Jester Class
You can be anything! Jesters have no limits!
Data updated

- Stat bias
- None
- Grows on level-up
- STR, DEX, CON, INT, SPD, CHA, LCK
- Unlock
- Clear The Rift
- Pools
- 4 abilities · 2 passives
What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.
Abilities
- Smart Metronome · 5 manaCast any random spell. The spell is usually good.Upgraded: Cast any random upgraded spell. The spell is usually good.
- RNG Cannon · 10 manaDeals a random amount of damage. Requires line of sightUpgraded: Deals a random amount of damage and inflicts random debuffs. Requires line of sight
- Bump · 1 manaDisplace a target unit to a random location.Upgraded: Displace a target unit to a random location. If its an enemy, deal 1 damage to it.
- Power Up · X manaSpend all of your mana and gain that many random buffs.Upgraded: Spend all of your mana and give that many random buffs to yourself or another unit.
Passives
- Super Luck
- GoofballTake an extra turn at the start of each round.Upgraded: Take 2 extra turns at the start of each round.
Basic attacks
- Melee Attack · 0 manaAttack an adjacent unit.
- Lobbed Shot · 0 manaLob a shot over units and obstacles.
- Magic Dart · 0 manaShoot a charged projectile within your line of sight. This attack counts as both magical and physical.
- Push Attack · 0 manaDash forward one space, then melee attack with Knockback.
- Nail Throw · 0 manaAttack a unit in a straight line.
- Melee Attack / Heal · 0 manaHeals allies but damages enemies.
- Cleave · 0 manaAttack a unit adjacent or diagonally with Cleave.
- Psychic Pull · 0 manaPull a unit toward you from anywhere dealing low damage.
- Leech Shot · 0 manaA lobbed attack that inflicts Leech 1.














