that deals 1 damage. If this kills an enemy, this spell becomes a random Hunter spell permanently.
- Path of the Thief · 4 manaA straight shot attack that deals 1 damage. If this makes a critical hit, this spell becomes a random Thief spell permanently.
- Path of the Fighter · 0 manaYour INT becomes 0 until the end of the battle, then this spell becomes a random Fighter spell permanently.
- Path of the Tank · 0 manaTransform this spell into a random Tank spell permanently. Castable only if you have 5 or less health.Upgraded: Transform this spell into a random upgraded Tank spell permanently.
- Path of the Cleric · 0 manaGive an enemy All Stats Up and fully heal it, then this spell becomes a random Cleric spell permanently.
- Path of the Butcher · 1 manaCollect an adjacent food pickup, then this spell becomes a random Butcher spell permanently.
- Path of the Psychic · 0 manaThis spell becomes a random Psychic spell permanently. Castable only if you have full mana.Upgraded: Transform this spell into a random upgraded Psychic spell permanently.
- Path of the Tinkerer · 0 manaDestroy your weapon, then this spell becomes a random Tinkerer spell permanently.
- Path of the Monk · 0 manaGain All Stats Down, then this spell becomes a random Monk spell permanently.
- Path of the Druid · 2 manaPlant flowers on the tile you're standing on, then this spell becomes a random Druid spell permanently. Castable only if you're standing on a grass tile.
- Path of the Necromancer · 0 manaDestroy a corpse, then this spell becomes a random Necromancer spell permanently.
- Itch · 3 manaDeal 1 damage to yourself. 50% chance to spawn a friendly flea.Upgraded: Deal 1 damage to yourself. Spawn a friendly flea.
- Meow · 2 manaYour closest ally moves toward you.
- Swat · 3 manaKnockback a unit 3 tiles.Upgraded: Knockback a unit 10 tiles. (This spell costs less.)
- Lick · 4 manaHeal an adjacent unit by 2 HP.Upgraded: Heal an adjacent unit by 2 HP. Healed enemies gain Confusion 3.
- Purr · 4 manaRemove 1 stack of a random debuff from yourself and all adjacent units.Upgraded: Remove 1 stack of a random debuff from and heal 1 HP to yourself and all adjacent units.
- Hiss · 6 manaAdjacent units move away from you. You have a 25% chance to inflict Fear on them.Upgraded: Adjacent units move away from you. Inflict fear on them.
- Knead · 5 manaKnead another unit. Allies gain +1 Damage, enemies gain Weakness 1.Upgraded: Knead another unit. Allies gain +2 Damage, enemies gain Weakness 2.
- Buy Catnip · 0 manaSpend 5 coins, gain 10 mana. (Castable once per turn.)Upgraded: Spend 5 coins, gain 15 mana. (Castable once per turn.)
- Vet Visit · 0 manaSpend 5 coins, heal 10 HP. (Castable once per turn.)Upgraded: Spend 5 coins, heal 15 HP. (Castable once per turn.)
- Hire Hitman · 0 manaSpend 7 coins, summon a bounty hunter. (Castable once per turn.)Upgraded: Spend 7 coins, summon a bounty hunter with All Stats Up 2. (Castable once per turn.)
- Subway Ride · 0 manaSpend 5 coins, teleport to any tile. (Castable once per turn.)Upgraded: Spend 2 coins, teleport to any tile. (Castable once per turn.)
- Gym Membership · 0 manaSpend 5 coins, gain All Stats Up. (Castable once per turn.)Upgraded: Spend 5 coins, gain All Stats Up and refresh your basic attack and movement actions. (Castable once per turn.)
- Super Crate Box · 4 manaSpawn a crate on an adjacent tile.Upgraded: Spawn a crate within range 5.
- BBQ · 5 manaSpawn a cooked meat pickup.Upgraded: Spawn a big cooked meat pickup.
- CPR · 6 manaRevive an adjacent body to 1 HP.Upgraded: Revive an adjacent body to 5 HP. (This spell costs less.)
- Blow · 4 manaBlow units in a cone back 1 tile.Upgraded: Blow units in a larger cone back 1 tile.
- Toast · 3 manaInflict Burn 1 on an adjacent unit.Upgraded: Inflict Burn 1 on a unit in range 5.
- Landscape · 1 manaTurn an adjacent tile into a small grass tile.Upgraded: Turn any tile into a small grass tile.
- Zap · 4 manaDeal 1 electric damage at infinite range.Upgraded: Deal 1 electric damage with a 25% chance to Stun at infinite range.
- Sunburn · 6 manaInflicts Burn 1 and Blind 1 at infinite range.Upgraded: Inflict Burn 1 and Blind 1 in an area at infinite range.
- Cold Shoulder · 6 manaDeal 1 ice damage and inflict Slow 1 at infinite range.Upgraded: Deal 1 ice damage and inflict Slow 1 at infinite range. (This spell costs less.)
- Blow Kiss · 4 manaHeal another unit by 1 HP at infinite range.Upgraded: Heal another unit by 2 HP at infinite range.
- Forbidden Fart · 0 manaDamage, Inflict Poison 4 and Knock Up nearby units. There will be permanent consequences for casting this spell… (Castable once per turn.)Upgraded: Damage, Inflict Poison 6 and Knock Up nearby units in a larger area. There will be permanent consequences for casting this spell… (Castable once per turn.)
