Mage Class
Blast your foes! Mages are great at casting all sorts of crazy spells and dealing elemental damage!
Data updated

- Stat bias
- -1 STR, -1 CON, +2 INT, +2 CHA
- Grows on level-up
- INT, CHA, DEX
- Unlock
- From the start
- Pools
- 50 abilities · 25 passives
What this doesn't cover: The reference shows each class's stat modifiers, full active and passive pools, starter spells and every upgraded + version. It doesn't simulate level-up offers or stat gains.
Abilities
Attack (25)
- Surf · 7 manaStarterA water spell that deals damage and knockback in a large area.Upgraded: A water spell that deals more damage and knockback in a larger area.
- Bolt · 7 manaStarterA lightning bolt that has a 25% chance to Stun.Upgraded: A stronger lightning bolt that has a 50% chance to Stun.
- Fire Blast · 7 manaStarterA fireblast that inflicts Burn 2 in an area.Upgraded: A more damaging fireblast that inflicts Burn 3 in an area.
- Magic Missile · 5 manaStarterShoot an infinite-range projectile that can't miss.Upgraded: Shoot an infinite-range projectile that can't miss. Emit 3 Sparkles.
- Energy Blast · 7 manaA high damage spell that hits a single target.Upgraded: A high damage spell that hits a single target and deals extra damage equal to your INT.
- Hyper Beam · 3 manaTarget a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile. (Castable once per turn.)Upgraded: Target a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile.
- Meteor Storm · 10 manaSummon meteors that hit random tiles in a large area. These meteors have a chance to stun, spawn fires, or leave rocks behind.Upgraded: Summon meteors that hit random tiles in a larger area. These meteors have a chance to stun, spawn fires, or leave rocks behind.
- Mega Blast · 13 manaStarterDeal high damage in a cone.Upgraded: Deal high damage in a larger cone.
- Wind Slash · 4 manaStarterA wind spell that hits an entire line with Knockback 1.Upgraded: A wind spell that hits a wide line with Knockback 2.
- Blizzard · 12 manaDeal ice damage in a wide line with Knockback 1 that inflicts Freeze.Upgraded: Deal more ice damage in a wide line with Knockback 10 that inflicts Freeze.
- Inferno · 12 manaDeal fire damage and inflict Burn 8 to all units in a large circle around you.Upgraded: Deal more fire damage and inflict Burn 10 to all units in a large circle around you.
- Thunderburst · 12 manaShoot lightning bolts in eight directions with a 50% chance to Stun.Upgraded: Shoot stronger lightning bolts in eight directions with a 100% chance to Stun.
- Forbidden Flame · 0 manaDamage and inflict Burn 7 on all enemies and light the map on fire. There will be permanent consequences for casting this spell… (Castable once per battle.)Upgraded: Heavily damage and inflict Burn 10 on all enemies and light the map on fire. There will be permanent consequences for casting this spell… (Castable once per battle.)
- Forbidden Flood · 0 manaKnock back and damage all enemies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)Upgraded: Knock back and damage all enemies, heal all allies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)
- Whirlpool · 7 manaCreate a whirlpool that spins units and inflicts Confusion on them.Upgraded: Create a larger whirlpool that spins units and inflicts Confusion on them.
- Chain Lightning · 7 manaShoot lightning that chains randomly to other nearby units up to 2 tiles away.Upgraded: Shoot lightning that chains randomly to other nearby enemies up to 3 tiles away.
- Forbidden Fulmination · 0 manaStrike all enemies with lightning, inflicting Stun. There will be permanent consequences for casting this spell… (Castable once per battle.)Upgraded: Strike all enemies with lightning, inflicting Stun 2. There will be permanent consequences for casting this spell… (Castable once per battle.)
- Firebolt · 8 manaCast a fire/electric spell that inflicts Burn 1 and has a 15% chance to inflict Stun in an X shaped area.Upgraded: Cast a fire/electric spell that inflicts Burn 2 and has a 30% chance to inflict Stun in an X shaped area.
- Icicle Zapper · 8 manaShoot an ice/electric bolt in a straight line. It inflicts Slow 2, has a 25% chance to Stun and a 25% chance to Freeze.Upgraded: Shoot 2 ice/electric bolts in a straight line. They inflict Slow 2, have a 25% chance to Stun and a 25% chance to Freeze.
- Freezer Burn · 8 manaCast a fire/ice spell that inflicts Burn 2, Slow 2 and Knockback 2 on all units around you.Upgraded: Cast a fire/ice spell that inflicts Burn 3, Slow 3 and Knockback 3 on all units around you in a larger area.
- Fire Surge · 5 manaA fire spell that increases its range, area, damage, and Burn by 1 every turn.Upgraded: A fire spell that increases its range, area, damage, and Burn by 1 every turn. Starts stronger.
- Lightning Surge · 5 manaAn electric spell that increases its range and damage by 2 every turn, and its stun chance by 10%.Upgraded: An electric spell that increases its range and damage by 3 every turn, and its stun chance by 10%.