- Wet Hairball · 7 manaShoot a wet hairball that deals damage in an area.Upgraded: Shoot a wet hairball that deals more damage in an area.
- Path Of The Void · 1 manaConjure a random Collarless spell into your bonus spell slot.Upgraded: Conjure a random upgraded Collarless spell into your bonus spell slot.
- Path of the Jester · 0 manaGain 10 random stat ups and 5 random stat downs, then transform this spell into a random class spell permanently.
Passives
- Self-AssuredGain a random stat up whenever you down a unit.Upgraded: Gain All Stats Up whenever you down a unit.
- Luck DrainGain +1 LCK whenever a unit is downed.Upgraded: Gain +1 LCK whenever a unit is downed. Gain an extra +2 LCK whenever YOU down a unit.
- Infested50% chance to spawn a flea familiar when you end your turn.Upgraded: Spawn 2-3 fleas at the start of each battle. 50% chance to spawn a flea familiar when you end your turn.
- Worms50% chance to spawn a maggot familiar when you end your turn.Upgraded: 50% chance to spawn a mutated maggot familiar when you end your turn.
- AmpedGain +1 SPD at the end of your turn.Upgraded: Gain +1 SPD at the end of your turn. You can move an extra time each turn.
- FuriousGain +1 Damage each time you land a critical hit. +5% critical hit chance.Upgraded: Gain +1 Damage and +5% critical hit chance each time you land a critical hit. +5% critical hit chance.
- Metal Detector5% chance to spawn a coin when you move over a tile.Upgraded: 10% chance to spawn a coin when you move over a tile.
- DeathproofWhile downed, you have a 25% chance to revive with 1 HP at the end of each round.Upgraded: While downed, you have a 33% chance to revive with 10 HP and All Stats Up at the end of each round.
- LeaderAdjacent allies have +1 Damage and +1 Range.Upgraded: All allies have +1 Damage and +1 Range.
- MangeInflict Poison 1 on units that contact you.Upgraded: Inflict 1 Poison, Bleed, Bruise, Weakness, and Leech on units that contact you.
- E-TankStart each battle with +20 unfilled max health.Upgraded: Start each battle with +50 unfilled max health.
- CarefulDamage you deal to other allies is reduced to 0.Upgraded: Damage you deal to other allies is reduced to 0. You cannot inflict debuffs on other allies. You are careful in many other ways too.
- Dirty ClawsYour physical attacks on Poisoned or Bleeding enemies inflict +1 Poison and/or Bleed.Upgraded: Your basic attack inflicts Poison 1 and Bleed 1. Your physical attacks on Poisoned or Bleeding enemies inflict +1 Poison and/or Bleed.
- Late BloomerOn your 5th turn, you gain All Stats Up 3.Upgraded: On your 3rd turn, you gain All Stats Up 3.
- StudyGain +1 INT whenever you hit a new type of unit with an attack or ability.Upgraded: Gain +1 INT whenever you hit a new type of unit with an attack or ability. All enemies of that type become Marked.
- Skill ShareYour other passive ability is shared with the other cats in your party at the start of each battle.Upgraded: Your other passive ability is shared with the other cats in your party at the start of each battle. When breeding, your children will always inherit your other passive.
- Natural HealingYou have +1 Health RegenerationUpgraded: You have +2 Health Regeneration Adjacent allies gain +1 Health Regeneration
- Longshot+1 Range.Upgraded: +2 Range. Your ranged attacks have +25% critical hit chance.
- Fast FootsiesYou are immune to negative tile effects.Upgraded: You are immune to negative tile effects. You can move through units and objects.
- Slugger+1 Damage.Upgraded: +3 Damage.
- PulpWhen you kill a unit or destroy a corpse, it becomes meat.Upgraded: +4 Damage. When you kill a unit or destroy a corpse, it becomes meat.
- Amplify+1 Magic Damage.Upgraded: +1 Magic Damage for every 3 CHA you have.
- Death BoonWhen you're downed, all allies gain All Stats Up.Upgraded: When you're downed, all allies gain All Stats Up 2.
- Santa SangreWhen you're downed, allies heal 12 HP. Excess healing is converted to Shield.Upgraded: When you're downed, allies heal 20 HP. Excess healing is converted to Shield.
- UnscarredWhile at full hp you have 100% critical hit chance.Upgraded: While at full hp you have 100% critical hit chance, +5 Mana Regeneration and +1 All Stats Up.
- DauntSmall enemies won't attack you.Upgraded: Small enemies won't attack you. Inflict Fear 1 on units that contact or attack you.
- Animal HandlerYou start each battle with a random vermin familiar with boosted damage and health.Upgraded: You start each battle with 3 random vermin familiars with boosted damage and health.
- WhipcrackerWhen you damage an ally they gain +1 Damage.Upgraded: When you damage an ally they gain +1 Damage and +1 SPD.
- Might of the MeekDamage you deal that's 2 or less is always critical.Upgraded: Damage you deal that's 3 or less is always critical. +50% Crit Damage.
- GassyWhenever you take damage, knock back all adjacent units.Upgraded: Whenever you take damage, poison all adjacent units and knock them back 10 tiles.
- DealerYou can use consumables on other units.Upgraded: You can use consumables on other units. Consumables you use have double the effect.
- PatienceIf you end your turn without taking any actions, gain an extra turn at the end of the round. You don't regenerate mana on your main turn if you pass it.Upgraded: If you end your turn without taking any actions, gain an extra turn at the end of the round.
- Wiggly+25% dodge chance.Upgraded: +25% dodge chance and +25% critical hit chance.
- Mini-MeGain a half-sized copy of yourself that has 50% of your stats. The copy is AI controlled.Upgraded: Gain a half-sized copy of yourself that has 50% of your stats and quarter-sized copy that has 25% of your stats. The copies are AI controlled.
- Bare MinimumYour stats can't go below 5.Upgraded: Your stats can't go below 7.
- UnrestrictedActions with a once per battle restriction can be cast once per turn instead.Upgraded: Actions with a once per battle restriction can be cast once per turn instead. Actions with a once per turn restriction have a 50% chance to be castable again.
- Death's DoorWhile you're at 1 HP, your spells cost 1 mana, but can only be cast once per turn.Upgraded: While you're at 5 or fewer HP, your spells cost 1 mana, but can only be cast once per turn.
- OverconfidentWhile at full HP, reduce the cost of your spells by 2, but take double damage. This can't reduce mana costs to less than 1.Upgraded: While at full HP, reduce the cost of your spells by 2, but take double damage. This can't reduce mana costs to less than 1. When you cast a spell, heal 1 HP.
- Serial KillerAfter you kill 3 units, gain +6 SPD and backstabs have 100% crit chance.Upgraded: After you kill 3 units, gain +6 SPD, backstabs have 100% crit chance, and gain an extra basic attack each turn.
- Strength in NumbersYour familiars have +1 Damage for each other familiar you have.Upgraded: You and your familiars have +1 Damage for each other familiar you have.
- Fighter's SoulFighter abilities are offered when you level up.Upgraded: Fighter abilities are offered when you level up.
- Mage's SoulMage abilities are offered when you level up.Upgraded: Mage abilities are offered when you level up.
- Tank's SoulTank abilities are offered when you level up.Upgraded: Tank abilities are offered when you level up.
- Hunter's SoulHunter abilities are offered when you level up.Upgraded: Hunter abilities are offered when you level up.
- Thief's SoulThief abilities are offered when you level up.Upgraded: Thief abilities are offered when you level up.
- Cleric's SoulCleric abilities are offered when you level up.Upgraded: Cleric abilities are offered when you level up.
- Necromancer's SoulNecromancer abilities are offered when you level up.Upgraded: Necromancer abilities are offered when you level up.
- Tinkerer's SoulTinkerer abilities are offered when you level up.Upgraded: Tinkerer abilities are offered when you level up.
- Druid's SoulDruid abilities are offered when you level up.Upgraded: Druid abilities are offered when you level up.
- Monk's SoulMonk abilities are offered when you level up.Upgraded: Monk abilities are offered when you level up.
- Butcher's SoulButcher abilities are offered when you level up.Upgraded: Butcher abilities are offered when you level up.
- Psychic's SoulPsychic abilities are offered when you level up.Upgraded: Psychic abilities are offered when you level up.
- CharmingYou have a 25% chance to inflict Charm on units that damage you.Upgraded: You have a 40% chance to inflict Charm on units that damage you.
- First ImpressionStart each battle with +1 Bonus Attack.Upgraded: Start each battle with +2 Bonus Attacks and +2 Bonus Moves.
- ScavengerIf your trinket slot is empty, equip a small consumable food item at the start of each battle.Upgraded: If your trinket slot is empty, equip a big consumable food item at the start of each battle.
- Zenkai BoostIf you end battle with 1 HP, gain +1 to a random stat permanently and start the next battle at full HP with All Stats Up 3.Upgraded: If you end battle with 1 HP, gain +1 to 3 random stats permanently and start the next battle at full HP with All Stats Up 3.
- Protection
- Rockin'Spawn 4 small rocks at the start of each battle.Upgraded: Spawn 4 small rocks and 4 boulders at the start of each battle.
- Mania10% chance to restore all your mana at the start of your turn.Upgraded: 25% chance to restore all your mana at the start of your turn.
- Lucky
- 180When you use your basic attack, turn around and use it again.Upgraded: When you use your basic attack, turn around and use it again. Your basic attack inflicts Confusion 1.
- Jester's SoulAbilities from any class are offered when you level up. You can reroll your level up options twice.Upgraded: Abilities from any class are offered when you level up. You can reroll your level up options twice.
- Hot-BloodedBurn you inflict is increased by 1.Upgraded: Burn you inflict is increased by 2.
- Void SoulOnly upgraded Collarless abilities are offered when you level upUpgraded: Only upgraded Collarless abilities are offered when you level up. Collarless spells cost 1 less mana.














































































































































