- Crescendo · 6-X manaThis spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell resets after you cast it.Upgraded: This spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell loses half its boosts after you cast it.
- Homing Blasts · 7 manaShoot 3 Magic Missiles at random enemies.Upgraded: Shoot 4 Magic Missiles at random enemies.
- Tri-Attack · 7 manaA Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun.Upgraded: A Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun in an area.
Movement (6)
- Teleport · 6 manaTeleport to any tile.Upgraded: Teleport to any tile. (This spell costs less.)
- Switch · 5 manaSwitch positions with any unit.Upgraded: Switch positions with any unit. (This spell costs less.)
- Warp · 4 manaStarterTeleport diagonally any distance.Upgraded: Teleport diagonally any distance. (This spell costs less.)
- Telefrag · 6 manaTeleport onto a unit, dealing damage to yourself and that unit.Upgraded: Teleport onto a unit, dealing damage to that unit.
- Chaos Teleport · 1 manaTeleport to a random tile.Upgraded: Teleport to a random tile. Deal damage to units adjacent to the tile you teleport to.
- Jolt · 3 manaShoot a lightning bolt that deals 1 damage and knocks the unit it hits 3 tiles in the direction it's facing.Upgraded: Shoot a lightning bolt that deals 2 damage and knocks the unit it hits 6 tiles in the direction it's facing.
Defense (8)
- Frost Blast · 4 manaStarterShoot a blast of ice in a line that freezes the first unit it hits.Upgraded: Shoot a blast of ice in a line that freezes every unit it hits.
- Wall of Fire · 8 manaA fire spell that inflicts Burn 1 and spawns fires in a perpendicular line.Upgraded: A fire spell that damages, inflicts Burn 3 and spawns fires in a perpendicular line.
- Chill · 3 manaInflict Slow on a unit.Upgraded: Inflict Slow on units in an area.
- Absorb · X manaStarterSpend all of your mana and heal that much HP.Upgraded: Spend all of your mana and heal that much HP. Excess healing is converted into Shield.
- Cryo-Heal · 8 manaHeal and inflict Freeze 1 on a unit in range 3.Upgraded: Heal and inflict Freeze 1 on any unit. (This spell costs less.)
- Gust · 3 manaKnock back each unit adjacent to a chosen tile 1 space.Upgraded: Knock back each unit adjacent to a chosen tile 3 spaces, at infinite range.
- Ice Surge · 5 manaAn ice spell that increases its range and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1.Upgraded: An ice spell that increases its range, damage, and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1.
- Forbidden Frost · 0 manaApply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 10 Damage to enemies and heal each ally 10 HP. There will be permanent consequences for casting this spell… (Castable once per battle.)Upgraded: Apply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 15 Damage to enemies and fully heal each ally. There will be permanent consequences for casting this spell… (Castable once per battle.)
Utility (11)
- Mana Meld · X manaGive all of your mana to a unit in range 3.Upgraded: Give all of your mana plus 2 to a unit.
- Inspire · 3 manaStarterGive 2 mana to a unit.Upgraded: Give 4 mana to a unit.
- Deal with the Devil · 0 manaInjure yourself, then restore 15 mana. (Castable once per battle.)
- Shatter · 3 manaA melee attack that instantly kills frozen units. If used on a boss, it instead removes Frozen to deal 15 damage and inflict Slow 2.
- Corrupt · 5 manaInjure yourself, then gain +3 Magic Damage.Upgraded: Injure yourself, then gain +3 Magic Damage and emit a Sparkle.
- Smolder · 3 manaInflict Burn 1 and +1 SPD to a unit in range.Upgraded: Inflict Burn 1 and +1 SPD to any unit. (This spell costs less.)
- Divide · 3 manaLose Damage equal to half of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.)Upgraded: Lose Damage equal to 1/3rd of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.)
- Black Magic · 0 manaDrop to 1 HP. Gain mana equal to the HP lost. (Castable once per turn.)
- Teach · 5 manaReduce the cost of another unit's spells by 1 until the end of their turn.Upgraded: Reduce the cost of a unit's spells by 1 until the end of their turn. This can target yourself.
- Replicate · 5 manaThe next spell you cast is cast twice.
- Magnify · 5 manaYour basic attack gains +1 range and area until the end of the turn.Upgraded: Your basic attack gains +2 range and +1 area until the end of the turn. (This spell costs less.)
Passives
- SynthesizeGain +1 INT at the start of each turn.Upgraded: Gain +1 INT at the start of each turn. Your spells cost 25% less mana.
- Force FieldAt the start of every third turn, gain +1 Holy Shield.Upgraded: At the start of every other turn, gain +1 Holy Shield.
- Splash DamageYour basic attack deals 2 Magic splash damage.Upgraded: +2 Range. Your basic attack deals 2 Magic splash damage in a wide area.
- Burning PawsYour basic action inflicts Burn 2.Upgraded: Your basic action inflicts Burn 5.
- Lightning PawsYour basic attack deals +2 Electric Damage and has a 15% chance to Stun.Upgraded: Your basic attack deals +4 Electric Damage and has a 40% chance to Stun.
- Ice PawsYour basic attack deals Ice Damage, inflicts Slow 2, and has a 20% chance to Freeze. You can damage frozen units.Upgraded: Your basic attack deals Ice Damage, inflicts Slow 5, and has a 50% chance to Freeze. You can damage frozen units.
- Paw MissileYour basic attack is Magic Missile. (its damage scales with INT).Upgraded: Your basic attack is Magic Missile. (its damage scales with INT). Emit 4 Sparkles when you use your basic attack.
- OverloadWhen you cast a spell, deal 3 random elemental damage to adjacent tiles.Upgraded: When you cast a spell, deal 6 tri-elemental damage to adjacent tiles.
- Charge UpIf you end your turn with 0 mana, the next spell you cast is freeUpgraded: If you end your turn with 0 mana, gain +1 Magic Damage and the next spell you cast is free.
- Epiphany+5 starting mana. +5 Mana Regeneration. Lose all unspent mana at the end of each of your turnsUpgraded: +20 starting mana. +5 Mana Regeneration. Lose all unspent mana at the end of each of your turns
- ThreeEvery 3rd spell you cast in a turn is cast twice.Upgraded: The first spell and every 3rd spell you cast is cast twice.
- Fire AspectFire immunity. Inflict Burn 1 on units that contact you. Your Fire element damage is increased by 1 and inflicts +1 Burn.Upgraded: Fire immunity. Inflict Burn 3 on units that contact you. Your Fire element damage is increased by 2 and inflicts +3 Burn.
- Ice AspectIce immunity. You can damage frozen units. Units that contact you take 1 Ice Damage, Slow 2, and have a 5% chance to Freeze.Upgraded: +2 Brace. Ice immunity. You can damage frozen units. Units that contact you take 3 Ice Damage, Slow 2, and have a 15% chance to Freeze.
- ResonanceWhen you cast a spell gain +1 Magic Damage for the rest of the turn.Upgraded: When you cast a spell gain +1 Magic Damage and +1 Damage for the rest of the turn.
- Learn From MeWhen you cast a spell, all allied cats gain that spell in their bonus slot.Upgraded: When you cast a spell, all allied cats gain the upgraded version of that spell in their bonus slot.
- Lightning AspectElectric immunity. When you deal Electric Damage, gain +1 Charge.Upgraded: Electric immunity. When you deal Electric Damage, gain +1 Charge for each point of damage dealt.
- Long CastTile-targeted spells gain +5 Range.Upgraded: +2 Magic Damage. Tile-targeted spells gain +10 Range.
- Light Up the StageAt the end of your turn, emit 2 Sparkles for each turn you've taken.Upgraded: At the end of your turn, emit 4 Sparkles for each turn you've taken and gain +1 Kinetic Spikes .
- Elemental AttunementCasting elemental spells imbues your basic attack with those elements and relevant effects for the rest of the battle.Upgraded: Casting elemental spells imbues your basic attack with those elements and relevant effects for the rest of the battle. Elemental spells cost -2 mana.
- Latent EnergyWhen an ally spends mana, Gain +2 Magic Damage until the next time you use magic.Upgraded: When an ally spends mana, Gain +2 Magic Damage until the next time you use magic, and gain +2 mana.
- FiveWhen you end your turn with exactly 5 mana or HP, gain +5 Shield and temporarily gain +5 Kinetic Spikes until the end of your next turn .Upgraded: When you end your turn with exactly 5 mana or HP, gain +5 Shield, heal 5 HP and temporarily gain +5 Kinetic Spikes and +5 Damage until the end of your next turn.
- Magic GuruYour allies have +1 Mana Regeneration. When an ally spends 7+ mana to cast a spell, they gain All Stats Up.Upgraded: Your allies have +1 Mana Regeneration. When an ally spends 7+ mana to cast a spell, they gain All Stats Up. When you spend mana, each ally gains +1 mana.
- OneWhen you end your turn, if you cast exactly 1 spell, double cast your next spell.Upgraded: When you end your turn, if you cast exactly 1 spell, double cast your next 2 spells.
- TwoWhen you end your turn, if you cast exactly 2 spells, gain +1 Bonus Attack. When you end your turn, if you have exactly 2 mana, gain +1 Bonus Attack.Upgraded: When you end your turn, if you cast exactly 2 spells, gain +1 Bonus Attack and Movement. When you end your turn, if you have exactly 2 mana, gain +1 Bonus Attack and Movement.
- FourWhen you end your turn with exactly 4 mana or HP, gain +1 INT and +1 Magic Damage.Upgraded: When you end your turn with exactly 4 mana or HP, gain +1 INT, +1 Magic Damage, +1 Kinetic Spikes, and +1 Holy Shield.











































































